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Old 08-18-2017, 11:51 PM
BaronGrackle BaronGrackle is offline

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Lothar Let's Play: Lone Wolf (as Garth)

Once upon a time...

"We'll fight for Lordaeron! Get your swords!"






We all know the story of Thornby, hero of Lordaeron and Kul Tiras, eternal champion of the Alliance. Much less is known of his kinsman that day, a young conscript by the name of Garth.


"I appreciate you volunteers coming here today. I know that together, we can find a cure for the Plague of Undeath! Now hold still. This is a highly experimental hybrid of Holy Light, Polymorph, Far Sight, Mass Teleport, and Big Bad Voodoo. Also we're using a modern replica of the Eye of Dalaran and a lesser daemon's sceptre we found lying around. Also I'm under the influence of alcohol and synthetic bloodthistle made from potpouri, and I've been having sneezing fits all day.

First volunteer, step forward. We'll just... ah, ah, ah-CHOO BAMF!!"








Alas, precious Garth was torn from his world as through a rift, eventually and conveniently landing in the '80s RP fantasyworld of Magnamund. There he adapted and began a new life. Despite his age, he was taken in by the Kai monks of Sommerlund, where he has used his experience as a villager and footman to rise to the ranks of Kai Initiate.

Yes. We are going to read through the Lone Wolf gamebook(s) together, substituting transdimensional Garth for the books' titular character. It could be a longterm project. But it won't. Because we are probably going to die fairly quickly, and we will stop after our first death. I'm going to leave out some of the rules descriptions for the sake of simplicity. If you decide you want more Lone Wolf, you can follow this link and experience the full book series for yourself:

https://www.projectaon.org/

Are you ready? Let's kill Garth!

Last edited by BaronGrackle; 08-18-2017 at 11:58 PM..
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Old 08-18-2017, 11:52 PM
BaronGrackle BaronGrackle is offline

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Blue Tome Book 1: Flight from the Garth


BOOK 1: FLIGHT FROM THE GARTH

The Story So Far … 

In the northern land of Sommerlund, it has been the custom for many centuries to send the children of the Warrior Lords to the monastery of Kai. There they are taught the skills and disciplines of their noble fathers.

The Kai monks are masters of their art, and the children in their charge love and respect them in spite of the hardships of their training. For one day when they have finally learnt the secret skills of the Kai, they will return to their homes equipped in mind and body to defend themselves against the constant threat of war from the Darklords of the west.

In olden times, during the Age of the Black Moon, the Darklords waged war on Sommerlund. The conflict was a long and bitter trial of strength that ended in victory for the Sommlending at the great battle of Maakengorge. King Ulnar and the allies of Durenor broke the Darklord armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon the sword of King Ulnar, called ‘Sommerswerd’, the sword of the sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the House of Ulnar.

Now it is in the morning of the feast of Fehmarn, when all of the Kai Lords are present at the monastery for the celebrations. Suddenly a great black cloud comes from out of the western skies. So many are the numbers of the black-winged beasts that fill the sky, that the sun is completely hidden. The Darklords, ancient enemy of the Sommlending are attacking. War has begun.



On this fateful morning, you, Garth, have been sent to collect firewood in the forest because you are pretty good at chopping down trees due to your peasant background. As you are preparing to return, you see to your horror a vast cloud of black leathery creatures swoop down and engulf the monastery.

Dropping the wood, you race to the battle that has already begun. But in the unnatural dark, you stumble and strike your head on a low tree branch. As you lose consciousness, the last thing that you see in the poor light are the walls of the monastery crashing to the ground.

Many hours pass before you awake. With tears in your eyes you now survey the scene of destruction. Raising your face to the clear sky, you swear vengeance on the Darklords for the massacre of the Kai warriors, and with a sudden flash of realization you know what you must do. You must set off on a perilous journey to the capital city to warn the King of the terrible threat that now faces his people. For you are now the last of the Kai—you are now Garth the Lone Wolf.

Last edited by BaronGrackle; 08-22-2017 at 06:47 AM..
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Old 08-18-2017, 11:54 PM
BaronGrackle BaronGrackle is offline

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Lothar Starting Stats

Random numbers are 0-9. (When we're fighting, 0 is stronger than 9. But in character creation and a few other times, 0 is worse.)

::rolling for Combat Skill:: 3
::rolling for Endurance:: 9

Garth, the Lone Wolf
Rank: Initiate
Combat Skill: 13
Endurance: 29

Last edited by BaronGrackle; 08-22-2017 at 06:47 AM..
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Old 08-18-2017, 11:55 PM
BaronGrackle BaronGrackle is offline

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Question Five Powers?

DECISION: CHOOSE OUR FIVE POWERS!

Kai Disciplines

Over the centuries, the Kai monks have mastered the skills of the warrior. These skills are known as the Kai Disciplines, and they are taught to all Kai Lords. You have learnt only five of the skills listed below. The choice of which five skills these are, is for you to make. As all of the Disciplines may be of use to you at some point on your perilous quest, pick your five with care. The correct use of a Discipline at the right time can save your life.

Camouflage
This Discipline enables a Kai Lord to blend in with his surroundings. In the countryside, he can hide undetected among trees and rocks and pass close to an enemy without being seen. In a town or city, it enables him to look and sound like a native of that area, and can help him to find shelter or a safe hiding place.

Hunting
This skill ensures that a Kai Lord will never starve in the wild. He will always be able to hunt for food for himself except in areas of wasteland and desert. The skill also enables a Kai Lord to be able to move stealthily when stalking his prey.

Sixth Sense
This skill may warn a Kai Lord of imminent danger. It may also reveal the true purpose of a stranger or strange object encountered in your adventure.

Tracking
This skill enables a Kai Lord to make the correct choice of a path in the wild, to discover the location of a person or object in a town or city and to read the secrets of footprints or tracks.

Healing
This Discipline can be used to restore ENDURANCE points lost in combat. If you possess this skill you may restore 1 ENDURANCE point to your total for every numbered section of the book you pass through in which you are not involved in combat. (This is only to be used after your ENDURANCE has fallen below its original level.) Remember that your ENDURANCE cannot rise above its original level.

Weaponskill
Upon entering the Kai Monastery, each initiate is taught to master one type of weapon. If Weaponskill is to be one of your Kai Disciplines, pick a number in the usual way from the Random Number Table, and then find the corresponding weapon from the list below. This is the weapon in which you have skill. When you enter combat carrying this weapon, you add 2 points to your COMBAT SKILL.

The fact that you are skilled with a weapon does not mean you set out on the adventure carrying that particular weapon. However, you will have opportunities to acquire weapons in the course of your adventures. If you pick the axe, you are lucky enough to be skilled in the one weapon Garth is carrying from the start of the adventure. (This will be explained fully in the Equipment section.)



Mindshield
The Darklords and many of the evil creatures in their command have the ability to attack you using their Mindforce. The Kai Discipline of Mindshield prevents you from losing any ENDURANCE points when subjected to this form of attack.

Mindblast
This enables a Kai Lord to attack an enemy using the force of his mind. It can be used at the same time as normal combat weapons and adds two extra points to your COMBAT SKILL. Not all the creatures encountered on this adventure will be harmed by Mindblast. You will be told if a creature is immune.

Animal Kinship
This skill enables a Kai Lord to communicate with some animals and to be able to guess the intentions of others.

Mind Over Matter
Mastery of this Discipline enables a Kai Lord to move small objects with his powers of concentration.


DECISION: CHOOSE OUR FIVE POWERS!
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Old 08-19-2017, 08:57 AM
Anansi Anansi is offline

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Orb of Lightning

Garth! We always forget about Garth.

So do we just choose five of those "Kai Disciplines?"
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You are pretty cool for being one of the bad guys.
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I was probably just upset about the Horde fleet in the Second War.
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Old 08-19-2017, 10:43 AM
BaronGrackle BaronGrackle is offline

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Garth! We always forget about Garth.

So do we just choose five of those "Kai Disciplines?"
Yes! Most of the rest of character creation is automated/luck-based.

EDIT: It's also fun to play Skyrim as an orc named Maim Blackhand. But we won't be doing that.

Last edited by BaronGrackle; 08-19-2017 at 10:55 AM..
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Old 08-19-2017, 01:49 PM
Anansi Anansi is offline

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Orb of Lightning

Weaponskill - Sword (The weapon he grabbed when going to fight for Lordaeron)

Hunting

Tracking

Sixth Sense

Healing
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And the HRE was a meme that went too far.
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You are pretty cool for being one of the bad guys.
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I was probably just upset about the Horde fleet in the Second War.
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Old 08-19-2017, 02:13 PM
Malygos Malygos is offline

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Panda

Weaponskill - The other sword (whats the difference?)

Hunting

Tracking

Animal Kinship

Sixth Sense
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Old 08-19-2017, 02:14 PM
BaronGrackle BaronGrackle is offline

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Default

^ Ah, in this book Weaponskill is random - we'll roll to discover what Garth has a natural affinity for. I'm glad you picked Weaponskill and hope others agree. It's kind of satisfying to journey and successfully find the weapon that he's most comfortable with... to the extent that it's almost disappointing to roll Axe, the weapon he automatically starts with.

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Weaponskill - The other sword (whats the difference?)
No difference. It's just a greater probability that you'll roll Sword.
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Old 08-22-2017, 06:43 AM
BaronGrackle BaronGrackle is offline

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Crossed Swords (War2)

I'll tiebreak by picking Healing, the most OP power in the book.

::rolling for Weaponskill weapon:: 5

We gots the Sword power, you lucky bastards.

~ ~ ~ ~ ~

Equipment

You are dressed in the green tunic and cloak of a Kai initiate. You have little with you to arm yourself for survival.

All you possess is an Axe (note under Weapons on your Action Chart) and a Backpack containing 1 Meal (note under Meals on your Action Chart). Hanging from your waist is a leather pouch containing Gold Crowns. To find out how many, pick a number from the Random Number Table. This number equals the number of Gold Crowns you possess at the start of the adventure. (Note the number in the Belt Pouch section of the Action Chart.)

::rolling for Gold Crowns:: 9

You discover amongst the smoking ruins of the monastery, a Map of Sommerlund (note under Special Items on the Action Chart) showing the capital city of Holmgard and the land of Durenor, far to the east. You place the Map inside your tunic for safety.

You also find one of the following:

::rolling for monastery loot:: 5

5 = Mace (Weapons)


We gots an axe and a mace, and weaponskill with a sword. Hurrah! Now BaronGrackle will summarize what the rest of this page says:

* Most items are carried in our Backpack. The Backpack can hold 8 items.

* Weapons are different and not in your backpack. The maximum number of weapons you can carry is two. (One in each hand?)

* If we find a Sword and use it while fighing, we get +2 Combat Skill. If we ever fight unarmed, we'll suffer -4 Combat Skill. Otherwise, most weapons are identical for the purposes of fighting effectiveness.

* Special Items are special and we can have infinite space for them. They're usually quest or story related (like the Map we're currently holding in our tunic).

* Our Gold Crowns are carried in a separate belt pouch that can hold 50. At the end of each book, we can deposit our gold into a money bin that holds infinite. (It's actually called a treasury, but we'll say Garth has a money bin.)

* Meals are kept in our Backpack and are used for eating. Every once in a while, the text will prompt us to eat a meal or suffer -3 Endurance Points. Except that won't happen to us, because we picked Hunting as a discipline. And even if something prevents us from hunting, we'll return to full health again in three pages, because we also picked Healing as a discipline. So Meals are basically worthless to us. They're garbage.

* We might find Potions on our journey. They heal 4 Endurance when you take them. (Again, that would save us the effort of turning four pages, because Healing.)

* Did I mention Garth is a tank? We rolled the maximum for natural Endurance (29), and we're going to heal a point every page if we ever suffer damage. Sadly, our Combat Skill is a puny 13... the maximum would've been 19.

* In combat, our enemies will also have Combat Skill and Endurance. We subtract the lower Combat Skill from the higher Combat Skill, and that will determine our "Combat Ratio". We then roll dice. A chart uses our Combat Ratio and our roll to determine how much Endurance each combatant loses. If the enemy reaches zero, we win. If we reach zero, we die.


~ ~ ~ ~ ~

So here is Garth. In his former days as a villager, he hunted in the forests outside of Strahnbrad - he learned early on how to track and take down valuable game.

When war came to Lordaeron, he and his cohort Thornby grabbed their swords and did their part. Garth trained as hard as any footman, honing his swordsmanship skills until they were as sharp as his blade.

After his bizarre teleportation mishap into Magnamund, Garth was of course found by the helpful Kai monks. As they took him in and trained him further, they noticed some strange things about this newcomer. Firstly, he had a preternatural "Garth Sense" that allowed him to detect danger. (Wait, is that why he was out chopping wood when the monastery got attacked and all the Kai Masters were killed?)

Secondly, and equally mysteriously, the monks discovered that Garth had an uncanny ability to heal his own wounds at alarming speeds. After further examination, some of the mystics determined that it was related to a biological reaction between the world of Magnamund and the very elements of Garth's body. It's the strangest thing. Even though Garth is made of flesh and blood like any other human, his skin has a dormant quality of... titanic stone?

Garth, the Lone Wolf
Rank: Initiate
Combat Skill: 13
Endurance: 29/29

Kai Disciplines:
1. Hunting
2. Garth Sense
3. Tracking
4. Healing
5. Weaponskill (Sword)

Weapons:
1. Axe
2. Mace

Belt Pouch: 9 Gold Crowns

Backpack Items:
1. Meal
2.
3.
4.
5.
6.
7.
8.

Special Items:
1. Map of Sommerlund
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Old 08-22-2017, 06:43 AM
BaronGrackle BaronGrackle is offline

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Invisibility

Kai Wisdom

Your mission will be one of great danger, for the Darklords and their servants are a cruel and fierce enemy who give and expect no mercy. Use the map to help you steer a correct course for the capital. Make notes as you progress through the story, for they will be of great help in future adventures.

Many things that you find will aid you during the adventure. Some Special Items will be of use in future Lone Wolf adventures and others may be red herrings of no real use at all, so be selective in what you decide to keep.

There are many routes to the King, but only one involves a minimum of danger. With a wise choice of Kai Disciplines and a great deal of courage, any player should be able to complete the mission, no matter how weak their initial COMBAT SKILL or ENDURANCE points score.

The honour and memory of the Kai Lords will go with you on your perilous journey.

Good luck!
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Old 08-22-2017, 06:44 AM
BaronGrackle BaronGrackle is offline

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Map Map of the Lastlands

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Old 08-22-2017, 06:45 AM
BaronGrackle BaronGrackle is offline

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Lumber (War3) FftD: 1

You must make haste for you sense it is not safe to linger by the smoking remains of the ruined monastery. The black-winged beasts could return at any moment. You must set out for the Sommlending capital of Holmgard and tell the King the terrible news of the massacre: that the whole élite of Kai warriors, save yourself, have been slaughtered. Without the Kai Lords to lead her armies, Sommerlund will be at the mercy of their ancient enemy, the Darklords.

Fighting back tears, you bid farewell to your dead kinsmen. Silently, you promise that their deaths will be avenged. You turn away from the ruins and carefully descend the steep track.

At the foot of the hill, the path splits into two directions, both leading into a large wood.


If you wish to use your Kai Discipline of Garth Sense, turn to 141.

If you wish to take the right path into the wood, turn to 85.

If you wish to follow the left track, turn to 275.
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Old 08-22-2017, 06:45 AM
BaronGrackle BaronGrackle is offline

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Exclamation FftD: 141

Your Garth Sense has warned you that some of the creatures that attacked the monastery are searching the two paths for any survivors of their raid, but you can avoid both tracks by making your way through the undergrowth of the woods.


If you wish to head south, turn to 56.

Or if you wish to cut through the heavier foliage towards the northeast, turn to 333.

Last edited by BaronGrackle; 08-24-2017 at 10:50 PM..
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Old 08-22-2017, 07:20 AM
Anansi Anansi is offline

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Orb of Lightning

Pah! As a friend and cohort of the mighty Thornby, he considers those minions of evil with nothing but contempt. If only he had his sword, he'd have no hesitation about showing them what-for!

But for now he must temper his patience. The forces of evil will surely fall by his hand, but on his own terms, not theirs. Behold Garth, the misplaced champion, as he cuts his way through the dense underbrush to the northeast!
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I was probably just upset about the Horde fleet in the Second War.
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Old 08-24-2017, 03:57 AM
BaronGrackle BaronGrackle is offline

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Grunt FftD: 333

You have cut your way through the thick undergrowth for nearly half an hour when you hear the beat of wings high above the trees. Looking up you can just make out the shape of a Kraan approaching from the north. It is one of the monsters that attacked the monastery and on its back are two grey-skinned creatures armed with long spears.

These are Mountain Giaks—evil servants of the Darklords, full of hatred and malice. Many centuries ago, their ancestors were used by the Darklords to build the infernal city of Helgedad, which lies in the volcanic wastelands beyond the Durncrag range of mountains. The construction of the city was long and torturous and only the strongest of the Giaks survived the heat and poisonous atmosphere of Helgedad.

Hidden by the trees, you freeze, keeping absolutely still as the Kraan passes overhead and disappears towards the south. When you are sure that it has gone, you move off once again into the forest.


Turn to 131.
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Old 08-24-2017, 03:58 AM
BaronGrackle BaronGrackle is offline

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Haste FftD: 131

You have covered about a quarter of a mile when you hear shouting and a noise like thunderclaps ahead. Edging nearer, you soon make out a clearing that you recognize to be the site of the ruins of Raumas, an ancient forest temple.

A war party of Giaks, some twenty-five to thirty strong, are attacking the ruins from all sides. Many more of the Giaks are dead or dying among the broken pillars of marble, but still they assault whatever is hidden inside. Suddenly, a bolt of blue lightning rips through the front rank of Giaks sending the armour-clad creatures tumbling in all directions. A Giak, taller than the others and dressed from head to foot in black chainmail, curses at his troops as he whips them forward with a barbed flail.

With weapon ready, you move to the edge of the clearing, under cover of the thick foliage, and try to catch a glimpse of the defenders. To your amazement, the ruins are being defended by a young man no older than yourself. You recognize his sky-blue robes, embroidered with stars. He is a young theurgist of the Magicians’ Guild of Toran: an apprentice in magic.



Five Giaks charge forward, their spears raised to stab the apprentice as he hurriedly retreats deeper into the ruins. You see him turn and raise his left hand just before a bolt of blue flame shoots from his fingertips into the snarling Giak soldiers. Close to where you are hidden, you see a Giak scuttle past and climb one of the pillars of the temple. He has a long curved dagger in his mouth and he is about to jump on the young wizard standing below.


If you wish to shout a warning to the wizard, turn to 241.

If you wish to run forward and attack the Giak when he jumps, turn to 55.

If you wish to pick up a chunk of temple marble and throw it at the Giak’s head, turn to 302.

Or if you would rather turn and leave the battle area and run back into the woods, turn to 101.
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Old 08-24-2017, 06:51 PM
Anansi Anansi is offline

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Orb of Lightning

Thwarted in his true desire to attack the vile servant of evil before he jumps, Garth chooses the next best option - to attack the Giak when he jumps.
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And the HRE was a meme that went too far.
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Quote:
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I was probably just upset about the Horde fleet in the Second War.
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Old 08-25-2017, 03:54 PM
BaronGrackle BaronGrackle is offline

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Cool Combat Chart

Here is the Combat Chart we will be using:
https://www.projectaon.org/en/xhtml/...td/crtable.htm

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Old 08-25-2017, 03:55 PM
BaronGrackle BaronGrackle is offline

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Crossed Swords (War2) FftD: 55

Just as the Giak makes his leap, you race forward and strike out with your weapon—knocking the creature away from the young wizard’s back.

You jump onto the struggling Giak and strike again. Due to the surprise of your attack, add 4 points to your COMBAT SKILL for the duration of this fight but remember to deduct it again as soon as the fight is over.

Giak: COMBAT SKILL 9 ENDURANCE 9

If you win, turn to 325.


COMBAT RATIO
17 (13+4)
9
Combat Ratio: +8

BATTLE
29/29
9/9
::rolling:: 7

14 damage to Giak, 0 damage to Garth
Giak is defeated
FLAWLESS VICTORY

Last edited by BaronGrackle; 08-25-2017 at 04:00 PM..
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Old 08-25-2017, 03:56 PM
BaronGrackle BaronGrackle is offline

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Orc Icon (War3) FftD: 325

Upon seeing you emerge from the woods, the Giak officer shouts ‘Ogot! Ogot!’ to his cowering troops, who flee the ruins and run to the safety of the forest.

Shaking his mailed fist at you, the black-clad Giak screams, ‘RANEG ROGAG OK—ORGADAKA OKAK ROGAG GAJ!’ before leaving. Surveying the scene of battle, you count over fifteen Giak dead lying among the broken pillars of Raumas.

The young wizard wipes his brow and walks towards you, his hand extended in friendship.


Turn to 349.
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Old 08-25-2017, 03:56 PM
BaronGrackle BaronGrackle is offline

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Conjeror FftD: 349

He is a young blond-haired youth with deep brooding eyes. His face is lined with exhaustion and the grime of battle, and his long sky-blue robes bear evidence of living rough in the wilds. He shakes your hand and bows. ‘My eternal thanks, Kai Lord. My powers are nearly drained. Had you not come to my aid, I fear I would have ended my days atop a Giak lance.’

He is weak and unsteady on his feet. You take his arm and sit him down upon a fallen pillar where you listen intently to what he has to say.

‘My name is Banedon. I am journeyman to the Brotherhood of the Crystal Star, which is the Magicians’ Guild of Toran. My Guildmaster has sent me to your monastery with this urgent message.’ He removes a vellum envelope from inside his robes and hands it to you.

‘As you see, I have opened the letter and read its contents. When the war started, I was on the highway with two travelling companions. The Kraan attacked us and we lost each other in the forest during our escape.’

The letter is a warning to the Kai Lords that the Darklords have mustered a vast army beyond the Durncrag Range. The Guildmaster urges the Kai to cancel the celebrations of Fehmarn and prepare for war.

‘I fear we were betrayed,’ says Banedon, his head bowed in sorrow.

‘One of my order, a brother called Vonotar, had explored the forbidden mysteries of the Black Art. Ten days ago he denounced the Brotherhood and killed one of our Elders. He has since disappeared. It is rumoured that he now aids the Darklords.’

You tell Banedon what has happened at the monastery, and of your mission to warn the King. Silently, he removes a gold chain from around his neck and hands it to you. On the chain is a small Crystal Star Pendant. ‘It is the symbol of my Brotherhood, and we are both truly brothers in this hour of darkness. It is a talisman of good fortune—may it protect you on your road ahead.’

You thank him, place the chain around your neck, and slip the Crystal Star inside your shirt. (Remember to mark this on your Action Chart.)

Banedon bids you farewell. ‘We must leave this place lest the Giaks return with more of their loathsome kind to put an end to us. I must return to my Guild. I bid you farewell, my brother. May the luck of the gods go with you.’


Turn to 293.
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Old 08-25-2017, 03:57 PM
BaronGrackle BaronGrackle is offline

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Location: Texas, USA
Posts: 15,031

Grunt FftD: 293

Garth, the Lone Wolf
Rank: Initiate
Combat Skill: 13
Endurance: 29/29

Kai Disciplines:
1. Hunting
2. Garth Sense
3. Tracking
4. Healing
5. Weaponskill (Sword)

Weapons:
1. Axe
2. Mace

Belt Pouch: 9 Gold Crowns

Backpack Items:
1. Meal
2.
3.
4.
5.
6.
7.
8.

Special Items:
1. Map of Sommerlund
2. Crystal Star Pendant


With a wave of his hand, Banedon leaves the ruins and you continue your mission, pushing on through the thick woods ahead. You have not gone far when you realize several pairs of yellow eyes are watching you from the undergrowth to your left. Suddenly, a black arrow skims the top of your head. It is a Giak ambush and you must run as fast as you can to escape it.


Turn to 281.
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  #24  
Old 08-25-2017, 03:59 PM
BaronGrackle BaronGrackle is offline

Echo of the Past
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Join Date: May 2012
Location: Texas, USA
Posts: 15,031

Lumber (War3) FftD: 281

As you race through the trees you can hear the horrible cackle of the Giaks close behind you. Soon the trees start to thin out and directly ahead you can see a rocky hillside.


If you break cover and climb up the hill, turn to 311.

If you change direction and continue your run through the forest, turn to 77.
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  #25  
Old 08-25-2017, 06:30 PM
Anansi Anansi is offline

Master Worldbuilder
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Join Date: Sep 2012
Location: A Dying World
Posts: 18,018

Orb of Lightning

The mighty Garth will not cower in the forest like a beast. See, even now, as he races toward the open ground of the hill! Let the fiends come for him there, and be struck down one by one.
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You are pretty cool for being one of the bad guys.
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I was probably just upset about the Horde fleet in the Second War.
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