Scrolls of Lore Forums  

Go Back   Scrolls of Lore Forums > WarCraft Discussion > WarCraft Fan Works

Reply
 
Thread Tools Display Modes
  #1  
Old 03-22-2013, 12:08 PM
Genesis Genesis is offline

Guru of Gilneas
Join Date: Mar 2010
Posts: 13,182

Default Genesis's Abridged History of the Human Race

My fanon version of Omacron's inspiring post detailing early human history. I still have a lot left to do, especially the Troll Wars and the Seven Kingdoms periods. Keep in mind that this is not necessarily what I think happened, though it does keep to sources where appropriate, but a detailing of how human history could have been filled.

CIRCA 15000 BDP – The Human Exodus and the Age of Legends
• Vrykul begin experiencing a curse that leaves their children born ‘weak’ and ‘small.’ Several generations of such progeny are born before Ymiron begins his call for their end. The ‘cursed’ vrykul hide their aberrant human progeny in a costal haven below the cliffs east of Utgarde.
• After an unknown time, the vrykul parents set sail with several generations of human progeny for the northern reaches of Lordaeron, which they call Tyr’s Fall (i.e. Tirisfal). Humanity is abandoned with limited supplies to fend for themselves as proper vrkyul. Humanity brings the writing, religion, and customs of the vrykul, including stories of Tyr, the Watchers, and the Titans. Humans at this time practiced a mix of runic, shamanistic, and naturalistic magic.
• Humanity forms tribes named after the legends of their vrykul forbearers: the Tyrii, the Thorae, the Lokeni, the Freyn, the Aurii, the Hodirn, and the Jotii.
• Humanity begins domesticating pets and livestock. Humanity proliferates in the more temperate climes of Lordaeron through establishing coastal and inland semi-nomadic tribal communities throughout the continent.
• It is during this time that humanity first encounters the hostile trolls of the Amani Empire. Although gifted with a penchant for warfare, especially with their horse-drawn war chariots, humanity lacks the numbers, organization, or tools to engage in any prolonged conflict with the Amani Empire.
• Kaldorei capture some of they humans they stumble upon in their occasional war campaign against the Amani Empire. These humans are sold as exceptionally rare “exotic” slaves within the empire, but their short lifespans make them equally short-lived in popularity.
• Powerful human shamans bind the earth giantess Myzrael beneath the lands of the southern highlands by use of four elemental rings of standing stones. Humanity also fought incredible dragons, giants, and other strange horrors uncovered beneath the earth with their might, guile, and virtue during this time. Some of the songs of their deeds are still preserved in song today.
• CIRCA 10200 BDP: Following Kaldorei battles against the Amani Empire, humanity senses weakness in the Amani Empire. Several tribes of seafaring human raiders sack and pillage the sacred Amani city of Zul’Enule (now Silvermoon) along the northernmost forests of the Amani Empire. It would be humanity’s last major victory against the Amani Empire until the Troll Wars. Inspired by this victory, humanity began looking towards forming a unified front against the Amani Empire. Humanity’s aspirations are brought to end, however, by the Sundering.

CIRCA 10000 BDP – The Sundering and the Age of Darkness
• The Sundering brings an end to the first nascent of humanity, as the Sundering ushers in an age of rapid climate change and turmoil. Many human tribes died and were forever lost as a result of the Sundering. As resources became scarcer and winters increasingly harsher, humanity becomes competitive for their livelihood not only from the Amani trolls, but also other human tribes. Humanity once again scatters into new warring semi-nomadic tribes.
• Humanity was also faced with unimaginable monstrous horrors of flame and shadow whose existence was previously unknown before the times of the Sundering.
• Many vrykul tales and customs were lost, or more likely abandoned and corrupted, by the passage of time and ignorance. For many years, the elements, which are pained by the Sundering, refuse to answer humanity’s shamans. Humanity’s naturalistic magic allows them to eke out their survival, particularly under the spiritual leadership of the harvest witches. Humanity catches their first glimmers of the Light, though they know little of how to harness this power.
• The Amani Empire again extends outward briefly, exploiting the weakness of humanity. Human tribes are pushed to the periphery of Lordaeron to the western and southernmost reaches.

CIRCA 6800 BDP – The Founding of Quel’thalas
• The Dath’remar Sunstrider and the Quel’dorei land upon the western shores of Tirisfal. They settle in an uninhabited inland grove rich in latent magical energy. After a few years, an incurable madness begins afflicting their people.
• The Quel’dorei trekked slowly across the northlands of Lordaeron. The high elves encountered various human tribes, who proved useful initial trading partners and who were more familiar with native agriculture. The high elves also used humans as native guides through the foreign lands of Lordaeron.
• After many years of following the natural magical ley-lines of the post-Sundering world, the Quel’dorei finally founded a kingdom of their own in the northernmost forests of Lordaeron, which they called Quel’thalas. Seeking to create an empire to rival the Kaldorei Empire of old, they sought to build a majestic capital. They established the city of Silvermoon, which unfortunately was built atop the ruins of the sacred ancient Amani city of Zul’enule. The Amani Empire launched a war against the Quel’dorei for their religious affront, but the high elves turned them back thanks to the magical amplification provided by the Sunwell.
• The Quel’dorei erected magical runestones to hide their use of magic from the Burning Legion in key locations along the borders of their land and throughout the Lordaeronian continent. These runestones scare away superstitious trolls, but these magical stones also become important religious sites for equally superstitious humans. Early humans particularly revered the runestone of Caer Darrow.

CIRCA 3600 BDP – The Rise of the Human Confederacies
• With the Amani Empire’s attention now focused primarily on the burgeoning Kingdom of Quel’thalas, humanity began to slowly secure their territories in the southern reaches of Lordaeron.
• Numerous tribes rose and fell throughout time. Several dominant tribes frequently brought several other tribes into short-lived confederacies against the trolls and frequently against other human tribes. These human confederacies proved unstable without any meaningful sense of human unity.
• A number of human tribes slowly rise to prominence, often providing the political and military leadership within the various confederacies: the Arathi, Baradi, Daere, Gilnae, and Teracae.

CIRCA 3300 BDP – St. Anduin, the Prophet of Light
• Perturbed by the violence between his fellow humans the Daere mystic-sage Anduin went to meditate by the runestone on the island in Darrowmere Lake. After days of fasting, meditation, and prayer, Anduin experienced a visit from a holy celestial being – who can say whether it was in a vision or reality? This enigmatic angelic figure gave Anduin a deeply felt sense of wisdom and comfort. His experience became the basis for his teachings, as recorded in the Meditations of Light, which revels in the mysteries of the religious experience. The prophet Anduin believed this being to be a messenger of his tribe’s patron deity, Tyr. Anduin then preached his teachings of virtue and the Light to his tribe as the Prophet of Light, though it was slow at first to gain traction. Legend holds that an ailing Anduin was taken up in a beam of light at the end of his life.
• Anduin’s nine faithful companions, the Band of Light, then began proselytizing his message throughout Lordaeron, including Quel’thalas and the Amani Empire. The Band of Light commissions monastic priests who wandered Lordaeron spreading the teachings of the Prophet Anduin. The human tribes syncretize the teachings of the Light with their practices of shamanistic ancestral veneration. High elven converts interpreted the Light as a manifestation of their magical Sunwell and solar culture.
• The Cult of the Light, however, face competition from a myriad of other pre-existing cults, such as the Cult of Mad Whispers, the Dragon Cult, and the Order of the Harvest.
• Mehlar Martyr, an early high elven convert, even overcame his racial prejudices and traveled to the Amani Empire to deliver the prophet’s message of unity and peace, but the trolls summarily sacrificed him to their loas. The high elven disciple’s message of unity, however, did not entirely fall on deaf ears, as the forest trolls again began renewing their schemes against Quel’thalas, now convinced by Mehlar’s “weakness” that Quel’thalas was vulnerable to attack.

CIRCA 3000 BDP – The Northern Troll Wars
• The warlord Chieftain Do’jin of the Amani unites the forest trolls of the Amani Empire under his leadership with the aid of his consort the War-Priestess Jalisma, who proclaims Do’jin favored by the loas.
• Warlord Do’jin begins a process of systematically destroying the elven runestones scattered throughout Lordaeron, hoping to deprive the high elves of their supposed power. Jalisma studies these runestones to create powerful enchantments to use against the high elves.
• With their morale bolstered by these initial victories, Warlord Do’jin leads the armies of the Amani Empire and conquers many the southernmost territories of Quel’thalas in what is now eastern Lordaeron.
• The high elves fight the forest trolls at the Battle of Broken Tusk, near modern Blackwood. The high elves with their magical prowess score a victory, but at a heavy prince. King Ahazar Sunstrider, the grandson of King Deth’Remar, and his eldest son Prince Eldin fall in combat against Warlord Do’jin and the Amani. Prince Anasterian, however, slays the Warlord Do’jin, granting Quel’thalas a short reprieve.
• The young Prince Anasterian Sunstrider ascends to the throne of Quel’thalas. War-Priestess Jalisma attempts to consolidate power of the Amani Empire for herself, but is deposed by Warlord Zul’raka. Warlord Zul’raka institutes a new strategy that focuses on wearing down the high elves in a war of attrition through hit-and-run tactics, feigned strikes, and conquering isolated high elven communities. Subsequent Amani warlords largely upheld warlord Zul’raka’s strategies in their war campaigns.
• King Anasterian’s cousin Prince Taelis Windrunner recognizes that the high elves are unable to fight the forest trolls with magical superiority alone. Taelis Windrunner rallies outlying high elven warriors under him as part of the Farstriders. The Farstriders adopt many of the guerrilla tactics used by the Amani. King Anasterian appoints Prince Taelis Windrunner as the first Ranger-General of Silvermoon. While the Farstriders prove successful in many of their engagements with the forest trolls, they have neither the numbers nor presence to decisively counter the expansive Amani Empire.
• Over the next several hundred years, Warlord Zul’raka’s strategies successfully pushes back the territory of Quel’thalas to only the Eversong Woods north of the Eldrendar River.

CIRCA 2900 BDP – The Rise of the Arathi Confederacy
• Although many of the northern Amani tribes benefited by the increased land acquisition of the high elves, many land-hungry Amani tribes in the south begin eying the human territories in the south. The southern Amani tribes spread further outward into human territories.
• Fleeing the westward expansion of the Amani Empire, the human Daere Tribe migrates southward, becoming refugees among the Arathi Tribe. The Daere Tribe brings the teaching of the Light into closer association with the Arathi Tribe. Sensing the growing threat of the Amani Empire, the human Arathi Tribe establishes the Arathi Confederacy with the Daere Tribe and other surrounding minor tribes in the southern reaches of Lordaeron. Arathi under strong Deare influence becomes the basis for the Common dialect.
• Seeking to position themselves as the foremost human tribe, the Arathi Confederacy sought a victory against the Amani trolls that demonstrated their supremacy. Chieftain Karlothar achieved a crushing victory against the encroaching Revantusk Tribe through use of armored mounted cavalry. Soundly defeated, the Reventusk Tribe fled across the mountains to the safety of the Hinterlands. With the tribes under the Arathi Confederacy pledging their loyalty to the Arathi Tribe, Chieftain Karlothar proclaims himself as King of the Arathi.
• King Karlothar provides political protection to the rapidly burgeoning Church of the Holy Light, though he himself is not a follower. He elevates Bishop Irene Fordragg as the foremost of the bishops in the Church, thereby becoming its first Archbishop.
• Having a vision of an Army of Light, King Auric becomes the first Arathi king to convert to the Church of the Holy Light. Confident that he had the Light on his side, King Auric initiates a six-year war to unite the various human tribes under a common Arathi banner. Every conquered tribe would be offered peace and an equal voice among the council of warlords. He first defeated the coastal and islander Baradi Tribe in a brief one-year campaign. He then conquered the hills raiding Teracae Tribe of the Alterac headlands in a fierce winter campaign. He then turned west and conquered the Fenrisians and other scattered tribes of Silverpine, who were members of the rival Gilnae Confederacy.
• With the combined tribal armies of the Arathi Confederacy now marching towards the Gilnae Confederacy, Chieftain Wulfgar consulted the oracles of the wildseers. Chieftain Aderic followed the favorable oracles of his wildseers who foresaw the survival of their people through the Arathi. Chieftain Wulfgar of the Gilnae negotiated entrance into the Arathi Confederacy. In return for peaceful submission to Arathi authority, Chieftain Wulfgar nominally converted to the Church of Light and permitted missionaries, but forced conversion would not be permitted upon his people.
• With the last of his major rivals ‘defeated,’ King Auric turned inward to secure his kingdom. King Auric in consultation with his Council of Warlords lays the foundations for the fortified fortress and city-state of Strom in the southern highlands of Lordaeron.
• Archbishop Alyonus crowned King Auric’s son, Tyrean I of the Arathi, as the first King of Arathor. King Tyrean finishes building Strom and offers his newly built capital city as a refuge of the Light amidst a wilderness of darkness. Humans from across the continent of Lordaeron travels to the protection of Strom and its core territories in southern Lordaeron. Strom becomes the first seat of the Church of the Holy Light.

CIRCA 2800 BDP – The Southern Troll Wars
• King Thoradin, son of Tyrean, ascends to the Arathor throne. He reforms the Arathor military with the aid of his closest friend and general, Ignaeus Trollbane, who garnered numerous successes with the trolls on the borders of the newfound human empire. King Thoradin creates an army using his warlords and a professional armored cavalry.
• The Amani Empire under the leadership of Warlord Zul’rajas scores a major victory over the high elves at the Battle of Eldrendar, pushing the high elven territory to north of the Eldrendar Falls. Reports of the high elven defeat reach the court of King Thoradin in Strom, though he remains reluctant to send aid.
• With defeat imminent, King Anasterian sends diplomats to King Thoradin of Arathor to acquire the empire’s aid. The high elven diplomats hastily agree to teach one hundred humans in the arcane arts. Though distrustful of arcane magic, King Thoradin acquiesces to the terms of aid. King Anasterian sends high elven magisters to the city of Strom to train one hundred select humans in the arcane arts, including Meryl Winterstorm.
• King Thoradin sends the Warlord Ignaeus Trollbane with a contingent army to aid King Anasterian in securing Quel’thalas. The combined elven and human army pushes the Amani Empire back to the forests south of the Eldrendar River. King Anasterian commissioned the mighty sword Trol’kalar for Ignaeus Trollbane’s service. Meanwhile, King Thoradin sent Warlord Andor the Hammer to secure the northwestern front at Tirisfal.
• King Thoradin marches north to defeat the Amani tribes of the Hinterlands. King Thoradin exposes the southern vulnerability of the Amani Empire and draws their attention southward. The high elven magisters finish training their hundred human magi apprentices and join up with King Thoradin’s main army.
• The mage Meryl Winterstorm dies in a battle securing the island of Caer Darrow from the trolls, but his magic preserves him in a state of undeath. King Thoradin marches north through the narrow Goldmist Ravine to the island of Caer Darrow. King Thoradin builds the keep of Caer Darrow and holds up on the island for the winter.
• The Amani Empire under Warlord Zul’rajas sends a large force south to decisively crush the heartlands of the Arathor Empire. The elven Farstriders and a small contingent force of humans under Ignaeus Trollbane harry the Amani army as they make their march towards Caer Darrow. The Amani trolls set up a war camp across the river to the north of Chillwind.
• King Thoradin and King Anasterian select Chillwind Pass by the foothills of Alterac as the place where they would meet the sizable Amani army. The combined armies of Quel’thalas and the Arathor Empire defeats the Amani Empire in a crushing blow at the Battle of Chillwind. The Battle of Chillwind takes place over the course of several days as human troops hold the lines against the Amani onslaught. The elven lords finally unleash the arcane fire of their elven magisters and the one hundred human magi against the troll warbands. The defeated troll warbands attempt to flee north across the river towards their camp, but King Thoradin’s armored vanguard runs them down. Arriving from the west, Warlord Andor the Hammer destroys the Amani camps across the river.
• With the Amani Empire crushed and peace assured, King Thoradin of Arathor and King Anasterian of Quel’thalas sign the Peace Accords of Caer Darrow. King Anasterian pledges loyalty and friendship to the Kingdom of Arathor and the royal bloodline of King Thoradin.
• The Farstriders disband following the completion of retaking Quel’thalas.
• The Reventusk, Vilebranch, Witherbark, Mossflayer, Firetree, and Smolderthorn forest troll tribes begin splitting from the Amani Empire. The Amani Empire becomes weakened by renewed tribal warfare for territory.

CIRCA 2800-2600 BDP – The Early Arathor Empire
The Early Arathor Empire is a period marked by rapid human expansion and the flourishing of an optimistic imperial human culture centered on the capital city of Strom. Nevertheless, these two historical features are held in tension with other socio-political realities. King Thoradin feared overextending his empire and conservatively upheld a centralized authority of his empire that was increasingly loosened by his successors. Furthermore, although the Arathor Empire developed a common “imperial culture,” it was nevertheless an empire whose citizens also retained deep ties to their previous tribal identity.

• In the wake of the Troll Wars, King Thoradin sought to further strengthen the centralized government around the court of Strom and the heartlands of the Arathor Empire. King Thoradin builds up the fortress of Caer Darrow as a trading post between the Arathor Empire and Quel’thalas.
• King Thoradin centralized the government around Strom and institutes reforms to standardize the currency, writing, and weights between all the human tribes of the Arathor Empire. He also makes improvements to the Empire’s infrastructure. Thoradin commissions the construction of a great wall to the west of Strom, though he would never live to see its completion.
• Due to his wartime promises, King Thoradin owes farmland to the veterans and warlords of the Troll Wars. The Troll Wars veterans demand farmlands in the fertile northlands, but King Thoradin insists on keeping his people within the imperial heartlands. King Thoradin confiscates the land of peasantry in the Arathi Highlands and Hillsbrad Foothills causing the Arathi and Baradi peasantry to revolt. King Thoradin sends Andor the Hammer to crush the peasant rebellion. King Thoradin bequeaths this land to his veterans, and bestows peerage to his most loyal warlords. He furthermore makes Ignaeus Trollbane and his family the chief stewards of Strom.
• In need of land for the common citizenry, King Thoradin uses the imperial magi and army to claim the wilderness within his own empire from gnolls, trolls, murlocs, and other wild creatures.
• Fundamentally distrustful of elven sorcery, King Thoradin strictly governs the teaching and use of arcane magic within his kingdom. He restricts all teaching to the Tower of Arathor in the capital of Strom.
• King Thoradin dies and his son King Ignaeus I ascends to the throne of Arathor. King Ignaeus’s court urges him to expand the boundaries of his empire to acquire further land for his Arathi people. King Ignaeus I uses his magi to begin the process of expanding his core territory westward around the Alterac Mountains and Silverpine Forests.
• Human magi select the peripheral fishing village of Aran, situated atop an intersection of arcane leylines and located along the southern coast of Lake Lordamere at the foothills of Alterac, as their haven for practicing the arcane arts. The magi used their magic to create the illustrious spires and city’s polished stones. The magi establish Aran as magical city of Dalaran as the second city-state of the Arathor Empire. Dalaran becomes the foremost human center for the study of the arcane arts.
• The flagrant and unregulated practice of magic in the streets of Dalaran weakens and tears the fabric of reality, causing demons to be lured into the world. Demons wreak havoc in the lands around Dalaran, though the magocrats do to their best to keep these matters hidden from public eyes.
• Quel’thalas sends magisters to investigate the reports of demonic activity at Dalaran. The Council of Quel’thalas informs the Dalarani Magocrats of the history of ancient Kalimdor and the Burning Legion. Together they create the secret organization the Council of Tirisfal, led by the Spearhead. They select a vale in eastern Tirisfal as their meeting place. One member of the Order creates spiders to guard the vale from outsiders. It becomes known as Venomweb Vale. The Council of Tirisfal with the Spearhead protects the lands of Lordaeron uninterrupted from the Burning Legion for the next hundred or so years. At this time, the magocrats of Dalaran form the Magus Senate, which is presided by a single elected archmage, the Archon.
• A number of high elves from Quel’thalas settle in Dalaran, particularly those who once fought beside humans in the Troll Wars and have half-elven progeny. High elves maintain a permanent presence within the city for over two thousand years to come.
• The correlative rise of demonic activity around Dalaran causes growing distrust of arcane magi by the priests and pious followers of the Church of the Holy Light seated in Strom.
• King Tyrean II decides to use non-Arathi peoples as surrounding buffer territories to protect the Arathi core of the Arathor Empire. He begins settling Gilnae and Teracae people in the poorer farmlands of Silverpine Forest and the Alterac Mountains, respectively, where they encounter isolated tribes of trolls. The Baradi, in search of greater economic freedoms, begin colonizing the islands of Baradin Bay and the Wetlands of Khaz Modan.
• 2600 BDP: The Council of Tirisfal finds itself unable to adequately fight the dreadlord Kathra’natir. The Council of Tirisfal proposes to empower a single individual with the combined powers of the Tirsisfalen. The Council selects the high-elf Alodi as the first Guardian of Tirisfal. Alodi banishes the dreadlord Kathra’natir.

CIRCA 2600-2300 – The Little Troll Wars and the Frontier City-States
• The Pyrewood troll tribe of the southern peninsula begins raiding Gilnae settlers in southern Silverpine Forest. The Gilnae settlers call on the Arathor Empire for aid. King Tyrean II begins a series of fairly successful campaigns against the Pyrewood trolls. King Tyrean II, however, refocuses his attention to the colonization of the Alterac Mountains in hopes of acquiring its richer ores and minerals to fuel his empire’s expansion.
• Settlers of mostly Teracae descent move north past their ancestral headlands into the Alterac Mountains where they meet heavy resistance from the native Winterax ice trolls. In the mountains, they discover rich iron and silver deposits. The aged King Tyrean II launches a failed winter campaign against the trolls in Alterac, which forces him to recover his losses in Strom. King Tyrean II, however, dies of an illness he incurred in the winter campaign before he can resume his war.
• The Baradi people resettle the isle of Tol Barad and establish Fort Baradin. They discover forest trolls on the various bay isles. Naval battles and shore raids erupt between humans and trolls.
• In response to the new wave of troll crises, Archbishop Lukan I issues the Edict of Tarrus, calling for the Arathor Empire to vanquish evil (i.e. trolls and other non-humans) and spread the Light to all corners of the continent for human habitation. (Following diplomatic pressures from Quel’thalas on the Arathor Empire, he later issues an amendment that includes high elves.)
• King Aiden, son of Tyrean II, ascends the Arathor throne. King Aiden mostly struggles to hold on to his empire’s new colonial territories. King Aiden requests aid from the magi of Dalaran, but the city’s magi have become more reluctant in being used as tools for expansion. They also fear that such widespread magic use would attract the Burning Legion. Nevertheless, following Winterax troll raids on villages surrounding Dalaran, the magi become drawn into the conflict.
• An unknown faction within the court assassinates King Aiden. Many believe that the Queen Mother Riam and Archbishop Aldous III was behind the assassination in the hopes of placing their favorite, Utherbert the Pious, on the throne.
• Utherbert the Pious successfully holds the trolls back in their respective regions throughout his reign, but he has little interest in expanding the Arathor Empire.
• Utherbert supposedly wrote numerous theological tracts, treatises, and hymns in his life, though a few of his attributed works remain to the present era.
• Utherbert the Pious strengthens the authority of the Church in local administration of the empire’s laws and legal courts. He also appointed favorites into ecclesiastical positions within the Church. He imposes heavy taxes the citizens of his empire to fund the construction of new chapels and cathedrals. He shows a strong bias, if not outright prejudice, against mages, particularly the magocrats of Dalaran. Many Dalaran mages withdraw their support from the Little Troll Wars apart from their territory surrounding Dalaran.
• Utherbert the Pious dies unmarried and childless, and his nephew Reginald, backed by both the Trollbane and Magi faction of the court, ascends to the Arathor throne. Upon succession, King Reginald carries out an assassination of Archbishop Aldous III and banishes the previous Queen Mother Riam to a cloistered monastery.
• King Reginald reforms the Arathor Empire military by dividing it into regional legions that would be stationed throughout the empire. He appoints lord-generals over each of the legion, mostly from local leaders. He reasons that local leaders will have a greater incentive to fight for their own land. In return for their cooperation, King Reginald grants Dalaran greater liberties and independence from duties. The magocrats of Dalaran sent specialized war-magi to aid the imperial legions.
• King Arathas appoints Earl Aderic as Lord-General of the Gilnean Western Legion. Earl Aderic marches quickly south through the woods to strike at the heart of the Pyrewood tribe, the city of Zul’mara. Earl Aderic besieges the troll city of Zul’mara at the center of the peninsula. After a two-year siege, he successfully burns the troll city to the ground. The forest trolls retreat to the southern mountain reaches of the peninsula and to the island of Zul’dare. Earl Aderic builds Gilneas City atop the ruins of Zul’mara.
• King Arathas II launches a renewed campaign of expansion against the Winterax trolls of Alterac. After a prolonged conflict, he decisively crushes the Winterax trolls at the Battle of Ice Hollow. The Winterax trolls disperse to the deep recesses of the mountains.
• King Arathas II sends Court-Magus Ravenholdt as his chief administrator to assist the Teracae colonists in establishing the city of Alterac.
• During the reign of King Landes, the Baradi tribe begins colonizing the shores of the island of Kul’tiras, but they are unable to make substantial inland progress due to the Tidehunter tribe of trolls. After a long reign and mostly uneventful, Landes dies, and his grandson Crown Prince Lewin ascends the throne.
• King Lewin the Unready, seeking the glory of his predecessors, launches a disastrous sea campaign against the Tidehunter trolls of Kul’tiras. According to legend, the Tidehunter trolls summoned a mighty sea storm that swallowed the entire imperial fleet and the life of King Lewin. King Lewin becomes known as the Drowned King.
• King Lewin’s uncle, Daelwin, ascends to the throne of the Arathor Empire. King Daelwin gathers fleets from Gilneas, Hillsbrad, and Tol Barad to assault the island of Kul’tiras. King Daelwin defeats the trolls in the naval Battle of Crestfall. In celebration of his victory, King Daelwin establishes the city of Boralus on Kul’tiras in honor of his wife Boralice.
• King Daelwin divides the empire into four regional provinces, each with its own administrative urban center: Southern (Boralus), Western (Gilneas City), Central (Alterac City), and Eastern (Strom). He maintains Strom as the administrative capital of the entire Arathor Empire.
• King Daelwin begins expanding his empire into Tirisfal and the northlands.

CIRCA 2300-1800 BDP – The Middle Arathor Empire
The Middle Arathor Empire was a time period in which the Arathor kings exercised the greatest extent of their political power. The arts, philosophy, and the sciences flourished in humanity’s renewed optimism that followed in the wake of the Arathorian Civil Wars. But this period, noted by numerous ideological conflicts and heightened social unrest within the empire, also exposed the empire’s vulnerability to fracture. The importance of the city-state was rising as the primary locus of political identity and governance. Many of the royal families of the Seven Kingdoms period can trace their rising prominence back to the Middle Arathor Empire period.

CIRCA 2300-2200 BDP – The Galenorian Civil Wars
• King Galenor, son of Daelwin, divides control of the empire with his three eldest sons: Crown Prince Gavin (Alterac), Tyrodin (Gilneas), and Daelwin II (Kul’tiras). King Galenor sires Antariel the Half-Elven with his court favorite, Magus Solanna, and he also introduces more features of “high elven culture” into the Arathor court.
First Civil War: King Galenor proclaims an older Antariel as Crown Prince of Arathor. Angered by their shrinking inheritances and the rising foreign influence of the high elves, princes Gavin, Tyrodin, and Daelwin II rebel against and depose their father. Archbishop Orren IV summons all parties for a peace concordant. King Galenor brings an army to the peace concordant and forces his to resubmit to his authority. King Galenor strips Gavin of his birthright and sends him to the Tirisfal territories. The humiliated Prince Gavin is faced with a rising gnoll threat in the forests around Tirisfal. King Galenor places Crown Prince Antariel over the principality of Alterac.
Second Civil War: Crown Prince Antariel shows favoritism to Dalarani magocrats over Alterac nobles in the governance of the province, and he spends most of his time in Dalaran. Prince Gavin conspires with Prince Tyrodin and Lord Ravenholdt of Alterac against Crown Prince Antariel. Prince Daelwin II remained neutral, though nominally in support of King Galenor. Confident of support from Alterac and Gilneas, Prince Gavin marched his territorial armies south from Tirisfal into the familiar mountain passes of his old province. The army of Prince Tyrodin surrounded Dalaran, preventing Crown Prince Antariel from taking an armed force back to reclaim Alterac. Crown Prince Antariel could only watch as Prince Gavin seized away his province without spilling a single drop of blood. For his support, Prince Gavin marries Lord Sicar Ravenholdt’s daughter, Lady Sofera. With his hold on Alterac secured, Prince Gavin demands to be named ‘crown prince’ in return for Prince Antariel’s safety. King Galenor then raised an army against his rebellious sons, but was defeated by the combined armies of Prince Gavin and Prince Tyrodin at the Battle of Darrow Hill. King Galendor was exiled to Quel’thalas. Moreover, the Treaty of Hillsbrad named Crown Prince Gavin and Prince Tyrodin as co-regents of Arathor. King Gavin maintained control over the heartland of the Arathor Empire in Strom, Hillsbrad, and Alterac; King Tyrodin became regent over the frontier states of Gilneas, Silverpine, and Tirisfal; and Prince Daelwin II retained domain of Kul’tiras. At Dalaran’s behest, Prince Antariel was granted political asylum in Dalaran.
• After a number of years, bitter feuding erupted between kings Gavin and Tyrodin. Following King Tyrodin’s death, Prince Lothar replaced his father Tyrodin as co-regent. Lothar suspected that Sicar Ravenholdt’s son Corrahn had assassinated his father, which only increased unease. Sensing the time was right, Prince Antariel rallies the Magus Senate of Dalaran, Prince Daelwin II and other sympathetic Arathi nobles, such as Lord Doram Trollbane, to his cause under the pretense of restoring King Galenor. Prince Daelwin II tacitly supported for Gavin and Tyrodin in the previous rebellion, but he felt that King Galenor’s treatment was humiliating for his father, a King of Arathor. Prince Antariel is unable, however, to procure the support of King Anasterian of Quel’thalas, who views this as an internal matter among Thoradin’s bloodline. Lord Corrahn Ravenholdt catches wind of Prince Antariel’s plot through his various informants and manages to reunite Gavin and Lothar in time for war.
Third Civil War: King Gavin defeats Lord Doram Trollbane at the Battle of the Arathi Mounds. King Gavin, however, offers Lord Doram Trollbane pardon, claiming that Strom would surely fall without the Trollbanes. King Gavin, however, then suffers a loss to Prince Antariel and his magi at the Battle of Nethander Fields. King Gavin retreats north to Alterac City, while Lord Doram Trollbane falls back at a newly constructed fort at Durn Hill where Prince Antariel besieges him. At Alterac, King Gavin commissions Lord Peren to raise additional troops while he marches south to besiege Dalaran. The arriving King Lothar lifts the Prince Antariel’s siege of Fort Durn and routes Antariel’s forces back. King Lothar, however, holds up in Southshore in case Prince Daelwin makes landfall at Hillsbrad. Lord Wilhelm Grey, who was left behind by King Lothar, defeats the fleet of Prince Daelwin II, who sought to invade Gilneas City by sea, through extinguishing the lighthouses around Gilneas Bay. Prince Daelwin II’s fleet is destroyed on the hazardous reefs. Lord Wilhelm Grey then routed Prince Daelwin II north into Silverpine where he was killed, either by his retainers or the native wolves. Lord Wilhelm Grey acquires the epithet “the Grey Wolf of Gilneas” as a result. King Lothar then moves to Strom where he maintains the administration of the royal court while King Gavin continues the Siege of Dalaran. Despite the requests of Archon Antoni of the Senate Magus for peace, King Gavin and Prince Antariel refuse to compromise. Prince Antariel executes Archon Antoni for treason against the crown. The newly elected Archon Kira Lilicia approaches King Lothar in secret, promising the Senate Magus’s support against Prince Antariel if King Lothar would move against King Gavin. She provides evidence of Lord Ravenholdt’s involvement in King Tyrodin’s murder. King Lothar contacts various lords of the realm, citing a need for the imperial unity and peace, and then marches against King Gavin. King Lothar relieves the Siege of Dalaran by attacking the camp of King Gavin. King Gavin requests the army of Lord Peren, but King Lothar had bought Lord Peren’s support, so Lord Peren instead came to support King Lothar. King Lothar defeats and kills King Gavin at the Battle of Thondroril. He travels to Dalaran where the Senate Magus lets him march through the gates of the city unopposed, and he kills Prince Antariel. King Lothar claims sole kingship of the unified Arathor Empire.
Aftermath: King Lothar removes Lord Ravenholdt from his place among the Arathor court, and he appoints Lord Peren as Earl of Alterac and Lord Wilhelm Grey as the Earl of Gilneas. He also appoints Lord Alecos Crestfall as the Earl of Kul’tiras. As a reward for their service, King Lothar declares Dalaran City as a semiautonomous free city of the empire. As a result of the siege crisis, Archon Kira reforms the Magus Senate into the Kirin Tor, by creating the additional governing body known as the Council of Five to replace the Archon. The deposed King Galenor dies in exile in Quel’thalas.

CIRCA 2200-2000 BDP – The Gnoll and Scarlet Wars

CIRCA 2000-1900 BDP – The War of the Sun and Moon

Last edited by Genesis; 04-06-2013 at 10:46 PM..
Reply With Quote
  #2  
Old 03-22-2013, 12:36 PM
C9H20 C9H20 is offline

Elune
C9H20's Avatar
Join Date: Nov 2011
Posts: 12,062

Default

Aight, here are my thoughts:

Like Omacron you seem to have forgotten that ancient Kalimdor was one massive landmass. And while it is possible that it was so configured that you could sail from the Howling Fjord to Tirisfal, that option is highly unlikely as Tirisfall would likely be landlocked at that time.

I like that you didn't establish any ordered state and then have it exist unchanged for millennia, that was one thing I didn't like in Oma's suggestion.
By pairing off QT and Zul'Aman and splintering the humans you have warring states keeping each other in check, this also means the period was not uneventful and hence unrealistic.

That said much depends on how you handle the post-Troll Wars period, if you write a timeperiod of 2700yrs where human kingdoms were static... well that will just suck.
Reply With Quote
  #3  
Old 03-22-2013, 01:13 PM
Tilgath Tilgath is offline

Eternal
Tilgath's Avatar
Join Date: Jul 2011
Posts: 2,616

Default

Very interesting. I like how you have the humans slowly building up their civilization. I'm intrigued to see how you handle the rest.
Reply With Quote
  #4  
Old 03-22-2013, 01:22 PM
Genesis Genesis is offline

Guru of Gilneas
Join Date: Mar 2010
Posts: 13,182

Default

Quote:
Originally Posted by C9H20 View Post
Aight, here are my thoughts:

Like Omacron you seem to have forgotten that ancient Kalimdor was one massive landmass. And while it is possible that it was so configured that you could sail from the Howling Fjord to Tirisfal, that option is highly unlikely as Tirisfall would likely be landlocked at that time.
I have not forgotten. Check out my comments on his page regarding a little continent called Eurasia. Being a single landmass does not preclude the existence of peninsulas, in-land seas, or that it was a non-spherical super continent. Here's another example of a single landmass:


For all we know, Howling Fjord was separated by a sea between it and Tirisfal. Tyr's Hand does not really serve as a good landing spot for the vrykul, and it sits in the middle of what would have been the Amani Empire: Zul'Aman to the immediate north and the Hinterlands to the immediate south. Right now we have little idea as to how Greater Kalimdor was connected.

Quote:
I like that you didn't establish any ordered state and then have it exist unchanged for millennia, that was one thing I didn't like in Oma's suggestion.
By pairing off QT and Zul'Aman and splintering the humans you have warring states keeping each other in check, this also means the period was not uneventful and hence unrealistic.
Thanks.

Quote:
That said much depends on how you handle the post-Troll Wars period, if you write a timeperiod of 2700yrs where human kingdoms were static... well that will just suck.
One of the interpretive problems I sometimes have with the History of Warcraft books is whether or not the date listed is the initial or terminal date of the given event. E.g., Did the Seven Kingdoms period begin in the year 1200? Or do the events described within begin at that time? But don't worry. I have plans for the Seven Kingdoms period.
Reply With Quote
  #5  
Old 03-22-2013, 01:30 PM
Cemotucu Cemotucu is offline

Elune
Cemotucu's Avatar
Join Date: Oct 2010
Location: St. M. of Tucumán, Argentina
Posts: 6,663
BattleTag: CEMOTucu#2138

Default

I really, really love this version, particularly how you handled the rising of the Church of Light. (I'd would be cool if you could reconcile the human origin of the Church with the W3 Manual, in which the Elves tought the Humans how to heal with the Light).

Waiting for more developments.
__________________
FOR NYORLOTH, ALWAYS AND FOREVER!

Loremaster on
MundoWarcraft

(Spanish Warcraft Lore Community and Roleplay)
Reply With Quote
  #6  
Old 03-22-2013, 01:46 PM
Tilgath Tilgath is offline

Eternal
Tilgath's Avatar
Join Date: Jul 2011
Posts: 2,616

Default

Forgot to ask, what does "BCP" stand for?
Reply With Quote
  #7  
Old 03-22-2013, 01:50 PM
Nazja Nazja is offline

Trade Baroness - Moderator
Nazja's Avatar
Join Date: Oct 2006
Location: All the lands of Wonder.
Posts: 40,770

Default

I really liked this version. Especially Zul'Elune.
The names of the tribes are great as is the reasoning behind them.
The fact that you didn't turn the humans into slaves for millenia is also great, keeping their culture free of pollution without needing an excuse.
Reply With Quote
  #8  
Old 03-22-2013, 03:06 PM
Genesis Genesis is offline

Guru of Gilneas
Join Date: Mar 2010
Posts: 13,182

Default

Quote:
Originally Posted by Tilgath View Post
Forgot to ask, what does "BCP" stand for?
Carp (sic)! I meant BDP...

Quote:
Originally Posted by Nazja View Post
I really liked this version. Especially Zul'Elune.
I did not think it would take people long to catch that.

Last edited by Genesis; 03-22-2013 at 03:10 PM..
Reply With Quote
  #9  
Old 03-22-2013, 04:33 PM
Yaskaleh Yaskaleh is offline

Eternal Watcher
Yaskaleh's Avatar
Join Date: Aug 2011
Location: The heart of Scania
Posts: 18,625
BattleTag: Yaskaleh#1817

Default

I must say that I approve of your version more than Omacron's. To parrot Cemo, I'd interested in how you'd write the high elven influence upon the teachings of the Light that's been hinted at in wc3, such as in them teaching the human how to heal with the Light. It could be that they used Highbourne knowledge of how to heal with arcane magics in adapting the Light for similar purposes.
__________________

Say no to genocide!
Save the Nightborne!
Reply With Quote
  #10  
Old 03-23-2013, 05:48 AM
CoDimus the Staunch CoDimus the Staunch is offline

Eternal
CoDimus the Staunch's Avatar
Join Date: Jul 2012
Posts: 4,572

Default

I personally doubt that the Elves taught the humans about the Light. I often think that it was the other way round. Things were different in Warcraft 3, but things have changed, and a lot of stuff has been retconned. My personal theory is that Tyr was somehow involved in the Humans learning about the Light. They revere Tyr, so there might be some connection.
Reply With Quote
  #11  
Old 03-23-2013, 01:12 PM
Genesis Genesis is offline

Guru of Gilneas
Join Date: Mar 2010
Posts: 13,182

Default

Here is the description, and I'll provide my own interpretation:
Quote:
The positive energies of the Light can be channeled to create a healing energy wave. This technique, developed first by the high elves, and later taught to humans, has remained relatively unchanged since its original discovery.
Although the spell is called 'Heal,' I do not think that the high elves taught humans how to heal using the Light, but, rather, they taught the technique of how to channel the positive energy "to create a healing energy wave," which almost treats the Light as something that can be channeled like a fireball. Considering that the high elf priests of Warcraft 3 mix arcane and divine magic, I am not surprised that high elves would have developed this application. Humanity probably used the "lay on hands" method of direct touch, which was likely seen as 'miracle working' and having a more intimate and virtuous method. This technique is far more useful for vulnerable priests in battle, who would be able to heal from a distance.
Reply With Quote
  #12  
Old 03-23-2013, 10:15 PM
Genesis Genesis is offline

Guru of Gilneas
Join Date: Mar 2010
Posts: 13,182

Default

I've added to the sections on the Northern Troll Wars and the Rise of the Arathi Confederacy. Next will be the Southern Troll Wars.
Reply With Quote
  #13  
Old 03-23-2013, 10:41 PM
Fojar Fojar is offline

Elune
Fojar's Avatar
Join Date: Aug 2010
Location: Toronto, Lordaeron
Posts: 17,442

Default

I don't really like the High Elves teaching the Humans to be "better" at using the Light. I'd like for there to be something that humans are innately better than Elves at.
__________________
"Noble countrymen, evil is upon us. Darkness has befallen our shores. Rise and slay thy enemies� strike, strike so others shall live. The meek shall not fade into the night� live my brethren, live." - King Terenas Menethil II
Quote:
Originally Posted by BaronGrackle View Post
You are right Fojar.
Quote:
Originally Posted by Pajamasalad View Post
You are right Fojar.
Quote:
Originally Posted by Thunderbraid View Post
You are right Fojar.
Quote:
Originally Posted by Triceron View Post
You are right Fojar.
Reply With Quote
  #14  
Old 03-23-2013, 10:49 PM
Genesis Genesis is offline

Guru of Gilneas
Join Date: Mar 2010
Posts: 13,182

Default

Quote:
Originally Posted by Fojar View Post
I don't really like the High Elves teaching the Humans to be "better" at using the Light. I'd like for there to be something that humans are innately better than Elves at.
Guess what? It's lore. The canonical status of lore is not dependent on you liking it. Calm down.

The first human magi also demonstrated a capacity to be potentially "better" than the high elves at arcane magic, so it evens out. And in this case, it's the high elves recognizing the Light as magic and knowing how to utilize it more effectively in a spell, but not necessarily being "better" at the Light.

Last edited by Genesis; 03-23-2013 at 10:53 PM..
Reply With Quote
  #15  
Old 03-24-2013, 04:16 AM
Genesis Genesis is offline

Guru of Gilneas
Join Date: Mar 2010
Posts: 13,182

Default

Added the Southern Troll Wars.
Reply With Quote
  #16  
Old 03-24-2013, 05:49 AM
Nazja Nazja is offline

Trade Baroness - Moderator
Nazja's Avatar
Join Date: Oct 2006
Location: All the lands of Wonder.
Posts: 40,770

Default

Quote:
Originally Posted by Genesis View Post
Added the Southern Troll Wars.
So... when will the Fordragon's marry into the royal family? I only saw one of them as a Bishop. (I like what you added too. Great work!)
Reply With Quote
  #17  
Old 03-24-2013, 02:07 PM
Genesis Genesis is offline

Guru of Gilneas
Join Date: Mar 2010
Posts: 13,182

Default

Quote:
Originally Posted by Nazja View Post
So... when will the Fordragon's marry into the royal family? I only saw one of them as a Bishop. (I like what you added too. Great work!)
Archbishop Irene Fordragg may or may not be a long distant ancestor of Bolvar Fordragon. Irene Fordragg may also be an ancestor of Tirion Fordring. Or she may not be related to either. I enjoy showing older forms of names and how multiple names of the present era may trace their roots to these older forms. For example, the name 'Tyrean' (i.e., King Tyrean I of Arathor) is likely an older form of both the names of 'Terenas' and 'Tirion.' Or the name 'Lothar' actually being a shortened version of 'Karlothar.' If you read older historic documents of the Germanic peoples who would come to dominate the post-Roman face of Europe, you can see very interesting variant spellings of names. As there was no standardized spelling of certain names, the same name could be spelled in different ways. We could take Fordragg above, for example, and also spell it Fordrayn, Fordrang, or the more familiar Fordragon, and still be talking about the same name. I like reflecting little details like that in my history.

But now that I have finished the Troll Wars, I get to begin one of my favorite periods of speculation: the Arathor Empire and its development into the Seven Kingdoms.
Reply With Quote
  #18  
Old 03-26-2013, 04:54 AM
CoDimus the Staunch CoDimus the Staunch is offline

Eternal
CoDimus the Staunch's Avatar
Join Date: Jul 2012
Posts: 4,572

Default

Quote:
Originally Posted by Fojar View Post
I don't really like the High Elves teaching the Humans to be "better" at using the Light. I'd like for there to be something that humans are innately better than Elves at.
Well, guess what? The High Elves were always some of the best in magic, whether you like it or not. Anyway, considering that these days, humans produce the best Light spell-castors, you shouldn't be upset.
Reply With Quote
  #19  
Old 03-27-2013, 10:11 AM
Genesis Genesis is offline

Guru of Gilneas
Join Date: Mar 2010
Posts: 13,182

Default

I have written-up most of the Early Arathor Empire material except for the "Little Troll Wars."
Reply With Quote
  #20  
Old 03-27-2013, 08:16 PM
Erthad Erthad is offline

Elune
Erthad's Avatar
Join Date: Jan 2011
Location: Stromgarde
Posts: 9,549
BattleTag: Erthad #1438

Crossed Swords (War2)

I really really like it. I like how you've taken small lore tidbits and expanded them a lot, and how you've connected modern lore to ancient times.

One thing, Thoradin has always come across to me as humanities greatest leader. Like a Charlemagne figure. I think there should be something extra to really separate him from the other kings. Although, that's how I saw him. You could see it different.
__________________
Reply With Quote
  #21  
Old 03-27-2013, 08:58 PM
Genesis Genesis is offline

Guru of Gilneas
Join Date: Mar 2010
Posts: 13,182

Default

Quote:
Originally Posted by Erthad View Post
One thing, Thoradin has always come across to me as humanities greatest leader. Like a Charlemagne figure. I think there should be something extra to really separate him from the other kings. Although, that's how I saw him. You could see it different.
I think that he is one of humanity's greatest leaders. I wanted to show Thoradin building upon his Arathi predecessors, but I suppose that I could move King Tyrean I's standardization reforms to King Thoradin. Actually, that probably would work better anyway.

Edit: I made changes that Erthad suggested. I also changed the name of the Chieftain of the Gilnae during the Rise of the Arathi Confederacy from "Aderic Worgheart" to "Wulfgar," as I think that "Aderic" would be a more appropriate for the patron founder of Gilneas that transpires in the Little Troll Wars.

Last edited by Genesis; 03-28-2013 at 01:27 AM..
Reply With Quote
  #22  
Old 03-28-2013, 05:01 AM
Genesis Genesis is offline

Guru of Gilneas
Join Date: Mar 2010
Posts: 13,182

Default

I added the "Little Troll Wars and the Frontier City-States" sections. I also added general thematic introductions to the Early and Middle Arathor Empire sections that provide my interpretive sense for broader historical developments of major time periods.
Reply With Quote
  #23  
Old 04-06-2013, 02:02 PM
Genesis Genesis is offline

Guru of Gilneas
Join Date: Mar 2010
Posts: 13,182

Default

I have added a section on the Galenorian Civil Wars, which in my fanon is one of the most important events leading up to the Seven Kingdoms period. It became the Arathor Empire's closest point to fracturing, but unity was maintained through the efforts of King Lothar, thus starting the Lothar Dynasty. Tremendous humanist and religious optimism follows the Galenorian Civil Wars. Although King Lothar's victory is heralded as a reaffirmation of human unity, it also marks the arguable beginning of the gradual rise in divisions among the major imperial cities.

I have also made major edits to some of the names appearing in prior sections. For example, Warlord Menethil during the Troll Wars is now simply Warlord Andor the Hammer. He still may be the ancestor of the Menethils, but I am saving the Menethil name for a more appropriate time.

As a preview of what's to follow:
With the rise in humanist optimism, religious fervor and piety in the Light increases among the Church. This great enlightenment will usher in wars against heresies as well as further ideological divisions within the Church and Empire.

Last edited by Genesis; 04-06-2013 at 02:25 PM..
Reply With Quote
  #24  
Old 04-06-2013, 02:37 PM
Ujimasa Hojo Ujimasa Hojo is offline

Eternal
Ujimasa Hojo's Avatar
Join Date: Jul 2011
Location: Philippines
Posts: 4,148

Post

I love how you used the names of current landmarks (ex: Sofera, Gavin). Hopefully, you include other details such as the symbolism of banners and perhaps some predecessor of known figures (ex: Terenas Menethil the First).
__________________


Watch my Warcraft 3 stuff in either YouTube or BitChute.

Last edited by Ujimasa Hojo; 04-06-2013 at 02:39 PM..
Reply With Quote
  #25  
Old 04-06-2013, 07:54 PM
Tilgath Tilgath is offline

Eternal
Tilgath's Avatar
Join Date: Jul 2011
Posts: 2,616

Default

I really wish this was canon.
Reply With Quote
Reply

Tags
fanon, human bias, humans, not lordaeron

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 06:30 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.