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Old 01-05-2018, 02:27 PM
Lon-ami Lon-ami is offline

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Default How would you redesign subraces?

I'm bored, and I just feel like exploring some Warcraft lore again. I'll go with a redesign of the subraces as a whole, since I feel they're a huge missed opportunity for something really cool.

Feel free to contribute with your own ideas, or to discuss the ones already posted. This is just for fun, so go crazy if you want.

---

Subraces as prestige transformations

In this idea, subraces are no longer separate entities. Instead, they are prestige transformations, that you unlock by playing a race, and then your character can transform into them, whenever you want, kinda like worgen, but with less limitations.

There would be two new playable races, made by turning existing races into neutral:
  • Blood Elf - High Elf (Alleria has found a draenei cure for blood elf magical addiction, turning them back to high elves)
  • Human - Exile (Turalyon has prayed for a titanic "blessing" to help humans ascend, but it didn't go as well as planned, driving some of them crazy, and into exile)



The transformations would be as follows:
  • Blood Elf - Bloodfallen (Darkfallen) [Can fly while transformed]
  • Draenei - Broken (Temporary curse in exchange of power)
  • Dwarf - Earthen (Inspired by Muradin, Elemental spell)
  • Forsaken - Wraith (Inspired by Banshees, Ghost spell) [Can fly while transformed]
  • Gnome - Mechagnome (Mechanic spell) [Can fly while transformed]
  • Goblin - Gilgoblin (Old Gods spell) [Bonus swim speed while transformed]
  • High Elf - Voidfallen (Void Elf) [Can fly while transformed]
  • Human - Lightforged (Half Light-Val'kyr and Vrykul, titanic blessing) [Can fly while transformed]
  • Human Exile - Deathforged (Half Dark-Val'kyr and Vrykul, titanic blessing) [Can fly while transformed]
  • Night Elf - ? (Half Naga, Old Gods spell) [Bonus swim speed while transformed]
  • Orc - Breaker (Half Ogre, Elemental spell)
  • Tauren - ? (Half Plant, Botani spell)
  • Troll - Berserker Troll (Zandalari magic)
  • Worgen - ? (Half Plant, Botani spell)

Other potential subraces that don't involve model changes, would just become bonus options during character creation. This includes the various dwarf, orc, tauren, and troll tribes, as well as other subfactions like the Nightborne. Unlocking them could require ingame quests as well, but they wouldn't be transformations, just permanent changes like hairstyles, skin color, and such details.

Some of the transformation would include mount, swimming, and flying bonuses, with the same effects as mounts.

Worgen are already able to transform into humans. To make things a bit distinct, Gilneas humans would receive an update to make them physically different from Stormwind humans. To compensate Horde players for this change, blood elves would become able to transform into wretched (based in the forsaken model). This new wretched form would play a role before choosing to become a blood elf or a high elf, in their new starting experience.

As another bonus to equalize worgen with everyone else, berserker trolls would become able run on all fours with a mount bonus, just like worgen. Then, to finish compensations, worgen would get that sweet scrapped boar for the racial mount.

Death Knights, Demon Hunters, Monks, and Pandaren are not be able to unlock subraces. Instead, they get new customization options. Demon Hunters get a third form, and are also allowed to fly while in the already available winged form.

---

Civil War in Quel'Thalas

New Blood Elf starting experience

The blood elf starting experience has been redesigned, and now both blood and high elves are part of it. You will begin your journey as a blood elf, training to join the army and defend the kingdom against the Alliance invasion.

Eventually, you will fall ill, and become wretched. Then you will have to make a decision, and join either the Horde or the Alliance, as a blood elf or as a high elf, to be able to recover. If you choose blood elf, you will keep the wretched form as a bonus, but if you choose high elf, you will lose it, and switch your race to high elf, getting blue eyes and other different customization options.

New Alliance subrace: Voidfallen



Alleria Windrunner has learned to harness the powers of the void, unlocking the powers of the voidform. This new magic is powerful, but its most valuable attribute is its ability to cleanse the body from magic-related illnesses. With void magic, blood elves can cleanse their souls from the demonic touch of fel magic, and turn back into high elves, losing their magical addiction in the process.

With these new powers, Alleria has started a civil war against the blood elves, accusing them of selling their people to the demons and the Horde. Void magic is perfect for both mage hunting and camouflage, making her forces a deadly menace for Silvermoon.

Unlike blood elves, high elves are closer to nature. They've also recovered the traditional tattoos of their people, now repurposed for void magic.

The voidform lets them use ethereal magic to transform into a powerful ethereal-like form, letting them manipulate time and space to float or phase away.

New Horde subrace: Bloodfallen



Warchief Sylvanas Windrunner is running short of soldiers for her Horde. Every corpse from Tirisfal to Arathi has been raised, and yet, it's not enough. The necromancy of the Scourge was designed for humans, and the Alliance has designed magic to defend their fallen against it. With all the human crypts empty, war calls for new sources.

The tombs of the blood elves have remained intact for millennia, even against the Scourge, protected by powerful magic. The forsaken do not have the power to rise elves from death effectively, but there's someone who does. The darkfallen survived the fall of the Lich King, and to the shadows they retreated, carrying with them the corpse of their leader, Blood Queen Lana'thel, once the most trusted lieutenant of prince Kael'thas Sunstrider.

Hunted by the new Lich King and by the Alliance, Northrend is no longer safe for their kind. Sylvanas needs their powers, and they need her to survive. Sacrificing one of her val'kyr to bring their queen back, the darkfallen have joined the Horde, and the blood elves who fell fighting against the Alliance march to battle once again.

The bloodfallen are vampire-like blood elves, half-undead half-demon. At mere glance, they might not look different from their living kind, aside from the unnatural skin color, but once they reveal their true self, fangs, claws, and bat-like wings grow from their bodies.

---

Children of the Titans

New Human starting experience

Human characters undergo a similar process to that of blood elves. Due to a mysterious blessing that no one asked for, some humans have started showing titanification symptoms. Some blame Turalyon going too far with his new magic, though in truth, it's the heart of Azeroth itself, overreacting in her confusion due to the injuries inflicted by Sargeras.

They're imprisoned because they are unstable, and could hurt their own families. Eventually, a cure is found, and you have to make a decision. Trust Turalyon so he restores your humanity, and later finish your ascension and become lightforged, or oppose Turalyon and try to stop his forging plan, dying in the process, to be then rescued by the Forsaken in the Shadowlands, joining the Horde.

Human exiles look exactly like humans, but have different hairstyles and eye colors, due to their post-death experience.



New Alliance subrace: Lightforged

Turalyon learned a few new tricks while he was missing in the Twisting Nether. While her wife mastered the powers of the void, he found new ways in the light, calling back to the titanic origins of humanity.

Within the Halls of Valor, he has refined his arts, and the lightforged are the result, humans ascending to be one with the light. They resemble the vrykul and the val'kyr.

They grow light wings when they transform to their ascended form, which they can use to fly, with a mount bonus.

New Horde subrace: Deathforged

Those who were exiled have found their own way into ascension, becoming deathforged, anathema to their lightforged brothers. Abandoned, they're cursed to roam the Shadowlands, until they're rescued by the shadowy servants of the Horde.

The deathforged are exactly the same as the lightforged, but themed around death and shadows instead of light.

---

Other

New Horde race: Berserker Trolls

The Zandalari have forged an alliance with the Horde, and are now willing to train the Darkspear jungle trolls into the art of the berserker, which was lost to them after their exile from Stranglethorn Vale.

The berserkers can switch back to normal trolls when out of combat. They can run in all fours, with a mount bonus, just like worgen.

Aaand I don't think the rest needs too much explaining anyway.

---

Just some random ideas.
__________________


Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter)

~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~
~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~
~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~

Last edited by Lon-ami; 01-05-2018 at 02:41 PM..
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  #2  
Old 01-05-2018, 03:06 PM
Thornedale Thornedale is offline

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Prefer this treatment of Lightforged (if this concept has to be present at all) more than what we have; at least the direction it takes (less windchimes, more titans).
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  #3  
Old 01-05-2018, 03:29 PM
Rhllor Rhllor is offline

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Quote:
Originally Posted by Lon-ami View Post
I'm bored, and I just feel like exploring some Warcraft lore again. I'll go with a redesign of the subraces as a whole, since I feel they're a huge missed opportunity for something really cool.

Feel free to contribute with your own ideas, or to discuss the ones already posted. This is just for fun, so go crazy if you want.

---

Subraces as prestige transformations

In this idea, subraces are no longer separate entities. Instead, they are prestige transformations, that you unlock by playing a race, and then your character can transform into them, whenever you want, kinda like worgen, but with less limitations.

There would be two new playable races, made by turning existing races into neutral:
  • Blood Elf - High Elf (Alleria has found a draenei cure for blood elf magical addiction, turning them back to high elves)
  • Human - Exile (Turalyon has prayed for a titanic "blessing" to help humans ascend, but it didn't go as well as planned, driving some of them crazy, and into exile)



The transformations would be as follows:
  • Blood Elf - Bloodfallen (Darkfallen) [Can fly while transformed]
  • Draenei - Broken (Temporary curse in exchange of power)
  • Dwarf - Earthen (Inspired by Muradin, Elemental spell)
  • Forsaken - Wraith (Inspired by Banshees, Ghost spell) [Can fly while transformed]
  • Gnome - Mechagnome (Mechanic spell) [Can fly while transformed]
  • Goblin - Gilgoblin (Old Gods spell) [Bonus swim speed while transformed]
  • High Elf - Voidfallen (Void Elf) [Can fly while transformed]
  • Human - Lightforged (Half Light-Val'kyr and Vrykul, titanic blessing) [Can fly while transformed]
  • Human Exile - Deathforged (Half Dark-Val'kyr and Vrykul, titanic blessing) [Can fly while transformed]
  • Night Elf - ? (Half Naga, Old Gods spell) [Bonus swim speed while transformed]
  • Orc - Breaker (Half Ogre, Elemental spell)
  • Tauren - ? (Half Plant, Botani spell)
  • Troll - Berserker Troll (Zandalari magic)
  • Worgen - ? (Half Plant, Botani spell)

Other potential subraces that don't involve model changes, would just become bonus options during character creation. This includes the various dwarf, orc, tauren, and troll tribes, as well as other subfactions like the Nightborne. Unlocking them could require ingame quests as well, but they wouldn't be transformations, just permanent changes like hairstyles, skin color, and such details.

Some of the transformation would include mount, swimming, and flying bonuses, with the same effects as mounts.

Worgen are already able to transform into humans. To make things a bit distinct, Gilneas humans would receive an update to make them physically different from Stormwind humans. To compensate Horde players for this change, blood elves would become able to transform into wretched (based in the forsaken model). This new wretched form would play a role before choosing to become a blood elf or a high elf, in their new starting experience.

As another bonus to equalize worgen with everyone else, berserker trolls would become able run on all fours with a mount bonus, just like worgen. Then, to finish compensations, worgen would get that sweet scrapped boar for the racial mount.

Death Knights, Demon Hunters, Monks, and Pandaren are not be able to unlock subraces. Instead, they get new customization options. Demon Hunters get a third form, and are also allowed to fly while in the already available winged form.

---

Civil War in Quel'Thalas

New Blood Elf starting experience

The blood elf starting experience has been redesigned, and now both blood and high elves are part of it. You will begin your journey as a blood elf, training to join the army and defend the kingdom against the Alliance invasion.

Eventually, you will fall ill, and become wretched. Then you will have to make a decision, and join either the Horde or the Alliance, as a blood elf or as a high elf, to be able to recover. If you choose blood elf, you will keep the wretched form as a bonus, but if you choose high elf, you will lose it, and switch your race to high elf, getting blue eyes and other different customization options.

New Alliance subrace: Voidfallen



Alleria Windrunner has learned to harness the powers of the void, unlocking the powers of the voidform. This new magic is powerful, but its most valuable attribute is its ability to cleanse the body from magic-related illnesses. With void magic, blood elves can cleanse their souls from the demonic touch of fel magic, and turn back into high elves, losing their magical addiction in the process.

With these new powers, Alleria has started a civil war against the blood elves, accusing them of selling their people to the demons and the Horde. Void magic is perfect for both mage hunting and camouflage, making her forces a deadly menace for Silvermoon.

Unlike blood elves, high elves are closer to nature. They've also recovered the traditional tattoos of their people, now repurposed for void magic.

The voidform lets them use ethereal magic to transform into a powerful ethereal-like form, letting them manipulate time and space to float or phase away.

New Horde subrace: Bloodfallen



Warchief Sylvanas Windrunner is running short of soldiers for her Horde. Every corpse from Tirisfal to Arathi has been raised, and yet, it's not enough. The necromancy of the Scourge was designed for humans, and the Alliance has designed magic to defend their fallen against it. With all the human crypts empty, war calls for new sources.

The tombs of the blood elves have remained intact for millennia, even against the Scourge, protected by powerful magic. The forsaken do not have the power to rise elves from death effectively, but there's someone who does. The darkfallen survived the fall of the Lich King, and to the shadows they retreated, carrying with them the corpse of their leader, Blood Queen Lana'thel, once the most trusted lieutenant of prince Kael'thas Sunstrider.

Hunted by the new Lich King and by the Alliance, Northrend is no longer safe for their kind. Sylvanas needs their powers, and they need her to survive. Sacrificing one of her val'kyr to bring their queen back, the darkfallen have joined the Horde, and the blood elves who fell fighting against the Alliance march to battle once again.

The bloodfallen are vampire-like blood elves, half-undead half-demon. At mere glance, they might not look different from their living kind, aside from the unnatural skin color, but once they reveal their true self, fangs, claws, and bat-like wings grow from their bodies.

---

Children of the Titans

New Human starting experience

Human characters undergo a similar process to that of blood elves. Due to a mysterious blessing that no one asked for, some humans have started showing titanification symptoms. Some blame Turalyon going too far with his new magic, though in truth, it's the heart of Azeroth itself, overreacting in her confusion due to the injuries inflicted by Sargeras.

They're imprisoned because they are unstable, and could hurt their own families. Eventually, a cure is found, and you have to make a decision. Trust Turalyon so he restores your humanity, and later finish your ascension and become lightforged, or oppose Turalyon and try to stop his forging plan, dying in the process, to be then rescued by the Forsaken in the Shadowlands, joining the Horde.

Human exiles look exactly like humans, but have different hairstyles and eye colors, due to their post-death experience.



New Alliance subrace: Lightforged

Turalyon learned a few new tricks while he was missing in the Twisting Nether. While her wife mastered the powers of the void, he found new ways in the light, calling back to the titanic origins of humanity.

Within the Halls of Valor, he has refined his arts, and the lightforged are the result, humans ascending to be one with the light. They resemble the vrykul and the val'kyr.

They grow light wings when they transform to their ascended form, which they can use to fly, with a mount bonus.

New Horde subrace: Deathforged

Those who were exiled have found their own way into ascension, becoming deathforged, anathema to their lightforged brothers. Abandoned, they're cursed to roam the Shadowlands, until they're rescued by the shadowy servants of the Horde.

The deathforged are exactly the same as the lightforged, but themed around death and shadows instead of light.

---

Other

New Horde race: Berserker Trolls

The Zandalari have forged an alliance with the Horde, and are now willing to train the Darkspear jungle trolls into the art of the berserker, which was lost to them after their exile from Stranglethorn Vale.

The berserkers can switch back to normal trolls when out of combat. They can run in all fours, with a mount bonus, just like worgen.

Aaand I don't think the rest needs too much explaining anyway.

---

Just some random ideas.
As a fan of blood elves I can tell you that there are several points that could not work.

First, the addiction to magic is cured confirmed by rommath!

and no blood elf would become a wretched.

another important point lorthemar already warned sylvanas that if he tried to revive the dead elves she would kill her personally!


In my mind the change that the blood elves should go through thanks to the power of the sunwell is to become similar to the lightforged with golden eyes!
like a lady liadrin in Hearthstone


I would call them light elves and they would be the mortal enemies of the void elves!

light vs void
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Last edited by Rhllor; 01-05-2018 at 03:57 PM..
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Old 01-05-2018, 03:39 PM
Asterisk Asterisk is offline

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Honestly probably the only thing I'd change would be swapping out Lightforged for Broken.
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Old 01-05-2018, 04:00 PM
Marthen Marthen is offline

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Quote:
Originally Posted by Asterisk View Post
Honestly probably the only thing I'd change would be swapping out Lightforged for Broken.
#WhyNotBoth?

(See, the beauty of this system is that it allows Blizzard to add new playable groups/races with a rate far greater than seen with normal playable races. And since they said that to be their plan, it is not so far fetched to think we will get some Broken - probably the Argus breed - down the road.)

------------

Anyway, while we can debate the choices and their lore endlessly, I wouldn't change the system itself.
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Old 01-06-2018, 09:14 AM
Lon-ami Lon-ami is offline

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Quote:
Originally Posted by Rhllor View Post
As a fan of blood elves I can tell you that there are several points that could not work.

First, the addiction to magic is cured confirmed by rommath!

and no blood elf would become a wretched.

another important point lorthemar already warned sylvanas that if he tried to revive the dead elves she would kill her personally!


In my mind the change that the blood elves should go through thanks to the power of the sunwell is to become similar to the lightforged with golden eyes!
like a lady liadrin in Hearthstone


I would call them light elves and they would be the mortal enemies of the void elves!

light vs void
I want subraces to be something unique. If they're just going to be reskins, then they suck. That's why the "light" concept has gone into humans, because we can give them a new stone-like and vrykul-themed aesthetic. Also because humans are the second most popular race, and it only makes sense to give them more room.

Blood Elves with yellow eyes sucks as much as draenei with yellow eyes, to be fair. They could add that as just part of the character creation process, no need for a new separate entity at all.

There's multiple plot excuses to make that happen. Kill some BE leaders during an Alliance attack, and have Sylvanas use the opportunity to make undead BE a thing. Restore the addiction through some new mean or whatever.

I don't understand why you say BE wouldn't become wretched, when they've done in the past?
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Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter)

~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~
~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~
~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~
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Old 01-06-2018, 04:52 PM
Taintedmage Taintedmage is offline

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I'd probably keep only the nightborn and the trolls as those two subfactions stick out far more than all the others. Even then, give the nightborn to the Alliance, the other things don't stand out enough IMO to justify creating them besides more customization options.
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Old 01-07-2018, 09:21 AM
Rhllor Rhllor is offline

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Quote:
Originally Posted by Lon-ami View Post
I want subraces to be something unique. If they're just going to be reskins, then they suck. That's why the "light" concept has gone into humans, because we can give them a new stone-like and vrykul-themed aesthetic. Also because humans are the second most popular race, and it only makes sense to give them more room.

Blood Elves with yellow eyes sucks as much as draenei with yellow eyes, to be fair. They could add that as just part of the character creation process, no need for a new separate entity at all.

There's multiple plot excuses to make that happen. Kill some BE leaders during an Alliance attack, and have Sylvanas use the opportunity to make undead BE a thing. Restore the addiction through some new mean or whatever.

I don't understand why you say BE wouldn't become wretched, when they've done in the past?
then for this to work it would have to ruin the whole lore of the blood elves and leave them without leaders and with their kingdom destroyed.
that's a backward step the blood elves have to move forward! If you want to make them different you can give them wings of light

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Old 01-09-2018, 10:48 AM
Veryyawn Veryyawn is offline

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High Elves for Horde: Grossed out by the weird tentacle-faced Void Elves, the pure hearted High Elves finally rejoin the Blood Elf kin. Since the Sunwell was relit, they are basically the same anyway.

Frostwolves for Alliance: Grossed out by Garrosh's...everything and the Forsaken, the Frostwolves join their honorable neighbors the Dwarves in defending Alterac Mountains from corruption.
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Old 01-27-2018, 05:56 AM
Lon-ami Lon-ami is offline

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Quote:
Originally Posted by Rhllor View Post
then for this to work it would have to ruin the whole lore of the blood elves and leave them without leaders and with their kingdom destroyed.
that's a backward step the blood elves have to move forward! If you want to make them different you can give them wings of light

The problem with that is that they aren't different. It's literally the same thing, but now with wings.
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Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter)

~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~
~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~
~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~
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Old 03-17-2018, 06:39 AM
Lon-ami Lon-ami is offline

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Revisiting the thread with new ideas:

New playable races

Before anything else, the game gets four new races, with their own class options, heavily based on existing assets.

Alliance:



  • Broken - New race. Draenei who were corrupted, transforming into something else. They share their starting zone with draenei.
  • High Elf - Alliance version of the Blood Elf race, with some minor differences. Alleria Windrunner has found a way to cure the fel curse and turn blood elves back into high elves, leading to a civil war in Quel'Thalas. They share their starting zone with blood elves, both working like a neutral race now.

Horde:



  • Berserker - New race. These jungle trolls have been empowered with blood rituals, recovering their long lost berserker form. Just like worgen can turn back into humans, berserkers can turn back into jungle trolls. While on berserker form, they can run on all fours, with mount speed bonuses. They share their starting zone with jungle trolls.
  • Outcast - Horde version of the Human race, with some minor differences. Their loved ones were affected by a mysterious illness. The Church overreacted, and wanted to purge them before it extended. A forsaken apothecary offered help, and some humans fled and joined the Horde before the Alliance found the cure themselves. They share their starting zone with humans, both working like a neutral race now.

---

New prestige transformations

Subraces get replaced by transformations that can be turned on and off whenever you want, so you no longer need to create new characters to enjoy them. Instead, they're now part of your character's progression, unlocked after a series of quests.

Each prestige transformation has a story, covering multiple races. Pandaren, death knights, and demon hunters have no associated prestige transformation.

---

Ascension

Humans can follow the path of their vrykul brethren, and try to ascend and become Lightforged, gaining wings and powers similar to those of the val'kyr. Outcasts become Shadowforged instead.
  • Human - Light val'kyr. Can fly. Lead by Turalyon.
  • Outcast - Shadow val'kyr. Can fly. Lead by Vanessa VanCleef.

---

Ethereal Wisdom

The ethereals love information, and they're willing to trade it for the right price. From the secrets of the void to the lore of the ancient dwellers of Farahlon, their knowledge could be turned into a powerful weapon in the right hands.
  • High elf - Voidfallen transformation, inspired by the void, ethereals, and naaru. Lead by Alleria Windrunner.
  • Tauren - Botani-like transformation, gaining bark skin, and plant-like customization, like leaves, branch horns, and more.

---

Demonic Pact

With the Burning Legion defeated, fel magics lie ripe for the taking. Draenei and blood elves are willing to risk everything to win the war, even their own souls.
  • Draenei - Demonic transformation, inspired by the eredar. Horns, fire, wings, the usual stuff. Can fly.
  • Blood elf - Darkfallen transformation, inspired by vampiric dreadlord themes. Can fly. Lead by Blood Queen Lana'thel.

---

Curse of the Old Gods

The Old Gods are dangerous, but their powers, wielded in the right hands, could be a powerful asset. Discover how to harness those powers without losing yourself to the dark gods, and become one with the depths.
  • Night elf - Naga-like transformation. Leg turns into a tail, and can't jump while transformed. Replaces naga as playable race. Swimming bonus.
  • Goblin - Cthulhu-esque gilgoblin transformation, with shark faces, tentacles, and more. Swimming bonus.

---

Elemental Awakening

Some races have an elemental past, waiting to be awakened. The elemental spirits can help with that task, but not all who follow this path survive the journey.
  • Dwarf - Earthen-like elemental transformation, inspired by Magni Bronzebeard. You get customization options like crystal beards, mushrooms, and moss. Lead by Magni Bronzebeard.
  • Orc - Breaker-inspired ogre-like transformation. Replaces ogre as playable race. Lead by Thrall.

---

Call of the Wild

The Wild Gods are willing to give their blessing to those fighting for the survival of their kind. In the battle between an Ancient Guardian and a Loa, heroes of the Alliance and the Horde will take a side and champion new powers.
  • Worgen - Arakkoa-like avian transformation, inspired by bird wild gods.
  • Berserker - Saurok-like reptilian transformation, inspired by dinosaur wild gods.

---

In the Name of Progress

How far can you take technology? Gnomes and forsaken didn't ask themselves this question before augmenting their own bodies through cybernetic implants.
  • Gnome - Steampunk mechagnome transformation, with various mechanical customization options. The only thing remaining about their old selves is their body's carcass.
  • Forsaken - Cyberpunk transformation, with chemistry themes, tubes full of green liquids all over their body, and different body parts sewed together. Lead by Faranell.

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Scion of the Shadowlands

There are those who refuse death, rising from the grave, more powerful than ever before.
  • Broken - Ghost-like transformation, inspired by the Shade of Akama and the ghosts of Auchindoun. Lead by Akama.
  • Troll - Mummy-like transformation, with bones and wraps. Lead by a revived Vol'jin.

---

That's it for now. Subraces with no model impact (like Dark Irons, Mag'har, Wildhammers, forest trolls, etc) would be available through skin color options for the core playable races.
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Last edited by Lon-ami; 03-17-2018 at 07:14 AM..
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Old 03-17-2018, 07:16 AM
Kyalin V. Raintree Kyalin V. Raintree is offline

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Orb of Venom

In direct answer to the question? I wouldn't have them. At most I would throw in more customization options for existing races and try to avoid the present deluge of proposals that seem to emerge each time someone identifies some hint at a characteristic that they think should be an Allied race. I'd also like to avoid this problem... if possible... of ensnaring every previously non-affiliated race into the faction war.

I think the money going to this would be better allocated to other content, and there's a lot of it. Development resources are needing to go to warfronts and islands in addition to the usual battery of questing, dungeons, raids, and PVP content. We've also got reason to update parts of the 1-60 experience, which I don't think was designed for recent tweaks to leveling.
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