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View Poll Results: Do you choose a race to play mostly based on the appearance or the lore?
Appearance. 10 19.61%
Lore. 30 58.82%
Depends. (Please elaborate.) 9 17.65%
Other reasons. (Please elaborate.) 2 3.92%
Voters: 51. You may not vote on this poll

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  #251  
Old 11-12-2016, 05:40 PM
Ethenil Ethenil is offline

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I want elves. Barring playable high elves on the Alliance, I'd settle for playable blood elves on the Alliance.

"Why not play a night elf, Ethenil?"

Night elves can't be paladins.

Yet

And because, honestly, the male models aren't all that good.

Last edited by Ethenil; 11-12-2016 at 05:44 PM..
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  #252  
Old 11-12-2016, 07:00 PM
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Originally Posted by Ma Caque Attaque View Post
Nightbourne when?
Too bad that they probably won't consider adding four centauric races, like Fal'dorei.
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  #253  
Old 11-13-2016, 06:57 AM
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Bi~faction system is obsolete.
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  #254  
Old 11-26-2016, 03:55 PM
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Random post:

Whenever the topic of subraces gets brought up, undead elves (and to a lesser extent dwarves and gnomes) often get brought up as options for the Forsaken. While the first option is completely fair given that both undead and fair elves are on the same faction, I'd rather stick to more human undead. Right now, all the Forsaken look like the reanimated corpses of relatively recently diseased Lordaeronians whose cause of death was the plague. That leaves us with lots of options for more Forsaken "subraces".

You could have corporeal and incorporeal undead humans. You could have recently diseased (current Forsaken) and ancient dead undead humans. You could have undead who died by the sword, due to the plague, drowning, beheading... Remember the old vanilla skeletal warriors that used play with their heads? Your Forsaken could do that too, while idle!

Having said that, I have to admit that adding many of those options would be more work than they're worth, but some of them, the ones that could be implemented via textures and/or minor alterations, could be viable. Give the Forsaken kvaldir-like skin options and you got yourself drowned/sea draugr Forsaken.
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  #255  
Old 11-26-2016, 04:36 PM
Omacron Omacron is offline


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I'd like for subraces to add something to their races and factions, and that would mean being a little culturally distinct.

For instance, dark iron dwarves would give us more dark magic, and while dwarves can be a shitload of classes already, I imagine we'd see more dark iron shadow priest, warlock, fire mage and rogue NPCs than we see Ironforge representatives of those races. Similarly, while we have a shitload of Draenei holy priests and paladins, we'd see a lore more draenei warriors, shamans and maybe even rogues if we added playable broken.

So undead who "died a funny way" don't add much to the Forsaken, and might be better served by just adding more cosmetic options. Undead elves would double down on the dark ranger angle of the forsaken, and I would also love to see playable Kvaldir.
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  #256  
Old 11-26-2016, 04:50 PM
Nazja Nazja is offline

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Originally Posted by Omacron View Post
I'd like for subraces to add something to their races and factions, and that would mean being a little culturally distinct.

For instance, dark iron dwarves would give us more dark magic, and while dwarves can be a shitload of classes already, I imagine we'd see more dark iron shadow priest, warlock, fire mage and rogue NPCs than we see Ironforge representatives of those races. Similarly, while we have a shitload of Draenei holy priests and paladins, we'd see a lore more draenei warriors, shamans and maybe even rogues if we added playable broken.

So undead who "died a funny way" don't add much to the Forsaken, and might be better served by just adding more cosmetic options. Undead elves would double down on the dark ranger angle of the forsaken, and I would also love to see playable Kvaldir.
While I kinda agree with you, I assume that, if we ever get subraces, all of them would just amount to extra cosmetic options for the base race, gameplay-wise. If lore is gonna take the back seat anyways, why concern myself too much with it?

(Kvaldir-like Forsaken could actually add flavour to the Forsaken. They already dredge up sunken ships and put them back together, so why stop at that and not also take the entire crew?)
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  #257  
Old 12-21-2016, 11:48 PM
Mending Mending is offline

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What do you think about a playable race that's like the gibberlings in Allods Online where you get three characters for the price of one?
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  #258  
Old 12-21-2016, 11:52 PM
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Originally Posted by mending View Post
what do you think about a playable race that's like the gibberlings in allods online where you get three characters for the price of one?
the lag
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  #259  
Old 01-10-2017, 11:08 PM
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Seeing these MTG cards makes me want playable Ethereals

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  #260  
Old 01-11-2017, 02:59 AM
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Haha, yes! I love how mtg and WoW often have very similar things.

Love the aetherborn!
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  #261  
Old 01-11-2017, 05:34 AM
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We need more goblinoids. Time to make the missing link between goblins and imps playable, with cute horns and vestigial wings!
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  #262  
Old 01-11-2017, 06:13 AM
Lon-ami Lon-ami is offline

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Quote:
Originally Posted by Hades View Post
Bi~faction system is obsolete.
This.

Neutral factions or guild alliances are the way to go.
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  #263  
Old 01-11-2017, 08:13 AM
Krainz Krainz is offline

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Quote:
Originally Posted by Lon-ami View Post
This.

Neutral factions or guild alliances are the way to go.
We Tyria now
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  #264  
Old 01-11-2017, 10:20 AM
Melorandor Melorandor is offline

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Quote:
Originally Posted by Nazja View Post
We need more goblinoids. Time to make the missing link between goblins and imps playable, with cute horns and vestigial wings!
Quote:
Originally Posted by Mending View Post
What do you think about a playable race that's like the gibberlings in Allods Online where you get three characters for the price of one?
Playable Pygmies when?
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  #265  
Old 02-16-2017, 03:27 PM
Nazja Nazja is offline

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Originally Posted by Melorandor View Post
Playable Pygmies when?
Pygmies are probably the race Blizzard regrets ever adding the most.

Which is silly, considering that the term pygmy is far older than the discovery of the ethnic group Pygmies.

Edit:
Are Drakonids still a popular, often requested race? It seems to me like most people have already forgotten that they exist.
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  #266  
Old 02-16-2017, 03:32 PM
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Quote:
Originally Posted by Nazja View Post
Pygmies are probably the race Blizzard regrets ever adding the most.

Which is silly, considering that the term pygmy is far older than the discovery of the ethnic group Pygmies.

Edit:
Are Drakonids still a popular, often requested race? It seems to me like most people have already forgotten that they exist.
Because those centaur-like dragons aren't cool.

I'd be okay with a humanoid elven-race that has a dragonform (like 3 or 5 secs duration) racial, but only okay at best. Like, bottom of wishlist.


Ethereals > Vrykul > Mag'har > San'layn > Nerubians (yes) > Naga > Ogres > dragon elves
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  #267  
Old 02-16-2017, 03:42 PM
Nazja Nazja is offline

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Quote:
Originally Posted by Krainz View Post
Because those centaur-like dragons aren't cool.

I'd be okay with a humanoid elven-race that has a dragonform (like 3 or 5 secs duration) racial, but only okay at best. Like, bottom of wishlist.


Ethereals > Vrykul > Mag'har > San'layn > Nerubians (yes) > Naga > Ogres > dragon elves
The centaur-like ones are dragonspawn, not drakonids, but I've also never really been a fan of either race. I just remembered them today and was surprised by how much they've seemingly fallen out of favour.

That said, I do believe that we need less near-human races, so I'd place them before mag'har or san'layn.

Out of the races you mentioned, I'd probably like Japanese ogres/oni (orcs must've gotten it from somewhere) the most.

Last edited by Nazja; 02-16-2017 at 03:47 PM..
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  #268  
Old 02-16-2017, 04:29 PM
MisterCrow MisterCrow is offline

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Quote:
Originally Posted by Nazja View Post
The centaur-like ones are dragonspawn, not drakonids, but I've also never really been a fan of either race. I just remembered them today and was surprised by how much they've seemingly fallen out of favour.

That said, I do believe that we need less near-human races, so I'd place them before mag'har or san'layn.

Out of the races you mentioned, I'd probably like Japanese ogres/oni (orcs must've gotten it from somewhere) the most.
It's interesting to consider the question of why drakonids fell out of favor in the community, I think.

My reasoning is twofold:

1) Given the whole shtick of Blizzard deciding to sterilize dragons because of forced obsolescence, it seems weird to suddenly introduce a bunch of new dragonkin walking around Azeroth. Like those two ideas are pretty dissonant unless you spend a lot of narrative capital making it make sense.

2) Maloriak was really the opportunity to do a dragonkin race, but given the decision to use the male worgen animation skeleton for him, it doesn't seem like it's very likely anymore.

PS: I know I use the "skeleton dupe" argument a lot, but right now the worgen male skeleton is used for the dragonman model (Maloriak, Tarvis the Vile, and Kyrak), saurok, and saberon. It's a great skeleton for anything you want to play off as a bestial biped, but it's also a dead giveaway for a race that probably won't become playable, at least in my thinking.
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  #269  
Old 02-16-2017, 10:54 PM
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Quote:
Originally Posted by MisterCrow View Post
It's interesting to consider the question of why drakonids fell out of favor in the community, I think.

My reasoning is twofold:

1) Given the whole shtick of Blizzard deciding to sterilize dragons because of forced obsolescence, it seems weird to suddenly introduce a bunch of new dragonkin walking around Azeroth. Like those two ideas are pretty dissonant unless you spend a lot of narrative capital making it make sense.

2) Maloriak was really the opportunity to do a dragonkin race, but given the decision to use the male worgen animation skeleton for him, it doesn't seem like it's very likely anymore.

PS: I know I use the "skeleton dupe" argument a lot, but right now the worgen male skeleton is used for the dragonman model (Maloriak, Tarvis the Vile, and Kyrak), saurok, and saberon. It's a great skeleton for anything you want to play off as a bestial biped, but it's also a dead giveaway for a race that probably won't become playable, at least in my thinking.

I disagree

Mortal biped dragons created in an attempt to not be sterile make lots of sense, part of why i pair the high ekves with them to create such a species


Goblins had dwarf skeleton and were made playable so there's precedent for that too
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  #270  
Old 02-17-2017, 09:26 AM
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I disagree

Mortal biped dragons created in an attempt to not be sterile make lots of sense, part of why i pair the high ekves with them to create such a species


Goblins had dwarf skeleton and were made playable so there's precedent for that too
Goblins feel more like an exception given the knowledge that they were in contention as a playable race in Classic.

I think if Blizzard committed to doing a dragonkin race of some kind in order to get playable dragons, there are ways to do it that don't shoehorn them into being an elf-derivative. I'm getting elf fatigue at this point.
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  #271  
Old 02-17-2017, 09:39 AM
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Originally Posted by MisterCrow View Post
Goblins feel more like an exception given the knowledge that they were in contention as a playable race in Classic.

I think if Blizzard committed to doing a dragonkin race of some kind in order to get playable dragons, there are ways to do it that don't shoehorn them into being an elf-derivative. I'm getting elf fatigue at this point.
Weren't Dragonkin also on the table once? At least, they are one of the races that have been mentioned during Blizzard's brainstorms, as far as I know.

I also wouldn't put too much stock into whether an NPC race has an unique skeleton or not, since any race that transitions from NPC- to PC-hood is bound to get a completely new skeleton.
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  #272  
Old 02-17-2017, 09:48 AM
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Yes and no. GW2 is good because most of the PvE content is PvE-only, with no faction war turning it into PvP, and everyone is playing together, without restrictions.

However GW2 has no faction systems in any way, and the ones we see in the story are just eye candy in the big picture. In some situations, factions can be interesting, specially in PvP scenarios.

I think the best approach would be a mercenary faction system, where you can join and exit different factions as well, which change gameplay in PvP and hybrid areas. Pure PvE wouldn't be affected by said factions in any way, or at least not in ways were players kill each other.

Another option is to make guilds relevant, and able to fight members of other guilds, with the ability to siege enemy guild halls and stuff like that.
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  #273  
Old 02-17-2017, 09:52 AM
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I think the best approach would be a mercenary faction system, where you can join and exit different factions as well, which change gameplay in PvP and hybrid areas. Pure PvE wouldn't be affected by said factions in any way, or at least not in ways were players kill each other.

Another option is to make guilds relevant, and able to fight members of other guilds, with the ability to siege enemy guild halls and stuff like that.
I really would do both. But yes.
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  #274  
Old 02-17-2017, 10:21 AM
Thornedale Thornedale is offline

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I really would do both. But yes.
That would actually provide us with plenty of enemies to fight once Legion's out of the picture for good/for quite a while and Void itself being a more metaphysical enemy than particular OG/Void Lords. Wouldn't be surprised if we're in for sone bittersweet victory that results in current azerothian power structures getting decimated and it's basically FFA for the next ** years. Horde warlords? War of the Stormwindese Succession? Spring and Autumn/Warring States of Pandaria? And our (in)glorious selves in the middle of it? I'd be ok with that.
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  #275  
Old 02-17-2017, 10:24 AM
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Quote:
Originally Posted by MisterCrow View Post
Goblins feel more like an exception given the knowledge that they were in contention as a playable race in Classic.

I think if Blizzard committed to doing a dragonkin race of some kind in order to get playable dragons, there are ways to do it that don't shoehorn them into being an elf-derivative. I'm getting elf fatigue at this point.
True, this idea's a holdover from before the elf-fatigue from nightborne set in.
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