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Old 11-12-2017, 03:05 PM
Lon-ami Lon-ami is offline

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Default Warcraft III: Shadow of the Dragon - Second expansion idea

Warcraft III: Shadow of the Dragon

Some old ideas I rescued, for a potential second Warcraft III expansion.

It's sort of an adaptation of WoW and its first three expansions. The main villain is Deathwing, who is planning to merge the Elemental Plane with Azeroth. The final battle would be at Blackrock Spire, against the Dark Iron clan and the Dark Horde. Other events would include Varimathras betraying Sylvanas, Kael going demonic, cleansing of the Sunwell, Onyxia trying to take over Stormwind, etc.

Outland would reappear in some form. Deathwing would be hiding there, and would deceive us to cross back to Azeroth, using the portal linked to Dalaran.

The other dragonflights would appear in the story, but they wouldn't be at the front lines. They would imbue a champion of each race instead.

As for units, the first expansion, The Frozen Throne, focused on spellcasters and flying units. This one would focus on cavalry and siege weapons.

No new playable races. The naga and the draenei could get some updates, for the campaign only. No idea about new neutral races.

Pretty unfinished, might look at it later if I get any new ideas. Feel free to post yours.

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Undead Scourge - Hour of Twilight

The Forsaken are losing the war against the Scourge.

Desperate times call for desperate measures. Sylvanas Windrunner has ordered her second in command, the dreadlord Varimathras, and the head of her newly appointed Royal Apothecary Society, master Faranell, to develop a new plague using demonic magic, powerful enough to kill both the undead and the living.

Joined by Kael'thas Sunstrider and his blood elves, returned from their defeat at Northrend, the Forsaken manage to turn back the tide, and lay siege to Kel'Thuzad's citadel at Stratholme.

However, unbeknownst to Sylvanas, her own allies plot against her. Kel'Thuzad surrounded and victory at her grasp, Varimathras and Kael use the new plague against both the Forsaken and the Scourge, slaughtering them all and forcing the queen and her loyalists to run away.

Now Kel'Thuzad has escaped, and the demons control Lordaeron once again. Surrounded by her enemies, and with no allies left, Sylvanas is approached by a mysterious ogre mage, with promises of power and vengeance.

Guided by the ogre, the Forsaken break into an ancient complex, deep underground below western Tirisfal Glades. There, they find the remains of a sinister civilization, and among the ruins, the recipe to victory.

Bolstering their ranks with horrors from the abyss, the Forsaken storm Silvermoon City and stop the construction of a new demonic gateway. Sylvanas, now turned into an eldritch abomination, consumes Varimathras and Kael, becoming even more powerful.

With the help of her new masters, no one will escape her wrath.

Characters
  • Sylvanas Windrunner - Dark Ranger
  • Grandmaster Faranell - Apothecary
  • Varimathras - Dreadlord
  • Kael'thas Sunstrider - Blood Mage

Units
  • Apothecary: An undead human hero playing with dangerous plague alchemy. Inspired by Grand Apothecary Putress.
  • Crypt Vizier: Nerubian spellcasters, count as cavalry. Can burrow, and then cast spells while burrowed.
  • Bloated Ghoul: You can now upgrade ghouls into bloated ghouls, turning them into living bombs in expense of movement speed. Very useful against packs of unarmored units and buildings.

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Orcish Horde - Gods of Zuldazar

The Darkspear tribe fights for survival once again.

The tribes of the troll empire gather together at the capital city of Zuldazar to discuss the future of their race. Vol'jin joins them, accompanied by Nazgrel, representing the orcs. The elders do not approve of Vol'jin's decision to join the Horde once again.

Mysterious bugs have surfaced across the islands, giving the Horde an opportunity to prove themselves. The ancient library has nothing but legends about them, and some tablets seem to be missing, but it doesn't matter, they will drive them back to wherever they came from by sheer force. Unbeknownst to them, a larger conspiracy is brewing behind their backs.

While clearing the troll isle of Zandalar, they discover some mysterious blood cultists helping the bugs. They decide to investigate further, and find the source of the problem, south in Pandaria. The emperor's grand priest is leading the cult. His servants flee with an ancient artifact to Zul'Gurub, but Vol'jin and his new pandaren allies manage to stop them.

During the climax of the battle at Zul'Gurub, the priest reveals his true face, a black dragon by the name of Nefarian. His servants are controlling the bugs in some way, and have built tunnels to move between the isles. He kidnaps Vol'jin, and runs away to Kezan. Nazgrel won't tolerate the blackmail, and leads a force to rescue Vol'jin.

However, it's all a trap, and they barely escape Undermine as the island's volcano explodes, Vol'jin nowhere to be found.

Characters
  • Vol'jin - Shadow Hunter
  • Nazgrel - Warlord
  • Gazlowe - Goblin Tinker

Units
  • Warlord: Heavily armored orc warrior hero riding an equally armored dire wolf. Inspired by Orgrim Doomhammer, Blackhand, and the scrapped hero unit.
  • Troll Raptor Rider: Heavy cavalry with spears and shields for ground combat, and slings and shields against flying units.
  • Punisher: An arrow cart siege engine designed by the Darkspear trolls, effective against packed groups of infantry. Has no friendly fire, and can be upgraded to apply poison and cripple enemy units.
  • Ravager: Raiders can now receive the Ravager upgrade, turning stronger and gaining the charge ability. Once researched, all raiders become ravagers.
  • Kodo Dreadnought: Kodo Beasts can now receive the Kodo Dreadnought upgrade, turning stronger and gaining space to carry more orcs at its back, allowing it to fire more projectiles and at multiple targets at once. Once researched, all kodo beasts become kodo dreadnoughts.

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Night Elf Sentinels - The Gates of Ahn'Qiraj

An ancient evil is stirring far in southern Kalimdor.

A mysterious race of insects has been spotted in the Desolation, corrupting the local centaurs. Shandris Feathermoon leads a sentinel expedition to investigate. In your journey south, you will fight the Twilight's Hammer cult, the naga, and a new insectoid enemy, the silithid.

Fandral Staghelm will accompany you, leading his famous Druids of the Antler. He's a veteran of war, having fought similar creatures millennia ago.

While you build a new stronghold in Feralas, you will find more allies: A lost garrison of highborne night elves, isolated since the War of the Ancients. These night elves fought against the demonic invasion, but they still keep to the old ways, that once doomed night elf civilization. And they're lead by the legendary Jarod Shadowsong, the greatest war hero of the night elves, thought dead.

Fandral does not tolerate his lost siblings, and Shandris struggles with the problem, needing the troops, but not trusting her own judgment at the moment, having fallen in love with Jarod long ago.

In the end, Fandral is deposed after he loses control and tries to kill the highborne. The assassins from the Watchers take him captive, and the Sentinel army regroups for the final push against Ahn'Qiraj, where the Twilight's Hammer is trying to resurrect a dead god.

After the final battle, the Old God C'Thun lies dead once again, with most of his qiraji and silithid servants rotting under the sun.

However, the problems are not over. Cho'gall, the high inquisitor of the Twilight Hammer, absorbs the powers of the dark god, and teleports away, to who knows where.

Characters
  • Shandris Feathermoon - Priestess of the Moon
  • Fandral Staghelm - Keeper of the Grove
  • Jarod Shadowsong - Arcanist

Units
  • Arcanist: This male night elf hero wields a spear and a shield, using highborne magic to fight his enemies. Inspired by ancient night elf military from the War of the Ancients, he excels in melee combat, leading his fellow rooksguard into battle.
  • Assassin: Permanent invisibility female melee fighters, the W3 version of StarCraft's dark templars. Inspired by the scrapped unit of the same name, which made a cameo during Tyrande's raid to free Illidan.
  • Druid of the Antler: Male druids, using magic longbows with entangling arrows to attack. Can transform into stag cavalry, switching to melee attacks.
  • Rooksguard: Ancient male night elf soldiers, wielding a longspear and a shield. Good in melee combat, blocking enemies so the rest of the night elf army can attack safely from the distance. Their melee attack has a bit of extra range, letting them attack from the second row during a fight. They can mount hippogryphs, replicating their ground role at aerial combat.

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Human Alliance - The Dragon Aspects

Jaina Proudmoore is visiting Stormwind, seeking to reestablish relations with the remaining members of the Alliance of Lordaeron. In the middle of the visit, a nefarious plot has been uncovered: Black dragons in disguise have infiltrated the court, and plan to take over the kingdom!

The king has been kidnapped, and Jaina has been framed for the crime. She will have to flee to Ironforge and gather the rest of the Alliance before the black dragonflight completes their nefarious plan.

Characters
  • Jaina Proudmoore - Archmage
  • Bolvar Fordragon - Crusader
  • Magni Bronzebeard - Mountain King
  • Gelbin Mekkatorque - Gnome Tinker

Units
  • Crusader: Heavily armored human knight hero riding a warhorse. Inspired by Garithos, and the scrapped hero unit.
  • Marauder: Axe-throwing dwarven ram cavalry. They can climb cliffs to escape from the enemy and harass it from above.
  • Flamethrower Team: Dwarven contraption, melee AoE cone, highly effective against unarmored enemies.

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Neutral

Units
  • Draenei Chieftain: Draenei hero, inspired by Akama.
  • Gnome Tinker: Gnome hero, counterpart to the Goblin Tinker, with different skills.
  • Inquisitor: Ogre mage hero, inspired by Cho'gall.
  • Prophet: Qiraji hero, inspired by Prophet Skeram.
  • Stonemother: Earth elemental hero, inspired by Therazane.
  • Tidehunter: Water elemental hero, inspired by Neptulon.
  • Warlock: Eredar hero, inspired by Archimonde and Kil'jaeden.
  • Windlord: Air elemental hero, inspired by Al'Akir.

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That's pretty much it. I really like how this started, and I still have a general idea of what I want to happen, but I'm not sure of how to write it down.
__________________


Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter)

~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~
~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~
~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~

Last edited by Lon-ami; 04-22-2018 at 04:17 AM..
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