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Old 09-11-2016, 05:52 AM
Rommper Rommper is offline

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Default Chronicles of Azeroth - Warcraft 1 and Warcraft 2 mod in Sc2


Greetings! My name is Rommper and i'm the leader of a project called Chronicles of Azeroth. The ultimate goal of our ambitious project is to recreate Warcraft I & II using the Starcraft II engine. Currently we are quiet close to finish the multiplayer experience of both game. You can play our maps on the European and North American servers in Starcraft 2 Arcade by searching for Coa, Wc1 or Wc2 words. Please note that many arts are still placeholders and we plan to replace them in the future.



We are looking for members in these positions:
  • 2d and 3d artist
    terrainer
    ai maker



You can get more informations about our mod on our moddb page:Chronicles of Azeroth
or our facebook page


Also we have an Starcraft 2 in game group on both server called Chronicles of Azeroth official. You can join this group to get the latest news, find players easier or participate in our future events.
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Old 09-11-2016, 07:14 AM
Marthen Marthen is offline

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Is this supposed to be a 100% faithful recreation or rather a remake?
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Old 09-11-2016, 07:52 AM
Mutterscrawl Mutterscrawl is offline

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This is REALLY impressive, nice job.
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Old 09-11-2016, 09:44 AM
Rommper Rommper is offline

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Quote:
Originally Posted by Marthen View Post
Is this supposed to be a 100% faithful recreation or rather a remake?
This is supposed to be as close to the original as possible. But to please Warcraft 1 and Warcraft 2 veterans and new people too we added two gameplay modes to choose from. Classic and Modern. Host can choose between the two gameplay modes (host has to click on create game instead of play game to have access to this feature). Classic gameplay mode works as the original: 4/9 selection limit, no rally points, only one queue in structures and no autocast. Modern gameplay mode change a game to have a more modern rts feel with the following changes: unlimited selection, 5 queue in structures, some autocastable spells and increased supply given by farms. Currently the modern gameplay mode is the default one as its more popular.

Also in the future we plan objective based multiplayer maps and coop campaign maps. We call these "Battlegrounds" and most likely will feature new mechanics, units etc that wasn't part of the original game.
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Old 09-11-2016, 09:52 AM
Mutterscrawl Mutterscrawl is offline

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Quote:
Originally Posted by Rommper View Post
This is supposed to be as close to the original as possible. But to please Warcraft 1 and Warcraft 2 veterans and new people too we added two gameplay modes to choose from. Classic and Modern. Host can choose between the two gameplay modes (host has to click on create game instead of play game to have access to this feature). Classic gameplay mode works as the original: 4/9 selection limit, no rally points, only one queue in structures and no autocast. Modern gameplay mode change a game to have a more modern rts feel with the following changes: unlimited selection, 5 queue in structures, some autocastable spells and increased supply given by farms. Currently the modern gameplay mode is the default one as its more popular.

Also in the future we plan objective based multiplayer maps and coop campaign maps. We call these "Battlegrounds" and most likely will feature new mechanics, units etc that wasn't part of the original game.
Oohhh, Warcraft Co-Op? Sign me Right up. That sounds fantabulous.
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Old 10-31-2016, 05:03 AM
Rommper Rommper is offline

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Since the last post we released our newest multiplayer map, Garden of War

Also revealed the plan to create new mini campaigns telling events of the first two war we didn't see in the original game. For example a warcraft 2 prequel campaign for both sides (orc- How Orgrim reformed the Horde, human- The exodus of Lothar to Lordaeron), or a Cho'gall one that tell how the Ogre-mage found new masters after the events of the Tomb of Sargeras. Each of these mini campaigns would last around 3-5 maps. I attached a picture of our Garden of War remake and the second map of the Cho'gall campaign. On this map the Horde and Alliance wages war on an island near the Broken Isles. Unknown to both sides however, Twilight Hammer Cultists already infiltrated their ranks. You must gather these cultist and destroy both bases to win. The Horde and Alliance will send troops against you and each other so you will have multiple ways to defeat them like weakening their defenses and so they destroy each other.
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Old 11-15-2017, 06:31 AM
Rommper Rommper is offline

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We released new patches to our mod this summer and autumn including ai, lots of changes and new arts. You can read about it here: link
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