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-   -   Overwatch Was Almost Going to be a Starcraft or Diablo MMORPG (http://forums.scrollsoflore.com/showthread.php?t=221097)

Insane Guy of Doom 02-23-2017 06:11 AM

Overwatch Was Almost Going to be a Starcraft or Diablo MMORPG
 
At the DICE 2017 summit, Jeff Kaplan gave some new information on how Titan was made into Overwatch.

When Titan was canceled their first ideas for salvaging the work were both other MMOs. First they thought about making a new IP MMO entirely from the ground up and just forget Titan. They also considered taking Titan and replacing the lore and characters with those from another Blizzard IP, essentially making either World of Starcraft or World of Diablo (though Kaplan didn't clarify which one they went with).

Eventually concept art for the Overwatch characters from Arnold Tsang won the team over from the Starcraft/Diablo MMO idea. They took what they had already done for Titan's PVP mode and made it into its own game, abandoning the rest of Titan and the idea of another MMO.

Noitora 02-23-2017 07:15 AM

Okay

Bolvar 02-23-2017 09:16 AM

Quote:

Originally Posted by Insane Guy of Doom (Post 1562796)
At the DICE 2017 summit, Jeff Kaplan gave some new information on how Titan was made into Overwatch.

When Titan was canceled their first ideas for salvaging the work were both other MMOs. First they thought about making a new IP MMO entirely from the ground up and just forget Titan. They also considered taking Titan and replacing the lore and characters with those from another Blizzard IP, essentially making either World of Starcraft or World of Diablo (though Kaplan didn't clarify which one they went with).

Eventually concept art for the Overwatch characters from Arnold Tsang won the team over from the Starcraft/Diablo MMO idea. They took what they had already done for Titan's PVP mode and made it into its own game, abandoning the rest of Titan and the idea of another MMO.

I would have liked Overwatch better as an MMO.

Omacron 02-23-2017 09:48 AM

Quote:

Originally Posted by Bolvar (Post 1562836)
I would have liked Overwatch better as an MMO.

So... Destiny?

MisterCrow 02-27-2017 07:46 PM

Quote:

Originally Posted by Omacron (Post 1562839)
So... Destiny?

Destiny mixed up with Borderlands?

Lon-ami 02-28-2017 04:28 AM

Quote:

Originally Posted by Bolvar (Post 1562836)
I would have liked Overwatch better as an MMO.

They probably scrapped it and went the MOBA-like route because that's where the money is, specially regarding hero characters instead of customizable characters.

MMOs are a dying genre anyway. The bubble burst from these past years will take long for the genre to recover. It's all about casual games or cinematic experiences now, no more complex titles where you have to dedicate hours to learn and progress the game.

Drusus 02-28-2017 05:47 AM

Quote:

Originally Posted by Lon-ami (Post 1563836)
They probably scrapped it and went the MOBA-like route because that's where the money is, specially regarding hero characters instead of customizable characters.

MMOs are a dying genre anyway. The bubble burst from these past years will take long for the genre to recover. It's all about casual games or cinematic experiences now, no more complex titles where you have to dedicate hours to learn and progress the game.

Tfw MOBA's killed the RTS genre for at least another five to ten years.

http://i.imgur.com/zdPFgPk.gif

GenyaArikado 02-28-2017 06:26 AM

Well that explains widowmaker

MisterCrow 02-28-2017 07:44 AM

Quote:

Originally Posted by Lon-ami (Post 1563836)
They probably scrapped it and went the MOBA-like route because that's where the money is, specially regarding hero characters instead of customizable characters.

MMOs are a dying genre anyway. The bubble burst from these past years will take long for the genre to recover. It's all about casual games or cinematic experiences now, no more complex titles where you have to dedicate hours to learn and progress the game.

... unless you're a Dark Souls clone, I think.

Lon-ami 02-28-2017 11:03 AM

Quote:

Originally Posted by Drusus (Post 1563842)
Tfw MOBA's killed the RTS genre for at least another five to ten years.

Not really. If something, MOBAs compete with FPS and other arena games directly instead. It's just that the public has shifted, and younger generations are a bunch of brainless sheep in so many ways, following the popular and casual quick experience, smiling while getting scammed by DLC. Videogames going mainstream affects this as well, making said crowd bigger and pushing players who could try other things to stay with their dumb friends in the same games forever.

Still, that should be no excuse because us older generations are still here.

The reason the RTS genre is dead comes from a while ago, when interest just went down. It didn't help so many key franchises fucked up greatly. Age of Empires III, StarCraft II, Ubisoft's Heroes of Might and Magic... They were huge letdowns, and even if they somehow managed to survive without becoming total failures, everyone else around them took the blow.

If the flagships of a genre are shit, and face it, StarCraft II was a disaster for what it was supposed to achieve (not just because of the eSports fiasco), people lose interest in the genre altogether, and other developers working on the same genre get fucked big time.

It didn't help that the RTS genre wasn't born in the new era of DLCs and such bullshit, but still got forced into it. The RTS genre is nothing without decent map editors and decent ways to share said maps.

The only RTS sub-genres that have survived are two that didn't have such a large playerbase to begin with: Total War games, and Civilization games, which both lack many of the things that made other RTS games great. Their weakness kinda saved them at the end of the day, since they mostly kept to their loyal fanbases.

As for Dawn of War III, I don't have any hopes. None of the previous titles were big enough and included custom tools, and they were plagued by DLC. It could be good, but it won't be big enough to mark a difference.

The only way the genre can be back, is if we get a huge RTS with multiple factions and creatures, and which includes engaging multiplayer and a powerful map editor. Which I don't see happening because investors won't support it.

By the way, the exact same has happened with the ARPG genre after the disaster that was Diablo III. What should have been the first step of a comeback of the genre was a huge "don't touch this shitty genre" backlash for a lot of new people, and we went from a healthily saturated ARPG market to a wasteland.

Quote:

Originally Posted by MisterCrow (Post 1563882)
... unless you're a Dark Souls clone, I think.

Dark Souls is trial and error. There's no "learning", just memorization.

Games that require learning are complex (MMO)RPG games, where you have to manage skills, items, and stats, and RTS games where you must learn units, buildings, etc.

Younger generations don't want to touch those, and older generations like us are sometimes too tired or busy to give enough of a fuck to learn all the new mechanics.

Gaming is entering a dark age. Indies help, but they can't go beyond a limited set of simple genres. RTS games need pretty much a miracle from a medium-sized studio with daring investors.

SmokeBlader 02-28-2017 11:13 AM

Quote:

Originally Posted by Drusus (Post 1563842)
Tfw MOBA's killed the RTS genre for at least another five to ten years.

I'm sad for the loss of fantasy/medieval RTS games. I could do without 10 new WWII titles though. And preferably fantasy games with more pulp/grounded feel to them instead of ripping off Warcraft aesthetics for the thousand time.

HlaaluStyle 02-28-2017 11:35 AM

A lot of RTS games also seem very similar to each other. Granted, that's true for a lot of genres, but it seems like FPS and RPG titles have a little bit more variety.

Quote:

Originally Posted by Lon-ami (Post 1563933)
The reason the RTS genre is dead comes from a while ago, when interest just went down. It didn't help so many key franchises fucked up greatly. Age of Empires III, StarCraft II, Ubisoft's Heroes of Might and Magic... They were huge letdowns, and even if they somehow managed to survive without becoming total failures, everyone else around them took the blow.

If the flagships of a genre are shit, and face it, StarCraft II was a disaster for what it was supposed to achieve (not just because of the eSports fiasco), people lose interest in the genre altogether, and other developers working on the same genre get fucked big time.

The only RTS sub-genres that have survived are two that didn't have such a large playerbase to begin with: Total War games, and Civilization games, which both lack many of the things that made other RTS games great. Their weakness kinda saved them at the end of the day, since they mostly kept to their loyal fanbases.

HoMM and Civ are not RTS franchises. Both are turn-based.

Lon-ami 02-28-2017 12:31 PM

Quote:

Originally Posted by HlaaluStyle (Post 1563947)
A lot of RTS games also seem very similar to each other. Granted, that's true for a lot of genres, but it seems like FPS and RPG titles have a little bit more variety.



HoMM and Civ are not RTS franchises. Both are turn-based.

True, strategy games in general would be the right wording.

Omacron 02-28-2017 02:27 PM

... Is there anything in life you actually enjoy, Lon-Ami?

Noitora 02-28-2017 02:33 PM

Quote:

Originally Posted by Omacron (Post 1563990)
... Is there anything in life you actually enjoy, Lon-Ami?

Misery.

Anansi 02-28-2017 02:36 PM

Quote:

Originally Posted by Noitora (Post 1563993)
Misery.

Misery isn't something you enjoy, it's something you savor.


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