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Warcraft III Deconstruction
Previously, on the SoL forums:
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Seriously, what was the point of screwing up the geography so much. I kinda get Draenor, since it's supposed to be destroyed, so not much of the original geography would be left (until TBC came along, at least), but the entirety of Lordaeron is switched up for no apparent reason. |
Draenor was supposed to be DESTROYED, not turned into a single chunk of land with some little flying islands around it!
The wackiest plot holes, however, happened in the "Brothers in Blood" mission from the night elf campaign:
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How are owlbear watchers silly? They're a sentient species and allies of the night elves.
And I was under the impression that the bear god owlbears and the watcher owlbears were two different factions. The black dragon thing is likely a reference to a line in Day of the Dragon that stated that Deathwing had destroyed his own brood. I'll give you the others though. ELUNE AKBAR! |
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Also, kind of a crappy name you gave it IJ, perhaps ask a mod to rename it to "Warcraft III Deconstruction" Now, I'll give you the "slaughter the Watchers without any attempts at talking to them" though I disagree about the owlbeast who are, as IJ said, primitive but sapient servants of Elune. The black dragon thing makes all the sense to me, given that Deathwing killed a lot of dragons and NEs (in the original WotA lore) it is reasonable that Furion, a veteran of said war, would hate him and his brood. A brood that was hunted down by everyone from that moment onwards. |
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2) Somehow in TFT they are aggressive beasts that slaughter orcish villages! Quote:
In fact, the Owlbears are never referred to as such - they are only called the Watchers. Quote:
My apologies. |
Obviously, there can't be normal male night elf watchers, due to the whole gender separation thingy the night elves got going on. It apparently doesn't apply to their allies though.
And in that case, yeah, the bear god thing is a little silly. Quote:
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And we never get the answer. Poor Mal wanted to be referred to as god! :D Why did the owlbears attack him at all? All the Elder Watcher says is "You are unworthy to bask in the bear gods' presence!" Quote:
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I've actually played a little more, from the Rexxar campaign. I hadn't realized I'd be able to have a "Stormreaver Necrolyte" in my party for so much of it. :)
~ ~ ~ ~ ~ You know what? We can argue about the merits and demerits of the Warcraft III storylines, but I don't think the story really is the strongest part of that game. That game sold so well and became so popular because it has fun, satisfying gameplay. And so much STUFF went into it... so many triggers, so many customized specific units, such gorgeous cutscenes and fun lines. It's a fun game, and it was unfair of me back in the day to throw it aside just because of its weak continuity. So what if there was a group of "Blackrock Orcs" just hanging out in Lordaeron by a "demon gate" still controlling "red dragons" over a decade after all the red dragons were freed while we have no idea where the demon gate came from or why Lordaeron never wiped them out during peacetime... don't worry about the story; it's just a fun throwback. So what if the "peace-loving" Shaman have the same bloodlust spell that glazes an orc's eyes over and makes him battlehungry, the spell made famous by that old Horde that now supposedly worshiped demons and is a spell STILL used by the warlock-imbued Ogre-Magi in this very same game? So what if we can't figure out how the orcs of the New Horde fit their entire population into a few human ships, clowncar style? So what if the Order of the Silver Hand was reduced to only a handful of elite heroes instead of the mainstay of a good military force So what if we act like the Nation of Azeroth doesn't exist, if we act like the Nation of Dalaran is a vassal to the Nation of Lordaeron, or if we have no idea what's going on in the other nations? So what if that first Human cutscene (the meeting with Terenas) makes little actual sense, and the best way players have of rationalizing it is by saying that unaligned Stromgarde is sitting in--when you and I know that much thought wasn't put into it. It was still a really cool and dramatic cutscene. So what if the motif of "defeat the evil guy by sacrificing your goodness and becoming corrupted" is used over and over again, for Arthas and then Grom and then Illidan? It's repetitive in terms of storyline, but it's a fun type of level to play through. So what if the same game that decides a false-treaty ambush is too evil for Doomhammer, also decides that it's NOT too evil for Daelin Proudmoore? The point is, you get to fight enemies that ambush you! So what if Gul'dan entered the Tomb of Sargeras with a group of Shaman, apparently? Or if these Stormreaver mercenaries often have the same spells that Shaman do? It is a fun game; it's more fun to play than any of the others. I just don't think the storyline is a part of that. EDIT: Why was Quel'thalas fun? It wasn't because of the storyline pleasure we had in High Elf neutrality being violated, or how it was all being done to resurrect Kel'Thuzad. It was because we saw Elven peasants and unique units! :kawaii: |
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In Digging up the Dead there is a sheep called Tichondrius.
The ultimate Nathrezim shall return to feast on peasants souls! |
Well you made the counter-argument yourself Kir, they lacked models, it is the likely explanation for the issue of both the owlbear wardens as well as the HE looking ones.
It is just nitpicking if you ask me, I'd rather we try to find and talk about internally inconsistent story, or story that outright sucked. If we can find such in WCIII. |
Weakest part of WC III in a gameplay perspective was the Orc campaign. I hate those missions, they are way too long and the Barrens are unappealing to look at. Too much brown... Except the two missions in Ashenvale with Grom. Those are pretty fun.
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After the Scourge went through Lordaeron and we see the cutscene of the Burning Legion encountering simple townsfolk and talking about how easy it is, where have Garithos's crew been all this time? For the Horde: If Nazi Germany is evil, then how can Hitler be noble? That's a headscratcher that still haunts Warcraft's orc lore to this very day. |
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Stuff like Azsune and the whole ancient skeleton complex under Stonetalon mountain... Stuff like the Ogre Legion... The Fel Orc leaders of Alterac Blackrocks... Stuff that you need to heavily handwave to explain and fit together with the rest of the lore. Quote:
It was the TOD novelization that turned Silver Hand into a dozen of unique paladins - WC3 had them as lightblue-colored knights with pally officers. |
I always assumed Azsune was turned to stone by a uhh Highborne mage! Maybe he was jealous, maybe she cheated on him. I don't know :P
Wait, she called herself a princess. Maybe Azshara cursed her. :kawaii: |
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By the way, Tyrande was ALSO called a princess in the manual. INTERESTINGLY, references to some dark presence under the Maelstorm has been around since ROC's manual! Here we go, Mutant Murlocs: Though Murlocs abound along the rugged coastal regions of Kalimdor, there is a mutant strain of the race that has emerged in recent months. Though it is unclear what has caused the creature’s strange mutations, many agree that something dark and sinister is awakening deep beneath the raging Maelstrom. The mutant Murlocs have been so corrupted that they have been known to turn on their own brethren under duress. |
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Is Warcraft III the only version of continuity in which the Order of the Silver Hand has non-paladin membership? Standard knights, etc.? The Silver Hand in Warcraft III is a large group indeed, but only a few of them are paladins. TOD novelization didn't change the paladins to a few dozen. They only took out the non-paladin membership, which had more or less already happened by WoW methinks. But by WoW, there were a lot more player and PC paladins running around, yeah? |
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Garithos was presumably hiding under a rock somewhere, it is not that hard to imagine. Not only that but it is likely he only gathered more people, small bands of surviving soldiers, after the demons took off to Kalimdor. Meaning these small bands had an easier time hiding then a bigass army. Note this is from a WCIII "demons trashed everything" perspective since I am trying to limit my arguments to be self contained in the WCIII era, if we include WoW then it can be easily said he and his dudes were south when shit went down in the north (the only wrecked part in newer lore). Who says Doomhammer is noble? The orcs? So what, this is the equivalent, to continue your analogy, of Nazi Germany continuing to exist as a state, as a nation, and of course they would deny the evil of their former leader and his troops. There would be a lot of whitewashing, kinda like what happened in Japan and Croatia, where horrible WWII warcriminals are hailed and honored as heroes. Doesn't make those people, and Hitler, any less evil objectively. Orcs are just subjective there, such subjective PoVs are what makes an engaging morally ambiguous story. PS. Will get on with my answers to Kir immediately after this, splitting into two bits for brevity. |
I think this is just Baron bitching about WC III for the sake of not being WC II.
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In fact, looking at the "Bandit Lord" unit and its abilities, I speculate it was originally going to be an upgrade for knights (like trolls got back their berserker upgrade in TFT), but was scrapped for being too overpowered and ruining the balance. |
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I don't get the Ogre Legion thing. What are you referring to exactly? Also, a bit of a bother but can you verify that the "Fel orc" Blademasters from Alterac in fact do Chaos Damage. If not it can be said they are just orcs who painted themselves red to look intimidating. Preferably with a screenshot. Not to mention that they can be explained as particularly deadly Blademasters (to account for Chaos damage), or those who were just that much more exposed to Fel, which also makes sense since Blademasters were originally from the Burning Blade Clan, a clan of orcs who OD'ed on Fel. Now you'd call that a handwave, but I have no problem with that. I have a problem when we CAN'T handwave something. When lore A exists and lore B exists and those two just can't coexist, that is when I call shenanigans. |
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Why didn't the Legion have dreadlords leading the charge? Arthas corrupted himself to kill Mal'Ganis, and Illidan corrupted himself to kill Tichondrius. How were the mortal forces able to kill any other dreadlords? We know from cutscenes that there were several others. Why didn't they play a role? Either the dreadlords were very beatable through ordinary means, or the Legion was stupid for not utilizing them on the front lines. Quote:
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The Nuremberg Trials are famous for confirming that ordinary soldiers are still responsible for their evil actions, even if those actions were done under orders. Thrall's Horde of Warcraft III adds an interesting corollary to this... in that a leader is not responsible for the evil actions of his ordinary soldiers, even if he was the one who ordered those actions. Orgrim Doomhammer is the single largest logic hole of the New Horde. And in Warcraft III, it wasn't just a misguided orcish opinion. It was the developers' opinion. And this made it a reality of the universe. Quote:
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