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Old 11-13-2018, 12:30 PM
Cacofonix Cacofonix is offline

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Quote:
Originally Posted by BoxCrayonTales View Post
There are several problems with the Lich King's plan. Why does he need Arthas specifically if the kingdom is being destroyed anyway?
He needed another body since he didn't trust Kil'jaeden to give him one if he did his job. He chose Arthas since he was "torn between light and darkness."

Quote:
Originally Posted by BoxCrayonTales View Post
How did Arthas telling Illidan about the skull of Gul'dan contribute to the Legion's downfall? Quite honestly none of it makes very much sense since the plot doesn't give very much information on the sabotage plot at all.
Illidan was able to kill Tichondrius (okay maybe not in light of later lore but ignore that) who wasn't able to advise Archimonde at Hyjal. Tichondrius would be able to warn Archimonde away from Malfurion's trap.

Quote:
Originally Posted by BoxCrayonTales View Post
Why would the Lich King target Arthas? We could work in something about how the Lich King subscribes to the same faith as his cult and rejects God as cold and uncaring (if He even exists at all). So he deliberately targets Arthas and tries to destroy his faith in God, so that Arthas will join them willingly and hand over the kingdom legally (for some standard of legality).

Or something like that.
Alright.

Quote:
Originally Posted by BoxCrayonTales View Post
WC2 didn't imply the existence of an organized hierarchy of demons. While there were countless demonic races with their own histories, as mentioned by Gul'dan, they didn't seem to be organized into some cohesive army of destruction. Sargeras was just one of many demon lords and wasn't responsible for Medivh's madness at all (as shown by Kil'jaeden being afraid of Medivh, rather than supportive of his supposed master as in the retcon).
Medivh does direct Gul'dan to The Tomb of Sargeras though. Him being connected to Sargeras isn't a big stretch following that.

Quote:
Originally Posted by BoxCrayonTales View Post
Warcraft already has a few distinct fields of magic, including mages, warlocks, necromancers, shamans, druids, etc. You could try to devise more with their own distinct themes. I think the solar/lunar symbolism could be expanded into fields of magic. Maybe the elves draw their power from the celestial bodies, similar to the Netflix cartoon Dragon Prince. The high elves draw their power from the sun and sky, whereas the night elves draw their power from the moon and stars.
The High Elves already were tied to the moon though (SilverMOON). They got sun themes in WC3 I figure to differ them from Night Elves (who got the moon themes) and also for their opposition to the Scourge (who are tied with the cold of death). If the plan is to stick to what the pre-WC3 series established with WC3 and after changed to fit with this then High Elves should have the moon magic you speak of.

Quote:
Originally Posted by BoxCrayonTales View Post
As others have suggested, they work in retrocraft if their scope, role and history is scaled way back.
That's what I suggested (making the Horde already a force and warring on their neighbors before the Legion shows up).

Last edited by Cacofonix; 11-13-2018 at 01:39 PM..
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