View Single Post
Old 11-09-2018, 05:08 AM
Lon-ami Lon-ami is offline

Lon-ami's Avatar
Join Date: Jul 2007
Location: Spain
Posts: 12,547
BattleTag: Lonami#2916


Originally Posted by BoxCrayonTales View Post
Something I noticed about Warcraft 1 and 2 compared to Warcraft 3 was the introduction of generic doomsday villains in the latter. Prior to the retcons, the orcs were invading and conquering Azeroth for all the same reasons as real cultures have done. Fast forward to Warcraft 3, and now the demons are retroactively responsible for any and all war.

How about we imagine a universe in which wars are fought because one or both sides wants to fight of their own accord? What would motivate them?

With the orcs, they were motivated by a hunger for resources and such. They were able to convince other races like goblins and trolls to ally with them by promising resources and, I don't know, revenge against the humans and elves and dwarves who were racist against them or something.

This doesn't have to be specific to the world of Azeroth. There is no reason why we cannot make this thought experiment about other universes where the same armies exist, such as the Alliance, Horde, Scourge and Sentinels. I will use those four as a common point of reference since they are fairly popular.

The army I am having the most difficulty thinking of motivations for is the Scourge. They are already a generic doomsday villain without much believable or sympathetic reason for what they do, which isn't very interesting to write about. What kind of motivation, what culture, could we give them that would be interesting to write about?

(Feel free to make comparisons with Warhammer Fantasy Battles, since we all know Warcraft is a clear rip-off.)
Warhammer does have a Doomsday problem, but it's more like a constant struggle, not some kind of final battle (I'm excluding the End Times, of course).

I think the Burning Legion in Warcraft III was kind of a mistake. Orcs going from nothing to being able to gather a whole army was kinda lame too.

An alternative history for W3, scrapping everything post-W2:

* Tutorial: Orcish survivors of the Second War flee south of Black Morass, to Stranglethorn Vale. It's mostly children, women, and elders. The demon blood is starting to wear off, and the shamans retake control of the Horde. One of them has a vision, of a new land to the west: Kalimdor. The humans learn about their plan and chase them, but they manage to escape anyway.
* Human Alliance: Kil'jaeden is angry at the orcs, but they could still be useful. This time, they won't be the predator, but the prey. The citizens of the Alliance lost many of their beloved ones during the war, and vehemently hate the Horde. The Cult of the Damned is born, revering darkness instead of light, which failed them before. Their members clash with the Alliance's ruling class, specially because of the orcs being imprisoned instead of executed.
* Undead Scourge: The cult starts using necromancy to defend themselves, and the Alliance splinters in a religious civil war. They manage to win Lordaeron to their cause, keeping the other nations at bay. Kil'jaeden tells the cultists about the orcs in Kalimdor, and they sail west looking for revenge.
* Orcish Horde: The orcs are trying to go back to their elemental roots, but Kil'jaeden won't let them, corrupting them once again. Pretty similar to the original campaign, except Medivh is replaced by some elemental deity.
* Night Elf Sentinels: The true goal of Kil'jaeden lies in northern Kalimdor. Demons take control of the Scourge, and the orcs stop being a priority. Pretty similar to the original campaign.

As you see, the plot would be very similar, except Medivh is gone, the orcs sailed to survive, and the undead are just a darkness-worshiping version of the Alliance, with their own living citizens.

For the first expansion:

* The night elves have lost their immortality, and Illidan is trying to use high elf arcane magic to recover it. The sentinels invade Quel'Thalas, and destroy it. Illidan flees, and recovers the Eye of Sargeras. The ritual is stopped, and the failure leads to rifts opening all over the world, not unlike the events of Beyond the Dark Portal. Illidan and his followers manage to achieve immortality, but the ritual wasn't completed. They're cursed and become naga, the fifth playable race.
* The orcs find one of the portals, and try to rescue the orcs from Outland.
* The stranded survivors of the Old Alliance fight their way back into Azeroth, and join the New Alliance against the undead.
* The Scourge frees themselves from the remaining cultists and demons, and cleanses their own lands from the corruption. Undeath becomes part of their society, and they still remain at war with the other human nations, now radicalized into the light.
* The naga manage to close the portals, and save Azeroth, gaining the respect of the other races.

After that, night elves and orcs hold most of Kalimdor, with some human and undead settlements around. Humans and undead hold most of the Eastern Kingdoms, with some night elf and orc settlements around.

A potential second expansion would add another new race. Demons would be nice, Kil'jaeden returning in person to finish the job.

Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter)

~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~
~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~
~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~
Reply With Quote