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Old 01-10-2019, 12:39 AM
Marthen Marthen is offline

Join Date: Apr 2015
Posts: 4,972


The map is as little as it is because for a larger scale, they'd either need to use procedural generation (an idea they were toying with at one point) or focus on a smaller area*, as with the resources they had, this was the maximum they could have done. The development nearly broke the company already, attempting to go even beyond that would have probably sealed the deal.

There's also an issue of server and engine stability. They already had quite large problems making everything seemless as it was (MMORPGs at that point usually utilized zoning), it's possible that a larger scale would not have been possible even from a technical standpoint.

* I've always been of the opinion that Blizzard attempted to cover way too much with the original game, and that they should have focused on a smaller area. Either the continents of Lordaeron and Quel'thalas, or Azeroth and Khaz Modan, or Kalimdor (with the size as originally envisioned, ie approx. the same as that of Lordaeron and Quel'thalas, as with a larger scale, there would have been no reason to increase its size and inadvertently destroy the dynamic of the four continents in the East).
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