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#1
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![]() Echo of the Past Join Date: May 2012
Location: Texas, USA
Posts: 15,066
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![]() Quote:
I have some generic ideas, but I'm terrible at balancing... and I'm unfamiliar with a lot of WC3 "gamefeel" in general. So maybe you guys can shape this into something great. ALLIANCE ![]() Battleship: No change. Frigate: No change. ![]() Transport: No change. Could rename it as a Tirassian Wind-runner, if you want a Last Guardian reference. Other: Allow the spells Invisibility and Inner Fire (which inspires the crew) to affect Mechanical units so they can be cast on ships. Yes, it would also affect Demolishers and Flying Machines... so maybe not. The Alliance is purposely generic, as their standard tech tree is more similar to their WCII tech than the Horde was. I think the best bet is to shape out niches in the other factions, then adjust the cost/strength values of these Alliance units as needed. HORDE Ogre Juggernaught: Make this akin to the Korean Turtle Ship from Age of Kings. Heavy armor, very slow, very short range, and is able to sink any other ship at that short range. I feel this fits the image of orcish boarding parties, as well as illustrates a vessel that might've originally been built to battle sea monsters on Draenor. It matches the Horde theme of simple, strong units. Maybe let it have War Drums, so it can hang on a coastline and inspire warriors like in that flashback cutscene. ![]() Dragon Turtle: Edited for orcish need? Something that can shoot at air units (either through breathing fire, or goblin missles), but not terribly well. It could be built at the Beastiary instead of a Shipyard since it crosses land and water. May be unnecessary. ![]() Wave Rider: A transport unit. The name is a generic orcish term for ships, in some WC2 briefings. Maybe make it slightly slower than the Alliance transport, but able to hold more units. SCOURGE ![]() Ghost Ship: A Shade on the water. Invisible and able to see invisible units. ![]() Plague Ship: An anti-building and anti-living siege unit, for bombarding coastlines or maybe even further. A Meat Wagon type, able to also hit slower ships that aren't paying attention. ![]() Naglefar: Transport ship named from Norse mythology. Its distinction would be a Disease Cloud aura. That can hurt mechanical units, right? Other: See, I toss around the idea of giving the Scourge no ship-to-air and an unreliable ship-to-ship capacity, with the understanding that they would have to rely on their own air units to dominate the seas. I feel that one of the four races should be this way, preferably a race with a strong air force. SENTINELS ![]() Elven Destroyer: Fast and shoots arrows. Strong anti-air. The idea is that, like the ballista, this technology would be found among high elves AND night elves. ![]() Floating Well: A "medic" unit that gives Moonwell mana/health regeneration, and can also use Renew on other ships. ![]() Ferry: A Darnassian transport. Possibly the fastest naval unit? Other: What if, instead of a transport ship (or along with one), the Elven Destroyers could carry small amounts of troops, say one or two? Like the Hippogryph can technically carry an archer somewhere and drop her off? Last edited by BaronGrackle; 12-01-2018 at 10:54 PM.. |
#2
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![]() Eternal Join Date: Jul 2011
Location: Philippines
Posts: 4,172
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![]() Funny enough, those Night Elven ships were actually used by Kael's army during the Undead campaign.
EDIT: The Barrage ability of the upgraded Siege Engines can be edited to allow you to attack more than one unit at a time. You can put it on one of the ships.
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Last edited by Ujimasa Hojo; 12-02-2018 at 07:56 AM.. |
#3
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![]() Priestess of the Moon Join Date: Sep 2009
Posts: 587
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![]() Just for dynamics sake, I think having a bunch of Druid of the Fin would be cool. Even Orca form (WoW glyph) could work.
Also think Undead could use something massive. Maybe a frost-related Vrykul-manned Icebreaker, or a low-floating Black Ark, like the Dark Elves in Warhammer. Last edited by Triceron; 12-04-2018 at 03:16 PM.. |
#4
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![]() Elune Join Date: Jul 2007
Location: Spain
Posts: 12,532
BattleTag: Lonami#2916
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![]() If we are to expand W3's naval tech tree, I'd go with something like this:
General There's four types of ships: Transport, Frigate, Destroyer, and Special. Each one except the special can transport troops now, and all of them have combat capabilities, including a special skill. All ships leave wreckage after their destruction. Ship passengers survive inside this wreckage, but receive damage over time. The wreckage can be attacked by enemies too, but they can't know if there are any survivors inside. Move a ship with space near it to rescue your troops. Human Humans are all about defense is the best offense. All human ships can repair themselves on sea, no need for worker support.
Orc Orcs are about raw damage. All their ships explode on death, dealing damage to nearby enemies (they still leave wreckage with survivors afterwards).
Undead Undead are all about crippling and surrounding the enemy. All damage done to enemy ships affects their own passengers too.
Night Elf Night elves are about sneakiness. All their ships can cloak at night (invisible when idle).
Hope you liked them.
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![]() Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter) ~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~ ~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~ ~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~ |
#5
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![]() Eternal Join Date: Jul 2011
Location: Philippines
Posts: 4,172
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![]() Maybe an ability or upgrade that allows the ship to fly, kinda like what Jaina did in the cinematic.
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#6
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![]() Eternal Join Date: Sep 2015
Posts: 2,630
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![]() I'm not sure whales or krakens fit undead or night elves. Perhaps an undead kraken for the Scourge, but I'd say a kvaldir raiding party would be cooler. As for night elves, either some druids of the fin, or some kind of animated sea kelp elemental.
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Daelin was right. |
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