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Old 05-11-2014, 03:11 PM
handclaw handclaw is offline


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Default [Hearthstone] Crafting a Custom Hero Class

Hearthstone has 9 of 11 WoW Classes implented, and beyond that is even more potential. So, let's see what we can come up with!

Just thought it would be nice to have a little thread where we can share our ideas for new Hearthstone classes. Also, feel free to think about alternatives for the current characters (like Varian being a Variant to Garrosh).

Heck, feel free to think about new mechanics to implent. (things like Stealth, Deathrattle, etc. )

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As you know, the various classes have certain gameplay mechanics, themes or even unique gimmicks they work around. So let's see what we have:



Warrior - Enrage, Armor and Charge - Ability to gain 2 Armor



Rogue - Stealth, Combo - Ability to equip a 1/2 Dagger



Hunter - Beasts. Beasts. And even more Beasts. - Ability to deal 2 damage to the enemy hero



Paladin - Divine Shield - Ability to summon a 1/1 Silver Hand Recruit



Shaman - Windfury, Overload - Ability to summon a random totem



Druid - Flexibility, Mana Gain - Ability to shapeshift, gaining one armor and one attack



Priest - Health, Mindcontrol - Ability to heal 2 health



Mage - Spells, Freeze - Abilty to deal 1 damage to any target



Warlock - Demons and Sacrifices - Abilty to sacrifice 2 health for card draw

(note: this is just just a vague summary... )

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So, to start this off, here my ideas for the Deathknight and the Monk, the missing WoW classes:

Deathknight. One theme he might likely revolve around is Deathrattle, given several undead minions (and some previews of the Naxxramas content). But there is another game mechanic that could be introduced: Diseases.

Now, I'm not decided yet how Diseases would work, if there are various diseases with different effects, if they are temporary or not, but there is some potential. Like, you could have an ability to spread your diseases on even more minions, weakening your enemy's board.

So, what about the Hero Power?

I have two ideas, either based on the Death theme, or the Disease theme.

Raise Dead - Raises a 1/1 Decaying Ghoul - has Charge - loses 1 health at the end of the turn

or:

Blood Plague - Reduces the life and attack of a minion by one until the end of the turn.

The idea behind Blood Plague is the abilty to kill minions with one health, or optimize your trade options. e.g.: (You have a 3/3 minion and your enemy has a 3/3 minion. With Blood Plague, you can turn the enemy minion into a 2/2, allowing your minion to surive). It's the first example of a disease at least.

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Now, for the Monk, I had a bit more trouble. I'll think a bit more about it, but here my first ideas:

As a mechanic that could be introduced with monks:
Calm/Disciplined. One think that MoP revolved around is the control of your emotions. So, what would this do? It allows the minion to ignore taunt.

But well, this is only my first idea so far.

Now, as for the hero power, I'm playing around some kind of AOE. Alas, that could be easily overpowered, so not sure how to balance it properly.

Variant one:
Fists of Fury - Deal 1 damage to two minions standing next to each other. Requires at least two hostile minions on the board.

Variant two:
Fists of Fury - Equip the Hero with 1/1 Fists of Fury. Deals the same amount of damage to a random minion next to the target.

So, right now, either you MUST use it on two minions (so you can't do anything when there is only one target), or you must sacrifice a bit of health since you don't get armor like a druid.

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Anyway, what are your thoughts? What kind of ideas do you have?
What other classes could there be? Demon Hunters? Tinkers?

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(will improve the formating a bit tomorrow evening )
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I am handclaw and this is my favorite thread on Scrolls of Lore!... oh wait, nope... Just another bitching thread.

Last edited by handclaw; 05-16-2014 at 02:41 PM..
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