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#1
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![]() Mountain Giant Join Date: Oct 2005
Posts: 225
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![]() Now I have been a fan of Warcaft's story line for some time, though I am far from an expert. I lack WoW and the rpg books, so perhaps some you who are more knowledgeable can alleviate my worries. My concerns are the following:
1) The Warcraft universe is too crowded. Azeroth is not a very big planet, and while it is true that some relatively small areas of our planet have rich and conflict filled histories (Greece is an excellent example), I for one am afraid that Blizz might be trying to pull off too much in too small a space. There are countless varieties of monsters, several major races and nations, but no clear indication as to how many beings actually exist in the world (or how many resources they need). 2) Too much havoc. I realize that war is the very basis for this series, but I think that if the story is to have any semblence of realism, that they need to take a longer rest from combat. WoW only takes place a few years after Warcraft III, which saw a plague decimate Lordaeron, a demonic invasion, and various other fun things. So as Blizz strives to throw more evils at the mortal races of Azeroth, they are really stretching how much said races can take before being reduced to nothing. 3) Compromise becoming permament. When I speak of compromise I mean compromising the story for gameplay purposes. Certainly, I am not saying that no such things should take place. Far from it. As a developer, Blizz's first duty is to make a fun game and thereby turn a profit. And sometimes to balance the game they need to make alterations. I just hope they don't make certain things permanent: as an example, in WoW paladins' light attacks do not wipe the floor with the Forsaken. |
#2
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![]() Ethermancer - Admin Join Date: Sep 2005
Location: MD, U.S.
Posts: 11,127
BattleTag: Cantus#1700
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![]() I've actually got a "theory" on how the Forsaken are supposedly able to resist light attacks.
When you die, your soul is said to go to some kind of heaven (or hell dimension...or whatever place the Loa/Spirits/something decides.) With no soul in a body, it becomes a husk...a fragment of your being left behind on the planet. With necromancy, you are animating that husk, and essentially using chaotic magics to force it to do your will. When a Paladin uses exorcism, they are severing that connection, removing a portion of the Necromancer's control from its minion. In a more literal sense, it is like using mana burn or dispell on a minion. It's harming the minion as feedback from disrupting the puppet master's connection to his pet. The Forsaken are no longer under the Lich King's control, and thus no longer have magic animating their bodies. Instead, it's more as if the plague has trapped their souls in their own bodies, but the souls are no longer being controlled from afar. Now, when you try to exorcise them, you are trying to sever a connection to themselves. Like using exorcism on a normal human being, it only works if there's a force controlling their actions; otherwise you aren't severing anything. Of course this is a simple theory, and probably full of holes, but i'm hoping that's the general lore someone will use behind the change. I do believe that game balance and lore must mesh, (deeply so), but if Blizzard wants to turn a profit, they must always look for a balance between the two. A compelling storyline is nothing if you cannot enjoy playing it. A great game is boring if you have no goal to work towards. Even hack and slash games like Diablo and Baldur's Gate survived by a balance of these forces. I am worried though, and wondering if Blizzard must implement another world (beyond the ruins of Draenor) from which to continue their epic storyline. Azeroth may be one setting for epic conflict, but there are surely others out there that the Legion, Titans, and other forces fight for. |
#3
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![]() Mountain Giant Join Date: Oct 2005
Posts: 225
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#4
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![]() Ethermancer - Admin Join Date: Sep 2005
Location: MD, U.S.
Posts: 11,127
BattleTag: Cantus#1700
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#5
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![]() Mountain Giant Join Date: Oct 2005
Posts: 225
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A thought has occurred to me, however. Here is your original claim: Quote:
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#6
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![]() Ethermancer - Admin Join Date: Sep 2005
Location: MD, U.S.
Posts: 11,127
BattleTag: Cantus#1700
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![]() As I said, my theory definitely has holes in it. The hole we're looking at now I've thought about though. It could be that the souls of the plague victims aren't allowed to pass on into the afterlife, and thus are trapped in their own bodies.
Ghoul's are said to be final stage of undeath, so it could be that by this time the Lich King has attained so much control over the animated body he no longer needs the soul to keep it. This might also explain why there are no ghouls within the Forsaken, but there are Forsaken along various stages of undeath. But as I said before, this is a simple theory, not something I'm sure of at any major junction of the storyline. |
#7
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![]() Keeper of Lore Join Date: Aug 2005
Posts: 6,497
BattleTag: Warlock#1498
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![]() I've only got a minute here but to answer your first point: Don't believe the size based on how it looks in WoW. WoW is a scaled down version of Azeroth, meant to be small so it's manageable. I mean, under normal circumstances it would take something like a month to cross the Barrens for example. But you can't have players traveling for a month just to cross one zone. That would be disaster. So yeah, imagine Azeroth closer to the size of Earth and scale everything up appropriately. Then it will make a bit more sense.
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#8
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![]() Mountain Giant Join Date: Oct 2005
Posts: 225
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Cantus: I appreciate your attempt to iron out what Blizz has done, and I think you actually might be onto something. Perhaps we should make a Waracraft metaphysics thread to try and figure out what exactly the soul's role is in Azeroth. I for one am not sure if there is a heaven in the Warcraft universe, but the Abyss has been mentioned (according to Blizz's lore site, the spirits of the Old Gods lieutenants were sent there). |
#9
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![]() Hippogryph Rider Join Date: Sep 2005
Posts: 223
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![]() Yeah like if you read DotD they cross the sea between South shore ( or sumthin ) and over to the other side took over a day with griffin. in Wow you use like a minute.
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" I got a feeling the Murlocs are the new Alliance race, by the sound of it the Submarines have been controlled by Murlocs since warcraft II." ![]() Bash. |
#10
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![]() Ethermancer - Admin Join Date: Sep 2005
Location: MD, U.S.
Posts: 11,127
BattleTag: Cantus#1700
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#11
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![]() Site Staff - Moderator Join Date: Aug 2005
Posts: 8,660
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![]() Also stated in DotD is that Southshore and Hillsbrad are days away from each other.
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#12
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![]() Loremaster Join Date: Aug 2005
Location: The Gates of Twilight
Posts: 9,954
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![]() Guys...the playable Forsaken were changed for balance reasons, the NPC ones still show up as Undead I believe. There is no lore behind it, just a gameplay change to stop paladins from ganking forsaken and from Forsaken being godlike. In the lore the undead are the undead, there is no diffrence, free will or not.
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#13
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![]() Ethermancer - Admin Join Date: Sep 2005
Location: MD, U.S.
Posts: 11,127
BattleTag: Cantus#1700
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#14
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![]() Site Staff - Moderator Join Date: Aug 2005
Posts: 8,660
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![]() So instead of being just basicly immune to sheep, sap and such while being vulnerable to Paladins, they changed it so they aren't affected by Paladins stuff but now affected by sheep. But then they give them a Racial talent that beats apart everything they're now weak to. So really all this did was make Paladins weaker against our Banes Mages and Warlocks.
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#15
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![]() Loremaster Join Date: Aug 2005
Location: The Gates of Twilight
Posts: 9,954
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![]() Aye, truth be told.
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#16
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![]() Wisp Join Date: Oct 2005
Posts: 8
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