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  #326  
Old 05-24-2017, 03:42 AM
Yaskaleh Yaskaleh is offline

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Too tired to write anything before the weekend.
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  #327  
Old 05-27-2017, 10:16 PM
Mutterscrawl Mutterscrawl is offline

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@Yask and Anansi

I'll try to get something worked up later this week but yeah I'm feeling a bit run down from a mix of work and trouble sleeping so progress will be a tad slower.



EDIT:
Lokusi Bleakhorn sketch I commissioned, came out a little more antlike than I originally pictured but it gives a decent enough start for the baseline Lokusi. Having a Devourer one made as well, maaaybe a Queen.


IMAGE IS TOO BIG
http://i.imgur.com/RXWF9Uu.jpg


EDIT2:

Just realized the past week's been so busy I didn't set up a weekly topic! Well it's a bit late but for the sake of it, I'd like to put one down.

How does your society relax? Organized sports? Gladitorial combat? Artistic performances like theater or opera? How's recreational drug use viewed? Gambling?



For the Dominion...

Ceremonial combat is popular with all members of the Dominion but especially among the orcs. Killing and serious injury are forbidden to avoid reducing combat strength. Combat with animals against the gladiators, or purely between animals takes place as well, but is usually reserved for ceremonies because trained animals are valuable, though slime-battling is incredibly popular among goblins due to the ease in replacing them and the fact that the winning slime usually absorbs the strength of the loser.

At times the gladiatorial combat is combined with reenactments of great battles honoring great champions of the past, and there are also competitions organized by villages to compete in shows of strength and skill, such as breaking large stones or footraces.

Goblins and gremlins are well known as pranksters, popularizing the Dominion's variants of hide-and-go-seek and capture-the-flag, which are seen as good practice for children looking to be hunters or aiming for life in the military. Their slimeweavers and casters are also renowned for making other forms of entertainment as training for their apprentices, with variants of fireworks being a common viewing pleasure.

Hobgoblins are seen by most as culturally rather dour and not as passionate as most other members of the dominion, but they enjoy public marksmanship contests and are also popularizing saunas throughout the dominion though these are largely branded as a health benefit. With the Lokusi slowly being driven back, reading is also becoming a popular hobgoblin leisure activity, which is slowly spreading to Ogres as well, though at the moment most consider the material in the hobgoblins phamphlets a tad dry.

Ogres enjoy organizing parades to demonstrate the Dominion military's might and keep up morale, and at the Slate have some of the only members of society that pursue artistic endeavors through stonecarving, which is slowly causing whittling and carving to become more popular among other members of the Dominion.

Bogrin in particular enjoy carving ice and wood into various shapes around their villages, though these sometimes take on local significance as markers for travel or other uses. Bogrin and orcs sometimes perform sled races as well.


Gambling is relatively unknown in the Dominion outside of goblins and gremlins, as most other members put little faith in 'chance' or 'luck'. Drug use has been a constant undercurrent in the Dominion due to the sometimes bleak nature of the constant struggle against the Lokusi, though it has declined markedly in recent years it still lingers, most prominently amongst goblins, ogres, and orcs. Brothels exist in the largest of Dominion cities, but because there is relatively little taboo against casual sex and children can be taken in by Dominion officials to be raised, there's little demand to sustain them outside of the largest population centers or as parts of larger trade caravans.

A popular kind of 'boardgame' in the Dominion is 'Swarm and Stronghold', which is played with colored stones, one player taking the role of attacking Lokusi and the other playing as the defending Dominion. But it is generally seen as a game for the elderly due to its length and requisite patience (a game can go for months with no victor), although it's also popular among hobgoblins and members of all races stuck on guard duties in remote areas.
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  #328  
Old 05-28-2017, 11:34 AM
Anansi Anansi is offline

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Xysticids love music, and the visual arts. They have a rich tradition of string instrumentation, naturally, as well as solo and choral singing. Their tapestries, also, are famous among the few who know they exist.

Xysticids are remarkably talented dancers, in a wide variety of original and borrowed styles.

Literacy is practically 100% on Istos, so reading and writing, and study for its own sake, are pretty popular pastimes.

There's a sizable market of xysticids who enjoy the theatrical and operatic productions of foreign races, though many of the more prudish find the innumerable lies and misunderstandings upon which their stories are founded rather shocking.

I mentioned earlier that xysticids don't drink alcohol, and generally dislike introducing poisons to their bloodstream. Recreational drugs are not prohibited simply because so few if any xysticids would actually want to use them.

Hiding and seeking games are popular among the young, whereby they practice their ability to both seek out that which would be hidden and hide themselves from those who would hunt them.

Games of strategy, including variants on the concepts of chess and go, are popular among mature xysticids.

Xysticids dislike taking risks, and don't understand why other races enjoy gambling so much. They view it as giving resources away. Xysticids try to control the outcome of their actions as completely as possible, and tend to dislike giving up that power in exchange for... what, exactly? Maybe a few more resources than they started with? Maybe?
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  #329  
Old 05-28-2017, 04:15 PM
Mutterscrawl Mutterscrawl is offline

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Xysticids love music, and the visual arts. They have a rich tradition of string instrumentation, naturally, as well as solo and choral singing. Their tapestries, also, are famous among the few who know they exist.

Xysticids are remarkably talented dancers, in a wide variety of original and borrowed styles.

Literacy is practically 100% on Istos, so reading and writing, and study for its own sake, are pretty popular pastimes.

There's a sizable market of xysticids who enjoy the theatrical and operatic productions of foreign races, though many of the more prudish find the innumerable lies and misunderstandings upon which their stories are founded rather shocking.

I mentioned earlier that xysticids don't drink alcohol, and generally dislike introducing poisons to their bloodstream. Recreational drugs are not prohibited simply because so few if any xysticids would actually want to use them.

Hiding and seeking games are popular among the young, whereby they practice their ability to both seek out that which would be hidden and hide themselves from those who would hunt them.

Games of strategy, including variants on the concepts of chess and go, are popular among mature xysticids.

Xysticids dislike taking risks, and don't understand why other races enjoy gambling so much. They view it as giving resources away. Xysticids try to control the outcome of their actions as completely as possible, and tend to dislike giving up that power in exchange for... what, exactly? Maybe a few more resources than they started with? Maybe?
Nice, what might they think of fireworks? Is the singing in a range most other species can hear?

Dance is a ceremonial thing in Gruthar but sometimes happens at bonfires and victory parties, there's no real organized form of dance though.

It's funny to picture a play where the minor lies are more scandalous to the Xysticid than the main plot, hehe.

Ooo, those strategy games will be popular among hobgoblins and ogres if there's a lot of cross-cultural exchange.
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Old 05-28-2017, 05:17 PM
Anansi Anansi is offline

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Nice, what might they think of fireworks? Is the singing in a range most other species can hear?
Not usually, but their stringed music can dip into the audible spectrum. They also enjoy playing instruments designed for less sensitive ears, considering them pleasantly exotic.

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It's funny to picture a play where the minor lies are more scandalous to the Xysticid than the main plot, hehe.
They get that other races don't value the Truth as highly as they do, but that doesn't make it any less shocking when one person flat-out lies to another person who trusts them. They'd hate Othello.

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Ooo, those strategy games will be popular among hobgoblins and ogres if there's a lot of cross-cultural exchange.
There is a non-negligible subset of the Istos corps of foreign intelligence that enjoys anonymously introducing elements of their culture to the outsider cities where they're sometimes stationed.

It's not quite condoned by official policy, but as long as they don't give away any classified information, most officials tend to look the other way. There is therefore a semi-secret sorority of hunters and spies who keep tallies of all the board games, minor artworks, pieces of music, and other 'seeds of a higher culture' that they've dropped off on unsuspecting outsiders.
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  #331  
Old 05-28-2017, 06:24 PM
Mutterscrawl Mutterscrawl is offline

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Not usually, but their stringed music can dip into the audible spectrum. They also enjoy playing instruments designed for less sensitive ears, considering them pleasantly exotic.



They get that other races don't value the Truth as highly as they do, but that doesn't make it any less shocking when one person flat-out lies to another person who trusts them. They'd hate Othello.



There is a non-negligible subset of the Istos corps of foreign intelligence that enjoys anonymously introducing elements of their culture to the outsider cities where they're sometimes stationed.

It's not quite condoned by official policy, but as long as they don't give away any classified information, most officials tend to look the other way. There is therefore a semi-secret sorority of hunters and spies who keep tallies of all the board games, minor artworks, pieces of music, and other 'seeds of a higher culture' that they've dropped off on unsuspecting outsiders.
Cool, though I imagine woodwinds and brass instruments would pose a challenge.


Hah.
Grutharin have an interesting view of deception. It generally falls into the view that a loyal spy is honorable but a traitor or criminal is not. Generally, intent matters.


That's pretty neat, would be interesting for folks from different cultures to find commonalities due to Xysticid influence.



Also, a friend from skype that I talked about the project with has decreed that somewhere in the world, there is a lake, and in that lake is an old ocean-sailing ship (probably a Cog style), and in that ship, there is... A giant monster hermit crab!


I've also been mulling over what giant beasts the Grutharins use in combat without dipping into dinosaurs so there's not too much thematic overlap with Gromak's Rak'shari.

Variants of Paraceratherium, Mammoths, Rhinos, and jumbo Therapsids are nice, but weren't quite what I was looking for as more than mounts or beasts of burden... and then it hit me.

Old School Lion-faced-Spike-Shelled Tarrasques would run with the Therapsids being part mammal part reptile and could be tweaked to give the size and power needed. It'd be nice if I could find some less goofy looking art of the classic look vs the modern D&D one but c'est la vie.

I think I'll also bring in Manticore to continue running with the mix of mammal / reptile bits, especially since Wow made such a hash of them by branding them as "Wyverns".
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Old 05-28-2017, 06:44 PM
Anansi Anansi is offline

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Hah.
Grutharin have an interesting view of deception. It generally falls into the view that a loyal spy is honorable but a traitor or criminal is not. Generally, intent matters.
Generally speaking, xysticids have no qualms about lying to outsiders, but to lie to another xysticid, or even to an outsider whom one views as a friend, would be absolutely disgusting.

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Also, a friend from skype that I talked about the project with has decreed that somewhere in the world, there is a lake, and in that lake is an old ocean-sailing ship (probably a Cog style), and in that ship, there is... A giant monster hermit crab!
I like it. A suitably Weird enigma for any who know about it to puzzle over.
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  #333  
Old 05-29-2017, 08:26 PM
Mutterscrawl Mutterscrawl is offline

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Generally speaking, xysticids have no qualms about lying to outsiders, but to lie to another xysticid, or even to an outsider whom one views as a friend, would be absolutely disgusting.



I like it. A suitably Weird enigma for any who know about it to puzzle over.
Makes sense.

Also wanted to make a note on Grutharin literacy - it's widespread but mostly aimed at reading orders, there's not a lot of other written material aside from records on scrolls, clay or stone. Hobgoblin pamphlets on mass produced paper is a relatively recent development, as are early books.


Yeah, it's nice to have a few random little bits and bobs scattered around to pique folks curiosity.

----

Also, waaay back when we first started I mentioned some creatures that were emerging from the swamps and crevices and such around the Firemaw. I've developed these into the Karcinites, to create a kind of 'quest fodder' species in addition to the main threat of the Lokusi.

They're about 5ft tall, skintones ranging from chalky white and dingy grey, to pale-puke-yellow and green, to dusty coal black and grey. They're hairless so most wear primitive armor, though some are born with chitinous plates on their bodies, these ones stand about 7ft tall on average, and have a second pair of arms. They have no eyes and their heads have no real neck. The ones that demonstrate spellcasting ability usually have glowing, brain-like throbbing lobes in their heads, visibly bulging out of their skin. Their blood is thick and pus-like.

They live underground and are found all over the world, occasionally making forays up to surface settlements to raid them, carting away food, prisoners, and supplies on primitive sleds pulled by enormous hairless mole-rats. Karcinites also have a habit of wading into battle with their skin covered in large leech and lamprey creatures, which they tear off and hurl at enemies. Others numerous enormous flatworm-like creatures nesting in their bodies, so when they are cut their foes are attacked by the hideous parasites.

Their dens are usually broad circular sets of caves and tunnels, with large stones in the center of each room that radiate sickly yellow-green glows. The fact that they reappear even after their dens are cleared out by local forces leads many to believe their tunnels connect even between continents somehow.


EDIT2:


Well, with the new week started, I thought it'd be a good time to plug a new topic in. Technically we only had the relaxation topic for a few days because of how busy last week was, but I feel Memorial Day is as good a day as any to startup the topic of how the dead are remembered in your society.
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  #334  
Old 05-29-2017, 11:56 PM
Lord Grimtale Lord Grimtale is offline

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I'm after everyone's hearts.


Also, Post in the Solthris thread you bunch of eggs!
Ok.

Race idea: Vukodlak

Origin: Nobody knows the true origin of the Vukodlak, but the one most widely believed by the Vukodlak themselves is that they were once a small tribe of primitive humans who made a desperate pact with a large eldritch wolf spirit to avoid utter extinction from the monster races they had been warring with. This pact came at an equally heavy price, however, as all the ancient gods they had once communed with had become silent to them and they slowly began to lose their sanity, devolving into mindless beasts. Their bodies started to contort into nightmarish features, fangs and claws, and they had begun to develop an affinity for shadow. Upon calling the wolf spirit again, he revealed to them that he wanted to convert the tribe into an army of mindless killing machines for his own bloodthirsty ambitions and that it was too late for them to go back on their pact. At the end of the hour, it seemed as if the tribe had traded extinction for something equally as horrifying, until one such member came to them and devised a plan. Since all of the ancient gods fell silent to the Vukodlak, they had to turn inward to find a way to defeat the eldritch wolf. They had found that when they slept, they could teleport to the same nightmare plane that the eldritch wolf resided in. It was there that another strange spirit called to them, one that looked similar to the eldritch wolf but much different. She had called herself the Dusk Mother, and told the Vukodlak that she could restore their sanity and grant them the strength to destroy the eldritch wolf, but all other ramifications of their pact would forever remain with them. With the power of the Dusk Mother they had killed the eldritch wolf in his sleep, but not before he imparted ominous words upon them. After waking up from the nightmare plane, the Vukodlak were finally sane but could no longer hear the voice of the Dusk Mother. At that point they had decided to take it upon themselves to forge a new destiny in the future without the aid of any gods or divine intervention.

Physical appearance: In their normal forms, Vukodlak resemble large Wolf Man-like humanoids. They stand at around 8 feet tall and have large protruding claw hands with wolf-ish legs. While they often have wolfish features, some Vukodlak develop features that resemble bats and jackals. There is a bright glow to their eyes, and the color usually ranges from orange to red, purple, green, yellow and blue. Their fur color are most often the same as that of wolves, though some are noted to be born with fur that is far blacker than the usual wolf, making them excellent spies and assassins. When they have fully become consumed by the beast, they take on far more of an animalistic appearance and grow even larger. This is a form that they try hardest to avoid succumbing to, as it leads to them killing everything in their path, even their own people.

The Curse: It was not an easy choice for the Vukodlak to decide to propagate rather than die out. While they had broken free from the Eldritch Wolf's dark ambitions, they were still forever tainted by his mark. Besides the threat of succumbing to mindless bloodlust, the Vukodlak are also consumed by a need to spill blood, to hunt, and to kill. Going too long without satisfying any of these will send any Vukodlak into insanity. The curse has also dimmed the moral understanding of the Vukodlaks, and their principles are about as understandable as nature is. Some are haunted by the murders they cause when they lose themselves, but others feel nothing and see it as merely part of the natural cycle. Vukodlak are also known to pay tenfold any wrong that they have suffered from, and an "eye for an eye" is a very strongly held code of conduct in their laws.

Magic: The curse has given the Vukodlak a natural affinity for the shadow, blood, poison, and nature schools of magic. Vukodlak have various secret societies and cults that explore the magic of the nightmare realm that all Vukodlak can tap into, whereas there are other cults that explore the gifts of nature that their curse has granted them a closeness to.

Architecture: While once tribal, the Vukodlak have advanced as a species over the countless years. Huts and tents have been discarded in favor of large, black buildings with pointed rooftops and smoke pillowing out of chimneys. Vukodlak influence on regions are known to cause the grass to darken and the trees to become more twisted and black. There is a sense of sophistication and savagery in Vukodlak civilization.
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Old 05-30-2017, 01:04 PM
Gromak Gromak is offline

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Just realized the past week's been so busy I didn't set up a weekly topic! Well it's a bit late but for the sake of it, I'd like to put one down.

How does your society relax? Organized sports? Gladitorial combat? Artistic performances like theater or opera? How's recreational drug use viewed? Gambling?
As mentioned earlier in the thread, single combat is not only a way to settle disputes but also a popular way of entertainment for Rak'shari. Death is not uncommon, but also not the rule on these fights.

The Ritual Wars, while intended for the purpose of military training and acquirement of blood sacrifices, have over time also become very popular in an entertainment role. It's kind of the Rak'shari version of the football worldcup.

Moving on to actual ballgames, the Rak'shari play one that is quite similar to the mesoamerican ballgames. Two teams (teamsize varies from 6 to 9) play in a court and have to get the ball through the ring-shaped goals fixed at the walls. The ball has to be kept in perpetual motion and grabbing it is only allowed for a very limited amount of time. Contact with the ball on the other hand is permitted with everything: head, hands, legs or tail.

As for the arts, Rak'shari are very fond of stone- and bonecarvings. These can range in form and size from massive statues or heavy amror to tiny trinkets.

Music wise, Rak'shari prefer drums as well as various rattle and flute instruments.

Due to their strong hero-cult, Rak'shari absolutely love theatrical productions that enact the tales of their greatest heroes or historically important events.

Drug use is frowned upon, as the reliance on such substances is seen as weakness and as corrupting/watering down the strength of the Rak'shari blood.
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Old 05-30-2017, 03:57 PM
Yaskaleh Yaskaleh is offline

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It's midnight and I have two days off from work. time to write stuff!
Quote:
Just realized the past week's been so busy I didn't set up a weekly topic! Well it's a bit late but for the sake of it, I'd like to put one down.

How does your society relax? Organized sports? Gladitorial combat? Artistic performances like theater or opera? How's recreational drug use viewed? Gambling?
Big topic! I'll begin with the Wood elves.

The northernmost elves spend most of their time surviving so much of their entertainment has been born from that. The youth like to challenge each others to daring acts of bravery, often with death as consequence. Those that has settled down spend their time around the hearth playing a wide range of simpler card games and such involving two to four players.

Their artists carve wood or sculpture stone. No wood is left untouched, turning their otherwise simple homes into works of art. It is not uncommon to find a cliff side in the woods that has been chiseled into strange patterns or retelling of great events.

Now for the southerners:
The Imperials lived a lofty and carefree life and this were reflected in their enjoyments. They had no want for food, such mundane things were provided for all Imperial citizens by the Imperial clan. Theaters and musical gatherings were common in the cityscape of the imperial lands, alongside sports in all shapes and types. Long travel merchants would bring with them customs from distant lands and people, always hoping to find the next big trend that would increase their wealth.
Most popular of all were the game called Swiftball. A fast paced team game which were insanely popular in imperial lands. Two teams compete to score a ball in a circular goal at each end of the playing field. you could move the ball with hands or feet but you couldn't continually hold it longer than three seconds. Tackles were allowed and encouraged, turning the game brutal at times. Injuries were common but excessive use of violence were punished.
Swiftball fields could be found everywhere as youths and adults alike played the game. The grand swiftball arena of the capital of Shahnazium (I'm removing the -polis and replaces it with -ium) were grand to behold, capable of holding a hundred thousand spectators.
These fields lay empty now among the ruins, bleak versions of their once lively past. The grand arena serves as residential chamber of one of the Great Queens of the Lokusi.

Recreational use of drugs and beverages were the norm, their use so common that it had started to be of concern for the elites right before the Lokusi came.

I'll write on the sports and such of the West and the East later.
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Old 05-31-2017, 10:24 AM
Mutterscrawl Mutterscrawl is offline

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Ok.

Race idea: Vukodlak
Nice, gives them a nice mix of the Victorian and 'old world village' werewolf vibes.


I'll have to think of some monsters for them to interact with.


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As mentioned earlier in the thread, single combat is not only a way to settle disputes but also a popular way of entertainment for Rak'shari. Death is not uncommon, but also not the rule on these fights.
All those look pretty cool, I still really like the Ritual War concept.

Have you had any more thoughts on the Rak'shari expanding or exploring to the western continent? (We still need to think of a name for that place... I'm thinking something Greek/Roman).


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These fields lay empty now among the ruins, bleak versions of their once lively past. The grand arena serves as residential chamber of one of the Great Queens of the Lokusi.


I'll write on the sports and such of the West and the East later.
Oh that'll be fun to explore, I definitely wanna learn more about the architecture of that. Where do you think the other Queen nests?
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Old 05-31-2017, 10:52 AM
Yaskaleh Yaskaleh is offline

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Oh that'll be fun to explore, I definitely wanna learn more about the architecture of that. Where do you think the other Queen nests?
Imperial lands are still in early alpha. So far I've only worked out where I want to put the queen assaulting the West and the place the third queen died. I'll think a bit on where to place the other queen, it will depend on how I develop the city. Overall, the queens nested in important locations. The dead queen began her nesting in the imperial clan palace district at the central southwestern spot. She only slightly nested in the palace ruins before the Last True Shah and the King of the End killed her. Since then it's been avoided by the Lokusi.
The more I work on it the more arcane technological it becomes. If I go too far, hold me back!
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Old 05-31-2017, 11:24 AM
Anansi Anansi is offline

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I notice that the eastern lands seem to have a pretty heavy concentration of 'beast' or 'lesser' races - goblinoids and lizards and frogs and so on. I wonder if there's a reason for this. Perhaps their ancestors were driven eastward by some ancient crusade perpetrated by the 'prettier' races of man, elf, and dwarf.
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Old 05-31-2017, 11:51 AM
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I notice that the eastern lands seem to have a pretty heavy concentration of 'beast' or 'lesser' races - goblinoids and lizards and frogs and so on. I wonder if there's a reason for this. Perhaps their ancestors were driven eastward by some ancient crusade perpetrated by the 'prettier' races of man, elf, and dwarf.
Eastern?

But thats a good observation, maybe a crusade, maybe just the collective results of being pushed out over time

Maybe lands promised to them after helping fight off some ancient evil or in a treaty
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Old 05-31-2017, 12:00 PM
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I notice that the eastern lands seem to have a pretty heavy concentration of 'beast' or 'lesser' races - goblinoids and lizards and frogs and so on. I wonder if there's a reason for this. Perhaps their ancestors were driven eastward by some ancient crusade perpetrated by the 'prettier' races of man, elf, and dwarf.
Not so heavy. Elfy things dominate the north-east and dwarves dominate the east.

you guys asked me earlier about elves in other places. I began with having them be quite home stuck, a policy that the Imperial Clan nailed into the minds of the commoners. Only the traders and their fleets of sailors and helpers would go abroad, setting up trade posts at the coasts along their trading lanes.
But if you guys are ok with it then the Lokusi could be the factor that makes the younger generations look abroad to settle. With violence if necessary. A great migrational influx to the trade posts set up centuries ago that has seen settlements grow around them.
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Old 05-31-2017, 12:19 PM
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Eastern?
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Not so heavy. Elfy things dominate the north-east and dwarves dominate the east.
Fuck it, east, west, they're all the same in the end.



I like the idea of orcs and other goblinoids being traditional slave races in the East (this time referring, yes, to the right-hand said of the map), who escaped and found freedom from persecution in the West (left-hand side, where Gruthar is). This was probably a long time ago, on the order of thousands rather than hundreds of years, but it could be fun to have some orcs still living in their native lands, being bullied by the dwarves and humans.
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Old 05-31-2017, 12:50 PM
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All those look pretty cool, I still really like the Ritual War concept.

Have you had any more thoughts on the Rak'shari expanding or exploring to the western continent? (We still need to think of a name for that place... I'm thinking something Greek/Roman).
I did. My thoughts were that the Rak'shari expedition fleet would consist of a small, but quite elite force of soldiers, priests and the like. The main characters would be a Venomblood-Priest (a Rak'shari Venomancer with a very cobra-like appearance) and an Unseen One (a Warblood who evolved chameleon-like camouflage abilities and serve as a sort of elite scout/assassin).

They would then land and interact with the races and new environment - sometimes friendly (with the Anuran for example they'd probably get along quite well) and sometimes not (the primitve version of the cyclop race you mentioned). While they're exploring the continent, they'd witness the local Lokusi reforming and launching one of the worst assault on the native populations in decades. They'd help out the locals in their defense because they might want to colonize this continent and if everything being overrun with bugs would be quite detrimental to that effort. After initially only seeing the Lokusi as mere beasts or annoyances, they'd eventually realize the similarities between themselves and the Lokusi (most importantly, their ability to adapt and their ravenous hunger) and see them as a sort of warning what might become of them if the Rak'shari are not cautious and when their way of life is twisted and perverted. This would lead to them hating the Lokusi with a burning passion and them dedicating themselves fully towards their destruction.

That was my general idea of what the theme of the Rak'shari story would be.
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Old 05-31-2017, 01:59 PM
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I'll write the next bit later. I hope what I've posted is enough to keep things moving, at least.
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Old 05-31-2017, 02:26 PM
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On the other sapient species of Ourothris(PH):

They're not a natural evolution but bred and engineered to suit purposes that evade the mortals of the modern day.
They were most likely some proto-human or proto-elf that the original masters of the continent shaped to their current forms. (most likely prot-elves as their continent of origin lies just to the east)

On the recreational habits of the East and the West: The sporting habits of the imperials trickled down to the lesser nations but the West mostly preferred theater and outdoor activities, thanks to their milder climate whereas the East prefer activities spent in the shade.
West prefers beverages with alcoholic content whereas the East prefer to burn various spices and herbs for intoxication and calming effects. The herbs and spices that comes from the nymphs are highly valued, so to the venomblood leaves that the Serpentis traditionally grow.

The Lokusi hasn't had much of an effect on the habits of the East whereas in the West a certain habit of smoking a lightly narcotic leaf, that was discovered in the distant west, has exploded among the conscripts that fight and die on the Lokusi front. The sporadic and random and bloody nature of the battles there slowly break down the minds of the young conscripts but the leaf has a coping effect on them.
The Priesthood under the Godking disdains such practices but necessity makes them turn a blind eye to it.

The migration trends have affected the northern wood elves as well. They migrate abroad in small groups, often as lone travelers but they all seem to congregate in the largest Western trade city on Brondheim or in the only elven city on the yeti continent. The westerners dislike the cold so mostly wood elves go to that cold place.
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Old 05-31-2017, 11:46 PM
Mutterscrawl Mutterscrawl is offline

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Fuck it, east, west, they're all the same in the end.



I like the idea of orcs and other goblinoids being traditional slave races in the East (this time referring, yes, to the right-hand said of the map), who escaped and found freedom from persecution in the West (left-hand side, where Gruthar is). This was probably a long time ago, on the order of thousands rather than hundreds of years, but it could be fun to have some orcs still living in their native lands, being bullied by the dwarves and humans.
That fits pretty well, sets the stage for future interaction and for the Grutharin to learn more about their history in time.

Broadstrokes: Orcini ('or-sin-eye', includes ogres, bogrin and goblinoids) fought in warbands throughout the east, maybe they made a proper nation-state at some point, maybe they didn't, but over time they lost ground to the 'human-elf?-dwarf-otherstuff?' alliance from the distant past and became slaves or pushed to the edges of civilization. I'm guessing that eventually some left to settle new lands seeking freedom, were sent to Gruthar after a big slave-uprising as exiles or maybe some were included in expeditions to Gruthar as slaves and then killed their masters and settled the continent themselves?


I'll get a Chronicle Post up on Friday.


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That was my general idea of what the theme of the Rak'shari story would be.
Excellent, gives them some nice interaction with the outside world, and I really like how you have them seeing a 'bad path' they could take, in the Lokusi. I'll need to put some more detail into the native races on this end of the continent and maybe talk with Aneurysm about plotting out what the rest of the western continent is shaped like.

If the Rak'shari help fight off a big push by the Lokusi it'd probably be along the northern border of the Brigua Chorus area that the Anuran hold, probably helping some centaur, a few human tribes, a few cyclops tribes, along with the majority of the Anuran and a pair of highland cyclops groups.

Even against a hard push, the city-cyclops probably wouldn't accept help from the Rak'shari in their own lands, seeing them as possible invaders and confident they could hold the mountains. One group (Arges) wants to keep an eye on the other forces there, while another group (Brontes) send token help out of slightly more genuine good will.


The Rak'shari may notice some odd wounds on some of the Lokusi though, mostly a mix of lightning scarring and odd bits of metal stuck in their maws or bodies, mostly bronze but also silver and bits of gold as well.

----


Current thoughts for the Cyclops
Cyclops stand about 6.5-7ft on average and skin-tones are shades of white, black, blue, and grey. One large eye which can be at usual eye-level or higher up in the forehead.

The lowland Cyclops are pretty primitive and while some are relatively amiable other groups are brutal cannibals. They're mostly semi-nomadic herders but they do have a few sizeable settlements, mostly along the coast or at the foot of the mountains. For the most part the lowland tribes have a little less political power than their highland counterparts. Usually one highland city will have an alliance with several lowland tribes that'll trade meat from their herds and other things to the city in exchange for magical weapons and armor. The lowland tribes vastly outnumber the city-dwellers, but between the highland cyclops playing them against each other, controlling the output of magical items, and using their own magic and natural fortifications of their mountain-cities, there's no chance the balance of power is going to shift on its own anytime soon.

The highland or 'city' cyclops, are much more advanced than the cyclops down below. They dress in tunics and togas instead of furs or loincloths, they still study the ruins of the gods and their own ancient empires, and have maintained a lot of their knowledge. The three biggest city-states which lead the others are Arges, Brontes, and Steropes, named for their ancient demigod ancestors, said to have been the first created by the gods, and to have made crafted many of their weapons personally. Arges sits to the western edge of the mountains, Steropes in the center, and Brontes to the west along the Brigua Chorus borders.


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On the other sapient species of Ourothris(PH):


On the recreational habits of the East and the West: *good stuff*

The migration trends have affected the northern wood elves as well. They migrate abroad in small groups, often as lone travelers but they all seem to congregate in the largest Western trade city on Brondheim or in the only elven city on the yeti continent. The westerners dislike the cold so mostly wood elves go to that cold place.
1. So like the Serpentis and Web-Devils or are there some others in there too?

2. Smokin something called venomblood seems hazardous to your health haha, glad the soldiers have some stuff to take the edge off though.

3. Ah, northern Gruthar or the frozen reaches may end up with a winter/ice elf population, hehe.

One thing I just noticed about the political line map that I hadn't caught before was that Brondheim was done in a darker blue than the 'northern gruthar' bit that Aneurysm did, when really they're all part of the same territory and the 'capital' of Brondheim is in the little break in the mountains straight south from the "ha" in Northern Gruthar, I'll have to get with Aneurysm on the next revision of the map once we work in Grim's wolf folk.
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Old 06-01-2017, 07:27 AM
Yaskaleh Yaskaleh is offline

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1. So like the Serpentis and Web-Devils or are there some others in there too?

2. Smokin something called venomblood seems hazardous to your health haha, glad the soldiers have some stuff to take the edge off though.

3. Ah, northern Gruthar or the frozen reaches may end up with a winter/ice elf population, hehe.

One thing I just noticed about the political line map that I hadn't caught before was that Brondheim was done in a darker blue than the 'northern gruthar' bit that Aneurysm did, when really they're all part of the same territory and the 'capital' of Brondheim is in the little break in the mountains straight south from the "ha" in Northern Gruthar, I'll have to get with Aneurysm on the next revision of the map once we work in Grim's wolf folk.
So far they're the only native sapients of the continent, though the elves should be counted as well as they evolved to their current form there.
I don't have any native sapients of the West so I might add one, though at the moment i have none.

I love my concept of Will o'wisp small folks so I might add them to this setting as well, though they would probably originate in the elvenorigin continent, making them northern neighbours of the nymphs.

The usage of Venomblood is somewhat prohibited as it is quite dangerous but the black market trade in the leaf is lucrative and the Serpentis resistance has it as a way to fund their struggle.
The Serpentis uses it for medical reasons as it is beneficial to them, it is the elves that use it as a narcotic.

If we allow for mass migration abroad ofr the elves then the Easterners would move to the elvenorigin continent. So far it's unoccupied outside of the nymphs, the golems in the east and the Will o'wisp. The proto-elves probably died off leaving just the Ourothris elves and the nymphsas their descendants. Unless we create more breeds, of course.

At Grim:
I like your wolfmen, looking forwards to seeing more of them.
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  #348  
Old 06-01-2017, 08:30 AM
Anansi Anansi is offline

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I'll get a Chronicle Post up on Friday.
I still owe you one. Your prompt for the xysticids to arrange for Grutharin sleeping accommodations hasn't been addressed yet.
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Old 06-01-2017, 11:39 AM
Mutterscrawl Mutterscrawl is offline

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I still owe you one. Your prompt for the xysticids to arrange for Grutharin sleeping accommodations hasn't been addressed yet.
Ah, want me to wait?
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Old 06-01-2017, 11:46 AM
Anansi Anansi is offline

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Ah, want me to wait?
I won't stop you if you want to flesh out the reactions everyone had to my last scene. In fact, that would probably make sense. It's just that Mogka expected a prompt response, but I figure we can mess with the timeline so that doesn't have to happen yet.
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