![]() |
#1
|
||||||
![]() Eternal Join Date: Sep 2015
Posts: 2,666
|
![]() Alrighty, so a while back there was this conversation on the Legion thread:
Quote:
Quote:
Quote:
Quote:
Quote:
NOW, I propose you guys create your own version of what this revamped Old World would look like. Does it have a beautiful Dun Morogh like Highmountain? Is Ashenvale comparable to Val'Sharah? What goes on in Duskwood or the Plaguelands? I also suggest you place this revamp in the context of a new expansion, be it Azshara, Old Gods or good ol' Alliance vs Horde. Last edited by Shaman; 10-11-2016 at 03:16 AM.. |
#2
|
|
![]() Eternal Join Date: Apr 2015
Posts: 4,977
|
![]() I must say, the more I think of this "remake of old Azeroth" expansion, the more I see it as a perfect follow up to Legion. See, one of the major themes found in the expansion is killing a great deal of the character cast. Another would be that this is invasion absolutely gargantuan, something one would expect to affect the world rather vastly. So, what better way to handle this is there than to have a reasonably large time skip, something that would allow Blizzard to bring in a lot of new blood to replace the lost old, yet something that would necessitate a remake of the old world to work properly?
|
#3
|
|
![]() Lord of the Assassin's League Join Date: Jun 2010
Location: Canadaland
Posts: 9,990
BattleTag: Sonneillon #1112
|
![]() Hmmm, with the new scaling tech if they remade Azeroth fully scaleable and had all the zones central to the story that could actually have merit. Of course new levels are needed for end game. I'm not sure how fun it would be to go back and just go over old zones, nostalgia is one thing but something new is another entirely. Although I did enjoy taking some of my old toons through the low level cata stuff... It could be done well if it's different enough.
__________________
“Listen to the Chair Leg of Truth! It does not lie!” |
#4
|
||
![]() Eternal Join Date: Apr 2015
Posts: 4,977
|
![]() Quote:
Also, such a remade world would bring in an opportunity to introduce some sub-zones that did not make it originally for all various reasons, giving even some outright novelty to the geography in the end. Say for example, the Redridge Range; a remake of the world would allow Blizzard to present the range the way it has been described in lore for very long, even though it has never been reflected in the game itself. That being as true snowcapped mountains that cut the southern continent in half and lead up directly to the Burning Steppes, as per the concept below. ![]() |
#5
|
|
![]() Elune Join Date: Dec 2014
Posts: 7,261
|
![]() Honestly, one of the problems of the old zones is their size. Westfall, for example, is rather tiny. The idea of combining some of them is probably a good idea.
|
#6
|
|
![]() Eternal Join Date: Feb 2011
Location: Tucson, AZ
Posts: 4,421
|
![]() The prospect of doing a rebuild of all of the game content that brought the fidelity up to the standard set by Legion would be amazing. Impossible to justify from an art asset expenditure standpoint, but AMAZING.
Look at Suramar. Imagine if ALL of the capital cities had that level of detail, and had as much content within the city itself in terms of self-contained narratives. Hell, the idea that Gnomeregan could actually become a capital city for the gnomes is a much more feasible prospect in this case. Getting the Exodar to a restored state. Retaking Gilneas. Virtually every zone in EK/Kalimdor could be made more content-dense. There are still areas of the map that have zero content in them and the square footage there can really be used. and what's the fucking point of that goblin resort town over silithus fucking WHY IS THAT NOT ACTUALLY CONTENT (i want to blow it up)
__________________
Lore Observation, Systems Design, and other science dropped at Power Word: Remix Expect nothing and anything will surprise you. ![]() |
#7
|
|
![]() Eternal Join Date: Sep 2015
Posts: 2,666
|
![]() The thread! It's aliiiiive!
I can't stop imagining Mulgore and Stonetalon in Highmountain quality. A bunch of relatively unused zones such as Winterspring and the Hinterlands could get a whole ton of content and questlines. What expansion theme do you guys think would be most probable of giving us something like this? The Naga Strike Back? Revenge of the Old Gods? |
#8
|
||
![]() Eternal Join Date: Apr 2015
Posts: 4,977
|
![]() Quote:
One could also imagine that some zones would undergo a rather vast set of changes, provided a large enough timeskip. Restored Stratholme and the Eastern Plaguelands? The Arathi Highlands being a protectorate of the Three Hammers, settled by dwarves next to the few remaining Stromgarde humans? The Barrens healed? The Thousand Needles dried? Really, so many possibilities to bring in some novelty and much needed development to both the core races and the world itself. Of course, none of this is in the end realistic, sadly. As you mentioned, it'd be impossible to justify from a resource expediture standpoint, plus Blizzard does not seem to want to head this way or write about such things (though given the late departures, we might see some change of direction). That being said, I believe Blizzard could manage it, if they wanted, especially if they were to use art assets created for the last two expansions. Most probable? N'zoth, though the Naga could easily do so as well. But the best way to do it would be with a focus on the core races and their struggles, geopolitics and finally some regional threats, with some overreaching threats (Azshara, N'Zoth, remnants of the Legion's invasion) serving a secondary role. Last edited by Marthen; 09-21-2016 at 12:50 PM.. |
#9
|
|
![]() Eternal Join Date: Feb 2011
Location: Tucson, AZ
Posts: 4,421
|
![]() I dunno, I feel like we're talking about two different things at this point.
A) There's the aesthetic desire to see all of Azeroth brought up to a consistent level of quality in terms of art fidelity and quest density, which includes the ability to drastically alter the geography and NPC makeup of a large area via phasing. B) There's the functional desire to see that degree of an upgrade implemented in-game, which would naturally require an explanation of some kind in order to justify the change, much how the Shattering was offered to explain the changes wrought in Cataclysm. I'm much MUCH more interested in A than I am in B, because B attempts to rectify these changes in an in-universe fashion, while A is effectively re-rendering the world but simply refining the stories that already existed. Take Desolace as an example: in Classic, Desolace was effectively a giant elephant graveyard, centered around the internecine warfare of the centaur but with the naga, the Burning Blade, and Legion remnants in play around the periphery. In Cataclysm, the narrative took a big turn because the Cenarion Circle took a big interest in the new growth in the area wrought by the Cataclysm. The centaur were set dressing that ultimately took a backseat to the post-Shattering story. In a remix of the place, there's no reason not to have all of those narratives taking place at once.
__________________
Lore Observation, Systems Design, and other science dropped at Power Word: Remix Expect nothing and anything will surprise you. ![]() |
#10
|
|
![]() Eternal Join Date: Apr 2015
Posts: 4,977
|
![]() I don't know, I think my original posts were pretty clear about what I have in mind; remaking the old world and using it as a background for a new expansion, one set preferably a bit further in the future to finally give us a timeskip required to see the world evolve. I don't know why a simple graphical update would be more feasible, feels like a waste to me.
|
#11
|
|
![]() Banished Join Date: Dec 2012
Posts: 14,056
BattleTag: Hulk#2393
|
![]() I wish there was more Shadow council stuff.
|
#12
|
||
![]() Elune Join Date: Dec 2014
Posts: 7,261
|
![]() Quote:
|
#13
|
|
![]() Eternal Join Date: Sep 2015
Posts: 2,666
|
![]() Indeed, they could use the art we've already seen in WoD and Legion to do this. We already have night elf assets, tauren, Naga, Burning Legion, orc and draenei.
|
#14
|
|
![]() Elune Join Date: Mar 2013
Location: A rock of certainty amid an ocean of possibility
Posts: 15,788
|
![]() The most that I suspect is realistic to ever see before 2.0 is a small graphic overhaul. Give the trees some tolerable models, set the mist occlusion to a level that wasn't set for vanilla or (preferably) replace it with a mist model in appropriate places, maybe (and I stress the maybe) replace buildings with more modern models if they're available.
__________________
This is not a signature. |
#15
|
|
![]() Glaive Thrower Join Date: Jun 2016
Location: Venezuela
Posts: 57
|
![]() We should brainstorm a time-skip Azeroth to play in pen-paper campaigns. Is the closer we are of playing it.
|
#16
|
||
![]() Eternal Join Date: Feb 2011
Location: Tucson, AZ
Posts: 4,421
|
![]() Quote:
Put another way: the existing zones have had some great stories told. I don't think there's a lot of value in trying to find NEW stories to tell in 20+ zones, especially given that part of the big issue in Cataclysm was the absence of a cohesive narrative between all of the zones that were touched. TL;DR: Cataclysm WAS the WoW 2.0, timeskip and all.
__________________
Lore Observation, Systems Design, and other science dropped at Power Word: Remix Expect nothing and anything will surprise you. ![]() |
#17
|
|
![]() Eternal Join Date: Sep 2015
Posts: 2,666
|
![]() Thing is, the revamped Cata zones are nowhere near the quality of WoD/Legion zones.
|
#18
|
|||
![]() Eternal Join Date: Apr 2015
Posts: 4,977
|
![]() Quote:
Quote:
|
#19
|
||
![]() Eternal Join Date: Feb 2011
Location: Tucson, AZ
Posts: 4,421
|
![]() Quote:
For a bit more context, I should probably say that I'm not really a big fan of a timeskip in any case, because it always feels like it's being done when the narrative in the present isn't complete yet. The only time a timeskip DOES make sense is when you're telling what are ultimately two discrete stories in the same universe, and you want to provide some connective tissue but don't want to just continue the earlier story. Examples of narratives where a timeskip made sense are instances like the Hobbit and the Lord of the Rings. The former is the story of a hobbit who goes off on an adventure with a bunch of irritable dwarven businessmen and ends up restoring their homeland, the latter is a much grander story about the last-ditch effort of the free races of the world (where the central POVs come from hobbits) to destroy the ultimate weapon before the ultimate evil can obtain it. The connective tissue in this case are a) the Ring itself, which was more a prop in the Hobbit in that it wasn't a central part of the narrative, and b) Gandalf, who in both cases enabled the stories to take place. While the two stories taken together tell a fantastic generational narrative, they're still ultimately two discrete stories with their own beginnings, middles, and ends, and rely on each other in only the most academic manner. To put this back in the context of Warcraft, I don't like timeskips because I don't feel like we've hit a point where the story in the present day can come to a rest for any period of time. This has everything to do with Blizzard's insistence that when the Horde and Alliance aren't united against a third party, the narrative inevitably spins back on the orcs vs. humans narrative which doesn't HAVE a resolution short of one faction getting utterly destroyed. Every facet of the red vs. blue narrative is ultimately contingent upon the last event, and every escalation is thus narratively important to some extent, so I feel like it would be irresponsible to say "and hey it's like twenty years later and the Horde and Alliance have basically not stopped beating the shit out of each other but let's come back and rejoin the story just when another 3rd party pops up to teach them the power of temporary alliances".
__________________
Lore Observation, Systems Design, and other science dropped at Power Word: Remix Expect nothing and anything will surprise you. ![]() |
#20
|
|
![]() Banished Join Date: Dec 2013
Posts: 9,773
|
![]() I'm torn on this subject tbh.
Because while I DO desperately want more phasing to update everything based on your characters level/quests done, after Cata changed so much it's that old line of "Be careful what you wish for." - I'd certainly be happy to see some art assets updated but entire zones getting Legion-level art revamps? 1/Never gonna happen 2/Not sure we'd actually appreciate it when it was all said and done Only exceptions to this are the 2x Blood Elf and 2x Draenei starting zones. They're stuck in fucking TBC era story and art design, and it's disgusting. Why Blizzard didn't just included them in the Cata revamp is beyond me. And there's no way they'll go back and do them now, but for fuck sake, can we please update Silvermoon to get rid of the goddamn Kael'thas statues/Outland references? And maybe actually add some of the lovely Draenei/Naaru assets from WoD to Azuremyst? I mean for fuck sake, Blizzard moan and moan about "MANHOURS" and yet, time and time again; they waste their best art assets by using them once (if at all!) and never again. |
#21
|
|
![]() Hippogryph Rider Join Date: Aug 2014
Location: Ambrose Asylum
Posts: 220
|
![]() Tbh if this would revamp ALL Azeroth. Then it would be better to just do WoW 2
|
#22
|
|
![]() Eternal Join Date: Jun 2009
Posts: 2,914
|
![]() If they do WoW 2.0, all attackpower should be derived from Strength, all spellpower derived from Intellect, Agility should be critical strike, and Spirit should be haste.
All of a sudden BC item suffixes come back cooler than ever. |
#23
|
|
![]() Banished Join Date: Oct 2016
Posts: 1
|
![]() why? I can't stop imagining Mulgore and Stonetalon in Highmountain quality.
|
![]() |
Tags |
fanwank, world of warcraft |
Thread Tools | |
Display Modes | |
|
|