Scrolls of Lore Forums  

Go Back   Scrolls of Lore Forums > WarCraft Discussion > WarCraft Fan Works

Reply
 
Thread Tools Display Modes
  #226  
Old 08-07-2015, 12:04 PM
Anansi Anansi is offline

Master Worldbuilder
Anansi's Avatar
Join Date: Sep 2012
Location: A Dying World
Posts: 18,064

Orb of Lightning

Quote:
Originally Posted by Eagan View Post
Would that I were a live one, but I never was and shan't ever be.
Hahahaha. Good old Eagan.
__________________
Quote:
Originally Posted by SmokeBlader View Post
And the HRE was a meme that went too far.
Quote:
Originally Posted by PajamaSalad View Post
You are pretty cool for being one of the bad guys.
Quote:
Originally Posted by BaronGrackle View Post
I was probably just upset about the Horde fleet in the Second War.
Reply With Quote
  #227  
Old 08-08-2015, 05:23 PM
HlaaluStyle HlaaluStyle is offline

Elune
HlaaluStyle's Avatar
Join Date: Jul 2007
Location: Tradegate, the Outlands
Posts: 12,465
BattleTag: DAllicant#1203

Default

Y'all are making me blush. Really, I mean that: the supportive comments I've received have meant a lot to me. The fact that you find my interpretations vivid and memorable, even when compared to Blizzard's efforts, means a lot.

Sadly, Pandaria's just too big to get the proper travelogue treatment, at this point. I can't commit to the time it would take. There's actually a lot of interesting stuff there (IMO), especially if you take selective inspiration from other aspects of Asian cultures and philosophy.

And hey, Eagan, I haven't seen you around in a while!
__________________
See WoW in a way you've never imagined it.

"He came to Ahn'qiraj for the strife... instead, he found a wife! She's my qiraji love-bride, next on Sick Sad World of Warcraft!"

Last edited by HlaaluStyle; 08-08-2015 at 05:36 PM..
Reply With Quote
  #228  
Old 08-09-2015, 06:15 PM
HlaaluStyle HlaaluStyle is offline

Elune
HlaaluStyle's Avatar
Join Date: Jul 2007
Location: Tradegate, the Outlands
Posts: 12,465
BattleTag: DAllicant#1203

Default

For the sake of my sanity, I'll be using 0 as the date of the Siege of Orgrimmar.

0 - Garrosh is found guilty of war crimes. Loyalists break him out of prison, but Garrosh dies in combat during the escape.

King Varian states that he will not recognize the Horde as legitimate until it expels the Forsaken. Sylvanas' makes another attack on the Arathi Highlands, but her efforts do not receive any Horde support. The Forsaken suffer severe losses.

Sages from across Pandaria gather at the Vale of Eternal Blossoms and meet with the Golden Lotus. It is eventually decided that the Golden Lotus will determine how Pandaria deals with the outside world, with their decisions based mostly on internal consensus. The goal is to ensure Pandaria's stability. An emphasis is placed on respecting each state's right to manage its own affairs, partly as a counter to the Horde and the Alliance meddling in the politics of weaker states.

Stormwind is nearly bankrupted from constant warfare and fruitless colonization efforts in Northrend. Khaz Modan forgives most of the debt. King Varian chooses to make the army more streamlined.

1 - Warchief Vol'jin declares that Sylvanas and all Forsaken loyal to her are to be seen as rebels. Forsaken forces retreat even further as Alliance forces press the attack.

Vol'jin sends a small force of elite warriors to Undercity in hope of ousting Sylvanas. They are aided by the Shado-Pan, who do not want the Alliance to become too powerful. Because Undercity is officially in rebellion against the Horde, it is not recognized as a sovereign state. Thus, the pandaren do not see their involvement as a violation of their standard foreign policy.

Sylvanas and most of the RAS/Deathguard leadership is killed. An interim government is set up in Undercity, and the Alliance is warned to stop its attack. However, Sylvanas loyalists persist in Hillsbrad, prompting Stromgarde to seize the entire region.

Tirisfal, northern Silverpine, and the western portion of the Western Plaguelands are declared Forsaken territory. This is disputed by Jaina and the remnants of the Theramore government, but a war-weary Alliance chooses to accept it for the time-being.

2 - Outraged by what they see as a retreat, Garrosh loyalists stage an uprising in Orgrimmar. Troll warriors, still embittered by how Garrosh treated them, respond with massive and undiscriminating violence. The rebellion is quelled, but the orcs are infuriated. Surviving Garrosh loyalists, calling themselves the League of Heroes, retreat into the countryside.

Poverty increases in Stormwind. More and more join the Unitists, a faction that argues for a draenic-style society. For their part, the draenei urge caution as they do not think humans are ready for such a change.

The Argent Crusade declares itself the sovereign state of Fordram, named after Tirion Fordring.

3 - The Horde tries to figure out ways to mollify the orcish population. Thrall acts as a rallying figure, but is not always seen as credible. Warchief Vol'jin arrests and executes the Darkspears who orchestrated massacres of orcish populations during the rebellion, which costs him support within his own tribe (as the punished trolls were always someone's brother, cousin, etc.).

The surviving Kirovi humans in Northrend withdraw from the Alliance. Stormwind's earlier colonization attempts did not sit well with them, and they distrust the Gilneans for being worgen. Together with the surviving vrykul, they rebuild Kirovar.

The Kurenai launch attacks against the Mag'har. As this is not officially supported by the Alliance, Vol'jin arranges for the more troublesome orcs to be sent to Outland, where they can participate in the Mag'har's defense.

The Ashtongue Deathsworn establish a state in Shadowmoon Valley, and lay claim to Karabor. The draenei seek an equitable solution, but get nowhere. The draenei seek support among the Kurenai, but cannot do so without getting involved in the violence in Nagrand.

The Golden Lotus enters negotiations with the Forest Hozen and the Pearlfin Tribe, hoping to separate them from the Horde and the Alliance, respectively. The Pearlfin Tribe is swayed, though they remain on good terms with the Alliance. The Forest Hozen refuse to renounce the Horde.

4 - The effects of the Cataclysm start to wind down. The Broken Isles are rendered accessible. Agents travel there to ensure that the Burning Legion and naga never break through, and appear to be successful (so at least a bit of WoW: Legion happens).

The Stonewrought Dam is rebuilt.

Political power in the Horde rests on a Darkspear - Silvermoon - Thunder Bluff alliance. The Darkspear Tribe invests heavily in Stranglethorn Vale, and eventually reclaims Zul'gurub. The benefits mostly go to the Darkspear Tribe, so as to partially make up for the trolls that Vol'jin executed. Unfortunately, the other jungle tribes are left out in the cold, and many Darkspears still feel betrayed by their leader.

The Golden Lotus continues to pressure the Forest Hozen to abandon the Horde. The Forest Hozen appeal to Warchief Vol'jin, who announces that the Forest Hozen are under his protection. Given his somewhat fragile position, he cannot afford to look weak in dealing with Pandaria.

The western taunka tribes set up a new informal capital in the Borean Tundra.

5 - Druidic efforts restore fecundity to parts of Westfall. These are spearheaded by Gilnean druids, who are less suspicious of agriculture than are the Kaldorei.

Gilneas is resettled.

Undercity is largely neglected. While the Forsaken are no longer rebellious, neither do they have much direction. Their society returns to the state it was in shortly after the Third War, in which most Forsaken pursue their own odd obsessions.

The Forest Hozen population increases. The Golden Lotus subtly encourages some groups to break off, and find new roles as part of Pandaria's multiracial society. However, some of these breakaways still consider themselves (and their offspring) a part of the Horde.

The Order of the Silver Hand is restored, in hopes of coordinating Horde and Alliance efforts. Similar groups for other classes are also created, over time.

Gnomeregan is reclaimed, though some distant sections are walled off.

The Ashtongue Deathsworn win the loyalty of the Netherflight, making them a formidable force in Outland politics. Unwilling to wage war against the Broken, the draenei agree to perform healing services for the Ashtongue in exchange for limited access to Karabor. The draenei hope to gradually sway the Broken, but accept that it will take time.

6 - Warchief Vol'jin invests in creating violent sports in an attempt to give an outlet to orcish aggression. This proves somewhat successful.

The Halaa Treaty ends the violence in Nagrand, and restores the Kurenai and Mag'har to their traditional grounds. Most of the orcs sent there from Orgrimmar choose to stay.

The first sporeling finishes druidic training.

Kirovar attempts to create a unified Northrend, but fails. The continent remains a power vacuum.

Technology starts making inroads to the Kaldorei, who often see such trinkets as objects of art, rather than utility (they have their own ways to get things done). More conservative night elves are outraged by this.

The Steamwheedle Cartel sets foot on Kezan and begins to reclaim it. The Bilgewater Cartel tries to follow suit, but fails.

7 - Trade Prince Gallywix is found dead. His successor, Trade Princess Midna, adopts a more Steamwheedle-inspired policy in order to stay competitive. However, she faces great difficulty in eroding entrenched interests.

The Steamwheedle Cartel helps the Thousand Needles tauren reestablish themselves after the Cataclysm. These tribes feel indebted to the cartel, and some fear that their loyalty to the Horde may have been compromised. Though uncomfortable with goblin rapaciousness, the more liberal Thousand Needles tribes are less bothered than other tauren tribes.

The League of Heroes (the Garrosh loyalists) attacks Kaldorei settlements in Ashenvale. Sentinels move quickly to drive them out, greatly embarrassing the Horde.

The surviving yaungol tribes are united by Tormujin, a fearsome warrior of the Townlong Steppes. Though a potential threat to Pandaria, the Golden Lotus is reluctant to wage a full-scale war on the yaungol, as it would likely mean the extinction of the warrior race.

Conflict appears in Gilneas, between Gilneas True (those who advocate staying in human form) and the Wolf Rampant (those who prefer worgen form).

Non-draenei become increasingly prominent in the Sha'tar, and challenge the highly communal organization. Draenei scholars in Shattrath and the Exodar realize that they may have worked too quickly in trying to establish their values.

8 - Fordram reluctantly abandons its attempts to set up a frost troll state in Zul'drak. Vol'jin considers moving in, but abandons the idea. Zul'drak is left to its own devices.

Trade Princess Midna succeeds in breaking down some of the cronyism within the Bilgewater Cartel. Interestingly, several Horde goblins surpass her in wealth, but do not replace her as leader. A distinction has been drawn between commercial and political power, and goblins know they can trust Midna to not enrich herself at their expense.

Thrall visits Tormujin at the Golden Lotus' request, and convinces him to parley. Thrall succeeds. The yaungol tribes are given permission to go between the Townlong Steppes and the Kun-Lai lowlands. Several yaungol elders join the Golden Lotus.

Kul Tiras invests in exploration of the South Seas.

Unitist protests increase across Stormwind. The lack of draenic support does not seem to phase them.

Gilnean children born after the Cataclysm show the first signs of the curse, demonstrating that it is going to be a part of Gilneas for a long time.

Stromgarde cleans up Hillsbrad with Kaldorei assistance, and begins colonizing the Alterac Mountains.

Mogu clans are revealed to be behind a number of attacks in rural Pandaria. Guided by the Shado-pan, local militias try to hunt down these holdouts. The Golden Lotus debates as to whether or not the mogu can ever become a part of Pandaria. Jade Forest traditionalists argue that there can be a place for them, but that it must be strictly policed. The farmer-philosophers of the Valley of the Four Winds argue that the mogu are beyond the pale. The Shado-pan of Kun-Lai and the warrior ascetics of western Townlong tend to align with the farmers, while the Krasarang contemplatives join the traditionalists in arguing for mercy.

9 - The League of Heroes stages more attacks through rural Durotar and Azshara.

The Thousand Needles tribes begin to operate a massive desalination plant. They are expelled from the United Tauren Tribes, though their Horde membership remains ambiguous. The Alliance promise to recognize and respect the Thousand Needles tribes should they secede, while Pandaria supports the UTT. Warchief Vol'jin has another problem on his hands.

Murloc sightings intensify along coastal regions, and eventually escalate in to raids.

King Greymane forces Gilneas True and the Wolf Rampant to limit themselves. Gilneas True is permitted to run towns, cities, and large farms. The Wolf Rampant is given reign in the wilderness, where many worgen packs still live. Gilnean subjects can choose which faction to join. It is the first time that a Gilnean monarch has ever acknowledged political parties.

The Bilgewater Cartel sets up exploratory efforts in the South Seas, partially as a counter to Kul Tiras. They rely on privateers and partisans, as the Horde's navy has not yet recovered from the last war.

Bloodscalp trolls attack Zul'gurub, but are repelled.

The Forsaken announce that they will accept humans of Lordaeronian descent as full-fledged citizens, in hopes of creating a sustainable, human-populated Horde state. This fails utterly, and is quickly swept under the rug to avoid embarrassment.

Stromgarder forces reach Andorhal, and stage an attack on the Forsaken. Fordram intervenes, resulting in a vicious melee throughout the ruined city.

Contact is made with Zandalar. It is in pretty bad shape, having been mostly submerged during the Cataclysm. Having clearly lost the favor of the Loa, they acquiesce to the Darkspear, but are still deeply resentful.

Ties between the Darkspear trolls and the Sin'dorei grow stronger. However, critics point out that the orcs are becoming an underclass in Orgrimmar.

The Thousand Needles controversy worsens. The Thousand Needles tribes pledge their allegiance to the Horde, but not to the UTT. This upsets the UTT, whose support Warchief Vol'jin needs.

10 - Unitist frustration breaks out into violence. Several die as a riot erupts in Goldshire. The draenei reaffirm that they do not support the Unitists in any way, but also that Stormwind must do more to look after its own people. The Unitists adopt a more nationalistic tone, complaining about Khaz Modan's undue influence.

Undercity becomes a major center of avant-garde art and fringe sociopolitical philosophies, giving it an odd cultural cachet.

Naga sightings are reported throughout the Alliance, the Horde, and Pandaria.

The League of Heroes stages an attempt on Volj'in's life. An orcish warrior saves the warchief's life, and is immediately lionized by the Horde. She appears uncomfortable with this fact.

Numerous Tirasi ships disappear in the South Seas. The Bilgewater Cartel is blamed, though they deny responsibility.

Bloodscalp and Skullsplitter attacks on the Darkspear prompt the Horde to fight back. Unfortunately, Warchief Vol'jin's efforts put the lie to the Darkspear Tribe's claim of replacing the Zandalari. They are clearly too invested in the Horde to credibly represent all of the trolls. Significant support does come from island tribes that relocated to Stranglethorn during the Cataclysm.

The Steamwheedle Cartel enriches itself by trading with the Elemental Planes. A wilderness adventure resort is opened up in Un'goro.

The Andorhal Accord establishes the ruined city as a neutral zone. Stromgarde (the Alliance), the Forsaken (the Horde), and Fordram (neutral) begin a battle of intrigue and espionage. However, it is clear that the Forsaken cannot forever sustain themselves as a state.

11 - The naga attack en masse! Cue the South Seas expansion I've been wanting since Burning Crusade.

Edit: I'm not specifically planning on continuing the timeline past this, but I thought it might be fun to speculate a bit into the future. Maybe I could cobble together something like GoldenYak's theoretical expansions (though I lack GoldenYak's artistic ability—seriously, GoldenYak's maps and concept art pieces look like they're straight from WoW).

Also, I thought it might be nice to give the folks of Azeroth a bit of breathing room between expansions.
__________________
See WoW in a way you've never imagined it.

"He came to Ahn'qiraj for the strife... instead, he found a wife! She's my qiraji love-bride, next on Sick Sad World of Warcraft!"

Last edited by HlaaluStyle; 08-09-2015 at 11:48 PM..
Reply With Quote
  #229  
Old 08-09-2015, 11:54 PM
C9H20 C9H20 is offline

Elune
C9H20's Avatar
Join Date: Nov 2011
Posts: 12,122

Default

See, the reason you get so much praise around here is because what you write is what most of us want out of Warcraft. Which is a setting with internal realism. We want a consistent world, that realistically evolves, lives, breathes and where stories naturally spring up and mesh well with the world, enriching it and being enriched by it.

It is the attention you give to the whole world and the people in it, giving them reasonable goals and actions. Maybe it never touches the "main story" but it feels damn enriching and it's more story for us to devour. Given WoW's focus on the two playable factions we want to know how they're doing at all times, if they are succeeding or failing. And knowing how they interact with third parties and how they influence Azeroth is awesome too.

Another thing is you give these stories time to mature, you set a course and slowly develop it. It makes the whole thing more realistic when there are many years between these massive wars. It gives people the time to rebuild and y'know, actually live their lives, make fucking progress. If you asked me I'd put 15-35 years between each expansion, that would be a plausible time for societies to survive these world ending wars (and make their incidence less ridiculous). But the RPs would while their characters would die of old age in 3 expansions, damn RPs ruining everything since forever

But jokes aside, Blizzard could achieve so much with better global awareness and pacing it's not even funny. Make small stories (maybe news clippings as a format) that show how the world has developed since the last expansion and slowly lead into the next. It's so simple it's sad that Blizzard never bothered /sigh

Last edited by C9H20; 08-09-2015 at 11:57 PM..
Reply With Quote
  #230  
Old 08-10-2015, 08:11 AM
Kir the Wizard Kir the Wizard is offline

The Sun King
Kir the Wizard's Avatar
Join Date: Sep 2011
Location: Donetsk, Occupied Ukraine
Posts: 11,115

Default

Quote:
The Argent Crusade declares itself the sovereign state of Fordram, named after Tirion Fordring.
I liked it all, except this name. Argent Orderstaat is what it should be.
Reply With Quote
  #231  
Old 08-10-2015, 11:09 AM
C9H20 C9H20 is offline

Elune
C9H20's Avatar
Join Date: Nov 2011
Posts: 12,122

Default

Quote:
Originally Posted by Kir the Wizard View Post
I liked it all, except this name. Argent Orderstaat is what it should be.
Argentina forever.
Reply With Quote
  #232  
Old 08-11-2015, 04:48 PM
DarkAngel DarkAngel is offline

Priestess of the Moon
DarkAngel's Avatar
Join Date: Sep 2010
Location: Northwest Ohio
Posts: 561
BattleTag: Samael#1487

Default

Quote:
Originally Posted by C9H20 View Post
See, the reason you get so much praise around here is because what you write is what most of us want out of Warcraft. Which is a setting with internal realism. We want a consistent world, that realistically evolves, lives, breathes and where stories naturally spring up and mesh well with the world, enriching it and being enriched by it.

It is the attention you give to the whole world and the people in it, giving them reasonable goals and actions. Maybe it never touches the "main story" but it feels damn enriching and it's more story for us to devour. Given WoW's focus on the two playable factions we want to know how they're doing at all times, if they are succeeding or failing. And knowing how they interact with third parties and how they influence Azeroth is awesome too.
There is a reason why, if someone ordered me to compile all WC lore into a coherent corpus for future titles to reference, Hlaalu, ARM, and IGoD would be my hand-picked team.
__________________
Every ending is but a new beginning.
Reply With Quote
  #233  
Old 08-12-2015, 12:59 AM
HlaaluStyle HlaaluStyle is offline

Elune
HlaaluStyle's Avatar
Join Date: Jul 2007
Location: Tradegate, the Outlands
Posts: 12,465
BattleTag: DAllicant#1203

Default

Quote:
Originally Posted by DarkAngel View Post
There is a reason why, if someone ordered me to compile all WC lore into a coherent corpus for future titles to reference, Hlaalu, ARM, and IGoD would be my hand-picked team.
Thanks! WoWpedia's already pretty huge (a wiki devoted to the travelogue stuff on its own would itself be an undertaking), though. I actually don't know IGoD that well, but I've always been amazed at how thoroughly ARM understands the setting.

Quote:
Originally Posted by C9H20 View Post

But jokes aside, Blizzard could achieve so much with better global awareness and pacing it's not even funny. Make small stories (maybe news clippings as a format) that show how the world has developed since the last expansion and slowly lead into the next. It's so simple it's sad that Blizzard never bothered /sigh
I really like the news clipping idea. Maybe players could get pro-Alliance or pro-Horde newspapers sent to their emails every month. Each would have their own biases, and a savvy player could figure out the truth by comparing them.

Perhaps later on there would be a pandaren newspaper which claims to offer a balanced third opinion, but actually just distorts things even further.

Anyway, I'm in a bit of a gap on my main creative project (I just rewrote the first chapter for the hundredth time, and am awaiting word on its quality), so I went ahead and outlined a hypothetical South Seas expansion.
__________________
See WoW in a way you've never imagined it.

"He came to Ahn'qiraj for the strife... instead, he found a wife! She's my qiraji love-bride, next on Sick Sad World of Warcraft!"

Last edited by HlaaluStyle; 08-12-2015 at 01:13 AM..
Reply With Quote
  #234  
Old 02-15-2016, 06:07 PM
Ethenil Ethenil is offline

Eternal
Ethenil's Avatar
Join Date: Sep 2015
Posts: 2,637

Default

Hello, just found out about this thread. Loved that timeline! But I must ask: why ignore WoD and Legion? I'm sure that with a bit of headcannon and realism it can become really good!
Reply With Quote
  #235  
Old 02-15-2016, 06:20 PM
HlaaluStyle HlaaluStyle is offline

Elune
HlaaluStyle's Avatar
Join Date: Jul 2007
Location: Tradegate, the Outlands
Posts: 12,465
BattleTag: DAllicant#1203

Default

Quote:
Originally Posted by Ethenil View Post
Hello, just found out about this thread. Loved that timeline! But I must ask: why ignore WoD and Legion? I'm sure that with a bit of headcannon and realism it can become really good!
Welcome aboard!

Basically, the travelogue had become pretty time-consuming, and I wanted to work on other projects. As I've mentioned elsewhere, I've since gotten a few short stories published (three amateur publications, and one professional) and am working on a novel (second draft, at the moment).

If I'd continued, I'd have probably taken it up to the end of Mists of Pandaria. While I didn't dislike Warlords of Draenor, I found very little in it to inspire me (I should also admit that I usually dislike time travel in stories not specifically built around the concept). The general concept of WoD also didn't really fit into the travelogue's framework, and conflicted pretty heavily with the history of Draenor that was already presented.

I did theory-craft an undersea expansion that would take the place of WoD and Legion. WoD and Legion aren't part of the travelogue fanon, I don't think.

You can find the undersea expansion idea here: http://www.scrollsoflore.com/forums/...d.php?t=217200
__________________
See WoW in a way you've never imagined it.

"He came to Ahn'qiraj for the strife... instead, he found a wife! She's my qiraji love-bride, next on Sick Sad World of Warcraft!"
Reply With Quote
  #236  
Old 02-15-2016, 07:42 PM
Ethenil Ethenil is offline

Eternal
Ethenil's Avatar
Join Date: Sep 2015
Posts: 2,637

Default

Yes, I read that concept - well done ^^

While I was reading the travelogue (I finished it last month) I noticed that Draenor's story was wrong, but of course, you couldn't possibly know the canon stuff back then.

Anyway, if you hypothetically did go back and fix things, I imagine there'd be a lot that Destron could think about - mostly things about "what could have been and now can be" and alternate selves. Of course, MoP's Siege of Orgrimmar story would also fit right in.

These are all matters that can be heavily philosophical - which Destron (and of course, yourself) do perfectly.

It's really nice to be able to speak to you xD (wanted to say that I loved your work).

Anyway, I hope you keep doing what's best for you but at some point in the future get to expand the travelogue ^^
Reply With Quote
  #237  
Old 02-16-2016, 10:24 AM
HlaaluStyle HlaaluStyle is offline

Elune
HlaaluStyle's Avatar
Join Date: Jul 2007
Location: Tradegate, the Outlands
Posts: 12,465
BattleTag: DAllicant#1203

Default

Quote:
Originally Posted by Ethenil View Post
Yes, I read that concept - well done ^^

While I was reading the travelogue (I finished it last month) I noticed that Draenor's story was wrong, but of course, you couldn't possibly know the canon stuff back then.

Anyway, if you hypothetically did go back and fix things, I imagine there'd be a lot that Destron could think about - mostly things about "what could have been and now can be" and alternate selves. Of course, MoP's Siege of Orgrimmar story would also fit right in.

These are all matters that can be heavily philosophical - which Destron (and of course, yourself) do perfectly.

It's really nice to be able to speak to you xD (wanted to say that I loved your work).

Anyway, I hope you keep doing what's best for you but at some point in the future get to expand the travelogue ^^
Out of curiosity, how did you find out about the travelogue?

Pandaria actually had a lot of interesting narrative potential for Destron. I could have seen it as a venue where he could make real peace with his undeath. Plus, Pandaria would have given an opportunity to explore some RL Asian philosophical systems (Confucianism, Legalism, Yangism, Mohism) and apply them to a WoW context.
__________________
See WoW in a way you've never imagined it.

"He came to Ahn'qiraj for the strife... instead, he found a wife! She's my qiraji love-bride, next on Sick Sad World of Warcraft!"
Reply With Quote
  #238  
Old 02-16-2016, 10:38 AM
Ethenil Ethenil is offline

Eternal
Ethenil's Avatar
Join Date: Sep 2015
Posts: 2,637

Default

Hmm, I think I found out about it in someone's signature here in SoL. Maybe even yours o.o

Anyway, yes, I loved Pandaria's story.
Reply With Quote
Reply

Tags
destron, fan fiction, fanon

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 12:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.