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#1
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![]() Elune Join Date: Jul 2007
Location: Spain
Posts: 12,559
BattleTag: Lonami#2916
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![]() Warcraft III: Shadow of the Dragon
Some old ideas I rescued, for a potential second Warcraft III expansion. It's sort of an adaptation of WoW and its first three expansions. The main villain is Deathwing, who is planning to merge the Elemental Plane with Azeroth. The final battle would be at Blackrock Spire, against the Dark Iron clan and the Dark Horde. Other events would include Varimathras betraying Sylvanas, Kael going demonic, cleansing of the Sunwell, Onyxia trying to take over Stormwind, etc. Outland would reappear in some form. Deathwing would be hiding there, and would deceive us to cross back to Azeroth, using the portal linked to Dalaran. The other dragonflights would appear in the story, but they wouldn't be at the front lines. They would imbue a champion of each race instead. As for units, the first expansion, The Frozen Throne, focused on spellcasters and flying units. This one would focus on cavalry and siege weapons. No new playable races. The naga and the draenei could get some updates, for the campaign only. No idea about new neutral races. Pretty unfinished, might look at it later if I get any new ideas. Feel free to post yours. ================================================== ============== Undead Scourge - Hour of Twilight The Forsaken are losing the war against the Scourge. Desperate times call for desperate measures. Sylvanas Windrunner has ordered her second in command, the dreadlord Varimathras, and the head of her newly appointed Royal Apothecary Society, master Faranell, to develop a new plague using demonic magic, powerful enough to kill both the undead and the living. Joined by Kael'thas Sunstrider and his blood elves, returned from their defeat at Northrend, the Forsaken manage to turn back the tide, and lay siege to Kel'Thuzad's citadel at Stratholme. However, unbeknownst to Sylvanas, her own allies plot against her. Kel'Thuzad surrounded and victory at her grasp, Varimathras and Kael use the new plague against both the Forsaken and the Scourge, slaughtering them all and forcing the queen and her loyalists to run away. Now Kel'Thuzad has escaped, and the demons control Lordaeron once again. Surrounded by her enemies, and with no allies left, Sylvanas is approached by a mysterious ogre mage, with promises of power and vengeance. Guided by the ogre, the Forsaken break into an ancient complex, deep underground below western Tirisfal Glades. There, they find the remains of a sinister civilization, and among the ruins, the recipe to victory. Bolstering their ranks with horrors from the abyss, the Forsaken storm Silvermoon City and stop the construction of a new demonic gateway. Sylvanas, now turned into an eldritch abomination, consumes Varimathras and Kael, becoming even more powerful. With the help of her new masters, no one will escape her wrath. Characters
Units
================================================== ============== Orcish Horde - Gods of Zuldazar The Darkspear tribe fights for survival once again. The tribes of the troll empire gather together at the capital city of Zuldazar to discuss the future of their race. Vol'jin joins them, accompanied by Nazgrel, representing the orcs. The elders do not approve of Vol'jin's decision to join the Horde once again. Mysterious bugs have surfaced across the islands, giving the Horde an opportunity to prove themselves. The ancient library has nothing but legends about them, and some tablets seem to be missing, but it doesn't matter, they will drive them back to wherever they came from by sheer force. Unbeknownst to them, a larger conspiracy is brewing behind their backs. While clearing the troll isle of Zandalar, they discover some mysterious blood cultists helping the bugs. They decide to investigate further, and find the source of the problem, south in Pandaria. The emperor's grand priest is leading the cult. His servants flee with an ancient artifact to Zul'Gurub, but Vol'jin and his new pandaren allies manage to stop them. During the climax of the battle at Zul'Gurub, the priest reveals his true face, a black dragon by the name of Nefarian. His servants are controlling the bugs in some way, and have built tunnels to move between the isles. He kidnaps Vol'jin, and runs away to Kezan. Nazgrel won't tolerate the blackmail, and leads a force to rescue Vol'jin. However, it's all a trap, and they barely escape Undermine as the island's volcano explodes, Vol'jin nowhere to be found. Characters
Units
================================================== ============== Night Elf Sentinels - The Gates of Ahn'Qiraj An ancient evil is stirring far in southern Kalimdor. A mysterious race of insects has been spotted in the Desolation, corrupting the local centaurs. Shandris Feathermoon leads a sentinel expedition to investigate. In your journey south, you will fight the Twilight's Hammer cult, the naga, and a new insectoid enemy, the silithid. Fandral Staghelm will accompany you, leading his famous Druids of the Antler. He's a veteran of war, having fought similar creatures millennia ago. While you build a new stronghold in Feralas, you will find more allies: A lost garrison of highborne night elves, isolated since the War of the Ancients. These night elves fought against the demonic invasion, but they still keep to the old ways, that once doomed night elf civilization. And they're lead by the legendary Jarod Shadowsong, the greatest war hero of the night elves, thought dead. Fandral does not tolerate his lost siblings, and Shandris struggles with the problem, needing the troops, but not trusting her own judgment at the moment, having fallen in love with Jarod long ago. In the end, Fandral is deposed after he loses control and tries to kill the highborne. The assassins from the Watchers take him captive, and the Sentinel army regroups for the final push against Ahn'Qiraj, where the Twilight's Hammer is trying to resurrect a dead god. After the final battle, the Old God C'Thun lies dead once again, with most of his qiraji and silithid servants rotting under the sun. However, the problems are not over. Cho'gall, the high inquisitor of the Twilight Hammer, absorbs the powers of the dark god, and teleports away, to who knows where. Characters
Units
================================================== ============== Human Alliance - The Dragon Aspects Jaina Proudmoore is visiting Stormwind, seeking to reestablish relations with the remaining members of the Alliance of Lordaeron. In the middle of the visit, a nefarious plot has been uncovered: Black dragons in disguise have infiltrated the court, and plan to take over the kingdom! The king has been kidnapped, and Jaina has been framed for the crime. She will have to flee to Ironforge and gather the rest of the Alliance before the black dragonflight completes their nefarious plan. Characters
Units
================================================== ============== Neutral Units
================================================== ============== That's pretty much it. I really like how this started, and I still have a general idea of what I want to happen, but I'm not sure of how to write it down.
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![]() Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter) ~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~ ~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~ ~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~ Last edited by Lon-ami; 04-22-2018 at 04:17 AM.. |
#2
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![]() Elune Join Date: Jul 2007
Location: Spain
Posts: 12,559
BattleTag: Lonami#2916
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![]() I've been editing the original post over the years, but figured I would post the final result in a new one. I know the forum is pretty much dead, but anyway, archiving purposes, I guess.
Quoting myself from: https://www.hiveworkshop.com/threads...-ideas.325411/ ----- So, what if Warcraft III had a second expansion? I had this idea lying around for years, and since I kinda went back into W3 during the confinement, I decided to give it another shot. That didn't last for long though, since I tried to make my own W3 map with a few of these changes, and predictably proceeded to hard-crash into the good old limitations of the World Editor. Eventually, I also found better things to do anyway, so I almost never got to finish it. But at long last, here it is. Hope you like reading, because there's a lot of it. Feel free to rewrite parts of it, or just write a whole new thing altogether. My goal is to have an interesting "what if" discussion, so the more ideas the better. And hey, if someone wants to try implementing these changes into the game, through a map or a mod, you're welcome. ----- Premise: The year is 2003. Warcraft III: Reign of Chaos released a few months ago. Its first expansion pack, Warcraft III: The Frozen Throne, has just released. The game has been successful enough to guarantee production for a second expansion, and you're in charge. Requirements: Expand the four playable races with new heroes and units, respecting the original themes as much as possible, and develop a new narrative that expands the scope of the Warcraft universe, introducing new characters and locations. Notes: Neither World of Warcraft nor any of the novels released after 2003 do exist. You might take ideas from them, but there is no need to respect their established canon. ----- Features Warcraft III: Reign of Chaos
Campaign
Human Alliance The two previous installments put the spotlight on humans and blood elves respectively, so I went with dwarves for the third, following a monster hunting theme. The human campaign would be a bonus episode, much like The Founding of Durotar, where you would accompany Brann Bronzebeard (Sharpshooter) and his party of hunters across southern Azeroth. Eventually, the story would progress into a conspiracy plot involving the return of Lord Prestor, the black dragon Deathwing on disguise, following a similar plot to that of Lady Katrana Prestor and Onyxia in World of Warcraft. Jaina Proudmoore (Archmage) would return as a playable character, having been imprisoned during a diplomatic mission to Stormwind, together with new characters such as Vereesa Windrunner (Ranger), Bolvar Fordragon (Paladin), and Magni Bronzebeard (Mountain King). Journey across Azeroth, Khaz Modan, and Lordaeron to find the truth about the mysterious noble trying to take over the throne of Stormwind. New units
Orcish Horde All three orc campaigns so far have dealt with the orcs of the New Horde, so I chose to move away from them and focus on the trolls and their fallen empires instead. The troll campaign would be the second episode of the expansion's trilogy, and herald the return of Zul'jin (Troll Warlord), the famous forest troll who made his debut on Warcraft II. After the events of the undead campaign, the trolls of Zul'Aman would abandon their ancestral homeland, following an ancient prophecy that would lead them into the lost kingdom of Zandalar, where legend says a new emperor would rise to lead all troll races. Zul'jin would meet other characters in his journey, including Vol'jin (Shadow Hunter), chieftain of the Darkspear tribe from the New Horde, whom he would recruit and mentor, trying to lure him away from the treacherous orcs, plus Anub'arak (Crypt Lord), commander of the Scourge forces, surrounded on one side by the ice trolls and on the other by the servants of the Old Gods, who would form an uneasy alliance with the warlord. In the wake of the final ascension, greed would overcome Zul'jin, and Vol'jin would take the mantle of emperor instead, leading the trolls to a final battle against the aqir. New units
Undead Scourge The undead campaign kicks off as the first episode of the expansion's trilogy, continuing the story of Warcraft III: The Frozen Throne. The Forsaken forces led by Sylvanas Windrunner (Dark Ranger) and Varimathras (Dread Lord) have surrounded Kel'Thuzad (Lich) and his Scourge forces in Stratholme. Far too fortified for a mere frontal assault, strange whispers lead her to find a new ally among the prisoners, an undead nerubian by the name of Xal'atath (Apothecary), who suggest an alternative strategy. Moving into the ruins of Quel'Thalas to flank the city from the north, Sylvanas meets the blood elf resistance, led by prince Kael'thas Sunstrider (Blood Mage) and her very own sister, Vereesa Windrunner (Ranger). Joining forces, they assault Straholme by land, sea, and air. Victory at her grasp, the blood elves betray her, their prince having formed a secret pact with the demons. Kel'Thuzad escapes, and Sylvanas is saved by Xal'atath, who carries her damaged body to an ancient sanctum deep beneath Tirisfal Grove. There, fueled by rage, she pleads loyalty to the Old Gods, and rises to lead a new army of nerubians reborn into aqir, marching back into her ancient homeland and slaughtering what little remained of her own former people. However, right before the final act of vengeance, her old self fights against the new whispers and takes back control, sacrificing her new life to save her sister and other elven renegades, who had fled after opposing Kael's demonic pact. Xal'atath is amused by the betrayal, for it was foretold by his masters. The swarm now moves east, to the homeland of his people's ancient enemy, the trolls. New units
Night Elf Sentinels The third and final episode of the expansion's trilogy narrates the journey of Shandris Feathermoon (Priestess of the Moon) as she leads the Sentinel army into the southlands of Kalimdor, following the trail of an ancient evil. During her campaign, she will meet the night elves of Eldre'Thalas, a group of kaldorei who survived the Sundering, lead by none other than Shandris's own first love, the famous commander Jarod Shadowsong (Highlord). Tensions won't take long to arise, for these night elves still clench to the ancient ways of their people, wielding the same arcane magic that once nearly doomed the world. Lady Vashj (Sea Witch) and her naga pull the strings from the shadows, planning to bolster their ranks with the addition of these crafty elves. Even their own commander will falter, for her own sister (Maiev Shadowsong, Warden) is still alive, and hostage to the naga. Meanwhile, the ancient aqir city of Ahn'Qiraj lies south, dormant, waiting for someone to awaken the horrors within. In the final battle against the Old Gods, the night elves would join the trolls and defeat the ancient enemies of their people together. New units
Neutral New heroes
Well, there goes my take, hope you liked it! ![]()
__________________
![]() Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter) ~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~ ~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~ ~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~ |
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