Scrolls of Lore Forums  

Go Back   Scrolls of Lore Forums > Blizzard Discussion > Overwatch Discussion

Reply
 
Thread Tools Display Modes
  #1  
Old 11-08-2014, 10:44 AM
Omacron Omacron is offline


Omacron's Avatar
Join Date: Apr 2007
Location: New York
Posts: 34,378
BattleTag: Omacron#1477

Default I played Overwatch. Feel free to ask me questions

Last night the lines for Overwatch died down and I was able to get in and play after only like ten minutes of waiting. As someone who hates most FPSes I was cautious about trying the game out, but it is fucking fun. The great thing is that there really is a character for everyone's playstyle: I suck at aiming, but between Pharah's rocket launcher and support characters like Zenyatta who don't do much individual damage, I found good places for me to be.

I played the King's Row map twice, once for a king of the hill match (on the defending side) and once on offense on the payload map. Characters do not have many abilities: they generally have something mapped to shift, something mapped to E and their ultimate mapped to Q. I think there may have been a melee button but I couldn't find it.

You could switch heroes whenever you wanted while playing: when my team went from defending to escorting the payload, for instance, I realized we could use someone with more armor to harass the enemies and I switched over to Gorilla Grodd- er, Winston- after having previously been Hanzo for most of the match. I don't know if this was just for Blizzcon or if it'll always be like this.

There's no restricted ammo: you shoot until you run out and then you just press R to automatically reload. No use scouring the map for ammo packs.

I was surprised that the movement speed for most characters was somewhat slow compared to what I saw in the trailers. I was under the impression that everyone moved really fast and wacky but it seems that it's just a few characters that are speed oriented like Tracer and Widowmaker.

All in all, I had fun. I'm not an FPS guy but this might make me want to play- something Blizzard couldn't do for me with their MOBA.


BTW: I spoke to Micky about some of CDev's plans for the game's story and they sound awesome, but they could use your help. Whenever you fans have a chance, clamor for the story and background of Overwatch so Blizz knows that the desire is out there.


Feel free to ask me anything else, and I'll try to get some play time in during the Metallica concert later this evening and address some of your questions.
__________________
Reply With Quote
  #2  
Old 11-08-2014, 10:50 AM
PajamaSalad PajamaSalad is offline

Elune
PajamaSalad's Avatar
Join Date: Sep 2009
Location: Undisclosed location in the Universe.
Posts: 42,139

Default

What is the cool down on the ultimate abilities?

Did you get a chance to play Mercy or see her played? How much damage dealers focusing a target can she out heal? The trailer made it look like characters died really fast.
Reply With Quote
  #3  
Old 11-08-2014, 11:00 AM
HackBenjamin HackBenjamin is offline

Priestess of the Moon
HackBenjamin's Avatar
Join Date: Nov 2013
Location: Storm Peaks, Canada
Posts: 518

Default

It looks very fluid and fast paced. I personally used to play a ton of CS:GO, but I get disheartened watching people make insane headshots from impossible positions and didn't want to play anymore. How does OW feel in comparison? Will we be punished for not being extremely precise and twitchy?
Reply With Quote
  #4  
Old 11-08-2014, 11:06 AM
Sonneillon Sonneillon is offline

Lord of the
Assassin's League
Sonneillon's Avatar
Join Date: Jun 2010
Location: Canadaland
Posts: 9,990
BattleTag: Sonneillon #1112

Default

My question is why would Blizzard make a game, tack some story elements on it and then entirely scrap the story in favor of gameplay. Heroes without Villians fighting Heroes isn't heroic.
__________________
“Listen to the Chair Leg of Truth! It does not lie!”
Reply With Quote
  #5  
Old 11-08-2014, 11:07 AM
PajamaSalad PajamaSalad is offline

Elune
PajamaSalad's Avatar
Join Date: Sep 2009
Location: Undisclosed location in the Universe.
Posts: 42,139

Default

Quote:
Originally Posted by Sonneillon View Post
My question is why would Blizzard make a game, tack some story elements on it and then entirely scrap the story in favor of gameplay. Heroes without Villians fighting Heroes isn't heroic.
That Reaper character looks pretty evil.
Reply With Quote
  #6  
Old 11-08-2014, 11:29 AM
Gromak Gromak is offline

Eternal
Gromak's Avatar
Join Date: May 2014
Location: Germany
Posts: 4,989

Default

I'd like to know how the ultimate abilities work. Do you have to unlock them throughout the game, or do you already have them at the beginning? Also, how long are their cooldowns?

Also how the general balancing feels like. Does any character seems too strong/weak, or are they all relatively good balanced?

Quote:
Originally Posted by Pajamasalad View Post
That Reaper character looks pretty evil.
Just because he's wearing balck, eh? Racist!
Reply With Quote
  #7  
Old 11-08-2014, 11:33 AM
PajamaSalad PajamaSalad is offline

Elune
PajamaSalad's Avatar
Join Date: Sep 2009
Location: Undisclosed location in the Universe.
Posts: 42,139

Default

Quote:
Originally Posted by Gromak View Post
Just because he's wearing balck, eh? Racist!
This is what is listed on his story page.

Quote:
DEATH WALKS AMONG YOU.
Some speak of a black-robed terrorist known only as the Reaper. His identity and motives are a mystery. What is known is that where he appears, death follows.

The Reaper is an extremely volatile mercenary, a ruthless and remorseless killer responsible for terrorist attacks across the world. He has fought in many armed conflicts in the last decades, showing no loyalty to any cause or organization.

Survivors have described a black shadow ghosting unscathed through the most hellish battlefields. The few bodies recovered of those he kills are pale, empty husks drained of life, their cells showing signs of intense degradation. It is possible that he is a byproduct of failed genetic alteration which forces his cells to simultaneously decay and regenerate at a hyper-accelerated rate.

Those attempting to track his movements have begun to see a pattern in his appearances. They believe that Reaper is hunting former Overwatch agents and systematically eliminating them.
Reply With Quote
  #8  
Old 11-08-2014, 11:37 AM
Gromak Gromak is offline

Eternal
Gromak's Avatar
Join Date: May 2014
Location: Germany
Posts: 4,989

Default

I know he's a bad guy, I was just messing with you.
Reply With Quote
  #9  
Old 11-08-2014, 11:43 AM
Eagan Eagan is offline

Eternal
Eagan's Avatar
Join Date: Jul 2009
Posts: 3,136

Default

It is quite sad that the story has been "dropped", as it seems interesting. Then again, perhaps if this game turns out well, they'll make an RPG version of some kind (MMO or single-player).
Reply With Quote
  #10  
Old 11-08-2014, 11:57 AM
PajamaSalad PajamaSalad is offline

Elune
PajamaSalad's Avatar
Join Date: Sep 2009
Location: Undisclosed location in the Universe.
Posts: 42,139

Default

Quote:
Originally Posted by Gromak View Post
I know he's a bad guy, I was just messing with you.
Yeah I knew that. >.>
Reply With Quote
  #11  
Old 11-08-2014, 12:00 PM
Mutterscrawl Mutterscrawl is online now

World Builder
Mutterscrawl's Avatar
Join Date: Apr 2010
Location: Texas, USA
Posts: 32,475

Default

Wait whats the status of the story?
__________________
Brought to you by Sanguine Enterprises.

My Worldbuilding:
http://bloodinkworlds.tumblr.com/
Reply With Quote
  #12  
Old 11-08-2014, 12:06 PM
Fojar Fojar is offline

Elune
Fojar's Avatar
Join Date: Aug 2010
Location: Toronto, Lordaeron
Posts: 17,442

Default

You guys still trust Blizzard with stories.
__________________
"Noble countrymen, evil is upon us. Darkness has befallen our shores. Rise and slay thy enemies� strike, strike so others shall live. The meek shall not fade into the night� live my brethren, live." - King Terenas Menethil II
Quote:
Originally Posted by BaronGrackle View Post
You are right Fojar.
Quote:
Originally Posted by Pajamasalad View Post
You are right Fojar.
Quote:
Originally Posted by Thunderbraid View Post
You are right Fojar.
Quote:
Originally Posted by Triceron View Post
You are right Fojar.
Reply With Quote
  #13  
Old 11-08-2014, 12:08 PM
Mutterscrawl Mutterscrawl is online now

World Builder
Mutterscrawl's Avatar
Join Date: Apr 2010
Location: Texas, USA
Posts: 32,475

Default

Quote:
Originally Posted by Fojar View Post
You guys still trust Blizzard with stories.
Nope, this is more of a morbid curiosity
__________________
Brought to you by Sanguine Enterprises.

My Worldbuilding:
http://bloodinkworlds.tumblr.com/
Reply With Quote
  #14  
Old 11-08-2014, 12:19 PM
Sonneillon Sonneillon is offline

Lord of the
Assassin's League
Sonneillon's Avatar
Join Date: Jun 2010
Location: Canadaland
Posts: 9,990
BattleTag: Sonneillon #1112

Default

Blizzard's been trying to tell us for awhile now that Story and World design don't really matter. Stories and World building are for nerds.
__________________
“Listen to the Chair Leg of Truth! It does not lie!”
Reply With Quote
  #15  
Old 11-08-2014, 12:24 PM
Mutterscrawl Mutterscrawl is online now

World Builder
Mutterscrawl's Avatar
Join Date: Apr 2010
Location: Texas, USA
Posts: 32,475

Default

The movement speed concerns me a tad, but perhaps it'll keep it from feeling hectic
__________________
Brought to you by Sanguine Enterprises.

My Worldbuilding:
http://bloodinkworlds.tumblr.com/
Reply With Quote
  #16  
Old 11-08-2014, 04:29 PM
Yakitori Yakitori is offline

Arch-Druid
Yakitori's Avatar
Join Date: Jul 2011
Location: Somewhere
Posts: 2,074

Default

Quote:
Originally Posted by Mutterscrawl View Post
Wait whats the status of the story?
I think the deal was that they had decided to take a TF2-style approach to the story; it exists out of the game, told through short stories and comics and the like, but it isn't going to be shown in-game beyond maybe the layouts of a map or game mode.

You know, not letting gameplay get in the way of the story, and vice versa.
__________________
Disgruntled Forsaken Stable Master
"Blacker than a moonless night, hotter and more bitter than hell itself... That is coffee."
Reply With Quote
  #17  
Old 11-08-2014, 05:26 PM
HackBenjamin HackBenjamin is offline

Priestess of the Moon
HackBenjamin's Avatar
Join Date: Nov 2013
Location: Storm Peaks, Canada
Posts: 518

Default

Were there any RPG elements to the game? I hope not. That shit is infectious.
Reply With Quote
  #18  
Old 11-08-2014, 06:15 PM
Sanctus Sanctus is offline

Glaive Thrower
Sanctus's Avatar
Join Date: Sep 2013
Posts: 71

Default

Were those 3 you mentioned the only game modes?
How important would you rate cooperation in the game?
Reply With Quote
  #19  
Old 11-08-2014, 07:56 PM
Omacron Omacron is offline


Omacron's Avatar
Join Date: Apr 2007
Location: New York
Posts: 34,378
BattleTag: Omacron#1477

Default

Quote:
Originally Posted by Pajamasalad View Post
What is the cool down on the ultimate abilities?
Ultimate abilities recharge based on the amount of damage you deal and take (and I think maybe the amount you heal for, otherwise the support characters are fucked, but I only played Zenyatta and never got a chance to get his ultimate activated). When dealing a lotta damage with Bastion or tanking with Rheinhardt I saw my ultimates up almost all the time.

Quote:
Did you get a chance to play Mercy or see her played? How much damage dealers focusing a target can she out heal? The trailer made it look like characters died really fast.
Warlock played Mercy, though I didn't. When he was healing me I was pretty damn invincible, but I was playing tankier characters (the abovementioned bastion and rheinhardt, both of whom had frontal shields). I think that Mercy can keep them alive very well if they're using defensive abilities and, like, the whole team isn't focus-firing them. Characters do die pretty fast though if they're not using defensive abilities.

Quote:
Originally Posted by Sonneillon View Post
My question is why would Blizzard make a game, tack some story elements on it and then entirely scrap the story in favor of gameplay. Heroes without Villians fighting Heroes isn't heroic.
Remember the line where that kid says "most of overwatch are mercenaries"? There's your explanation right there. Yeah, some of them are more heroic than others but heroism don't pay the bills, yo.

Quote:
Originally Posted by Gromak View Post
I'd like to know how the ultimate abilities work. Do you have to unlock them throughout the game, or do you already have them at the beginning? Also, how long are their cooldowns?
As I said before, ultimate abilities have a gauge that fills up as you do or take damage. You don't start the match with the ability but you quickly fill that gauge if you play your character well.

Quote:
Also how the general balancing feels like. Does any character seems too strong/weak, or are they all relatively good balanced?
Ultimate abilities, as I said above, are based off damage taken and given. They aren't active at the beginning of a mission but you get them unlocked pretty fast if you're playing your character well.[/quote]

Right now most of them are pretty balanced, but I think Symmetra is a bit too strong (they could probably stand to make her turrets weaker than that of Torbjorn's considering that she can have three or four up at once, and they're much harder to see and shoot) and Zenyatta is too weak. Mercy is a very well balanced healer, but she's so well balanced that I have no idea what Zenyattas purpose is. He's squishy, doesn't do much damage, and his special abilities basically allow him to set a "fire and forget" heal on an ally or make it so an enemy takes extra damage. So you pop out, heal your ally, debuff the enemy... but because he's so easy to kill you're afraid to actually go out to shoot at people and so you just kind of sit around. He's a very non-interactive character and that's very weird.



Quote:
Originally Posted by HackBenjamin View Post
Were there any RPG elements to the game? I hope not. That shit is infectious.
None that I know of. Everything was pretty straightforward. Blizz seems keen on giving us options as individual characters rather than fine-tuning those characters already.

Quote:
Originally Posted by Sanctus View Post
Were those 3 you mentioned the only game modes?
How important would you rate cooperation in the game?
Those were the only modes I'm aware of. Cooperation is key, you will lose the match if you go lone-wolf. The most effective ways to play combine multiple characters' strengths: blocking access with a tank or area denial from Torbjorn or Symmetra, harassing and splitting your enemy team with mobile characters like Tracer or Pharrah and then keeping people alive with Mercy or Zenyatta.
__________________
Reply With Quote
  #20  
Old 11-08-2014, 08:24 PM
PajamaSalad PajamaSalad is offline

Elune
PajamaSalad's Avatar
Join Date: Sep 2009
Location: Undisclosed location in the Universe.
Posts: 42,139

Default

Thank you for taking the time to answer our questions Omacron. It is greatly appreciated.

How essential are some of the aerial abilities? It adds a Z axis to the game but it doesn't seem to be an ability that all the characters have.
Reply With Quote
  #21  
Old 11-08-2014, 08:25 PM
Mutterscrawl Mutterscrawl is online now

World Builder
Mutterscrawl's Avatar
Join Date: Apr 2010
Location: Texas, USA
Posts: 32,475

Default

Quote:
Originally Posted by Omacron View Post
Ultimate abilities recharge based on the amount of damage you deal and take (and I think maybe the amount you heal for, otherwise the support characters are fucked, but I only played Zenyatta and never got a chance to get his ultimate activated). When dealing a lotta damage with Bastion or tanking with Rheinhardt I saw my ultimates up almost all the time.
That sounds pretty nice.
__________________
Brought to you by Sanguine Enterprises.

My Worldbuilding:
http://bloodinkworlds.tumblr.com/
Reply With Quote
  #22  
Old 11-08-2014, 08:49 PM
Arashi Arashi is offline

Eternal
Arashi's Avatar
Join Date: Oct 2011
Posts: 4,796

Default

I love mercenaries. They're so lovable and free. That's why WoW needs a good group of them.
__________________
Reply With Quote
  #23  
Old 11-08-2014, 08:56 PM
ARM3481 ARM3481 is offline

Loremaster
ARM3481's Avatar
Join Date: Jan 2006
Posts: 9,551

Default

Quote:
Originally Posted by Arashi View Post
I love mercenaries. They're so lovable and free. That's why WoW needs a good group of them.
Actually, mercenaries are the opposite of free.
Reply With Quote
  #24  
Old 11-08-2014, 09:16 PM
Arashi Arashi is offline

Eternal
Arashi's Avatar
Join Date: Oct 2011
Posts: 4,796

Default

It's a matter of perspective!
__________________
Reply With Quote
  #25  
Old 11-08-2014, 09:29 PM
ARM3481 ARM3481 is offline

Loremaster
ARM3481's Avatar
Join Date: Jan 2006
Posts: 9,551

Default

Quote:
Originally Posted by Arashi View Post
It's a matter of perspective!
Will perspective pay the bills?

'Cuz a free mercenary is a hungry mercenary.
Reply With Quote
Reply

Tags
overwatch

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 01:56 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.