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#1
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![]() Archer Join Date: Aug 2015
Posts: 32
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![]() Hey guys, I'm WasteusTimeus from the offical forums, recently I've interviewed the YouTuber Ryhkker and the maker of the popular starcraft video "Starcraft: 7 years in 7 minutes", Rob Gresimer (luckyfool) (
-------------------------------------------------------------------------------------- 1. The art-style of SC2 has received some criticism, some of which say that the game's aesthetics too closely resemble that of World of Warcraft, being that they are cartoony and proportions are less realistic. In contrast to the original StarCraft which to many seemed more realistic, dark, and gritty. How do you feel about the game's art-style and aesthetics? And how do you feel they compare to StarCraft 1? 2. Many have criticized SC2's storyline as being of less quality than StarCraft 1's. How do you feel about the story and the characters in SC2? Do you think SC1's story was of similar quality, less quality, or better, and why? 3. Do you feel like SC2 delivers properly on fantasy and immersion? How would you compare that success or lack thereof to StarCraft 1? 4. Dustin Browder had envisioned SC2 to be a game for competitive e-sports (to my knowledge). Do you think that SC2 is a very high paced and stressful game? If so, do you think this scares off new players and makes casual play difficult? How would you compare the game-play now to StarCraft 1? Do you think that it is usually the case that the game comes down to 1 or 2 big battles, and then it being difficult to come back from that, if at all possible? 5. Is the same depth and change in meta-game there? Would you say that SC2 has more "mechanical depth" (microing units, learning to optimize build orders, becoming faster and more effective in executing commands) then "strategic depth" (having a variety of strategies that feel and play differently from one another, and having to change and tweak your play-style to overcome your opponent) 6. What are your major gripes about SC2 (if any)? What are your favorite parts of SC2? 7. What are your hopes for Legacy of the Void, are you concerned about it's direction? 8. Is there anything else that you would like to add? -----------------------------New Questions--------------------------- Do you feel that SC2 far too often comes down to a giant deathball of units versus another giant deathball? Would you rather it be more like Brood War with many smaller battles happening across the map? Dustin Browder has said (to my knowledge) that the team wanted to design the game around cool units, rather than to have specific plans for all of the races. Do you feel that each race in SC2 has a distinct play style? Do you think this is better or worse from Brood War? ------------------------------------------------------------------------------------ (OG Thread: http://us.battle.net/sc2/en/forum/topic/18719273722) |
#2
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![]() Elune Join Date: Nov 2011
Posts: 12,100
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Brood War... I've never actually played, and from what I saw on youtube I didn't like it (I couldn't get through the silly, get magic crystals protoss campaign). I know people mostly praise it for the human and zerg campaings anyway but the UED is a little problematic for being this outside force used to drive the action (again the issue of adding onto a good base Blizz has), and I don't like the smarmy, manipulative, gets off Scott free 'cos I'm a troubled girl character so there goes the zerg campaign. SC2's story has many faults, again more compared to SC original than Brood War. The overall, end of the world, we must unite, terrible evil super-powerful darkness descending story... yeah I don't like that, it's a rehash of WC3, it's cheesy, it's also very rule of cool which I don't like as much now that I'm older. BUT that bad story is well presented, the missions are fun and well designed, the surrounding lore (talking to characters RPG-style, modding units, researching, short stories outside the game) is good and makes me overall content with the story. I'd even say the presentation and such is better than in the original, this segues nicely into the next question... Quote:
But that is just it, SC2 has so much more, maybe it's new tech, maybe it's a higher budget. But I thoroughly enjoyed all the little things you can do and see on the Hyperion or the Leviathan, talking to the various characters on-board, the research to be done, modding units and the tidbits of lore that come from that. Again the missions are much better designed and varied... the whole thing is just very colorful and appealing. Yeah, lots of it is rule of cool but at least it is done well (unlike say WoW) and can be appreciated for what it is. Writing all of this I guess I am now of the opinion that they are equal but different, SC had a good overall feel and theme to it, the story and that atmosphere drove you onward. In SC2 the story may be of poorer quality but it is well presented, fun to play, very visually appealing. When you play both you get lost in the game and that is the most important thing, that is why both are good. Quote:
Still I don't think original SC was any better. In fact it may be worse because I recall getting wrecked in skirmish mode by bots. Maybe it was more fun to play before it became a huge deal? Quote:
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I'd say the biggest mistake SC2 devs made was this immense focus on e-sports, some of that effort and energy could have gone to an even better single-player (better story and more missions primarily) and cool features that will bring in the bulk of the players like improvements to the arcade, helping out the modding community, archon mode and similar fun stuff... they did learn this I feel but had they gone with this mindset from the start (i.e. make a great game and the e-sports will come naturally) we could have had a much better experience. Quote:
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#3
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![]() Arch-Druid Join Date: Aug 2009
Posts: 1,386
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![]() HOTS stumbled because it tried to do two things it once; It wanted Kerrigan to be sympathetic but it also wanted her to be obsessed with vengeance. In the original version she would have not only spared Lassara's life but also befriended her. If they stuck to the "conflicted woman trying to do good" I think it would have been more well received.
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#4
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![]() Priestess of the Moon Join Date: Nov 2013
Location: Storm Peaks, Canada
Posts: 518
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![]() It's absurd how many parallels you can draw between SC2 and other Blizzard works. The writing for the entire trilogy was trash. No nuance, no subtlety, no intrigue.
SC1 worked beautifully because it was a mexican standoff. The characters were written in a believable and intelligent fashion. In SC2, they started this shit with over-arching enemies and gods and blah blah blah. |
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