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#126
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![]() Elune Join Date: Sep 2009
Location: In your mind
Posts: 12,687
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#127
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![]() Elune Join Date: Nov 2013
Location: Vienna, Austria
Posts: 10,096
BattleTag: miffy#1110
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Since 5.4 I barely ever step foot in there, certainly not on alts anymore. I mostly just use it to speed my legendary quest progress up because my raid is usually a bit behind, and that's it. Based on what I've witnessed over the years I'd be confident in saying that most people were annoyed or bored in LFR. There's either toxic bitching over wipes, or ppl just afk and watch streams. DAT RAID EXPERIENCE.
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El. Psy. Congroo. |
#128
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![]() Elune Join Date: Sep 2009
Location: In your mind
Posts: 12,687
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![]() It's kinda what you expect, just like 5 mans but with more people. Which explains why WoD LFR was dumbed down even more.
5 mans were probably one of the biggest reasons why I pretty much stick with tanking. Besides the insta-que, it's the control and know that we aren't going to wipe because the tank didn't know what she was doing....
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#129
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![]() Trade Baroness - Admin Join Date: Oct 2006
Location: All the lands of Wonder.
Posts: 40,989
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![]() Either way, I don't mind resorting to my garrison to get my sets. Less time wasted in LFR. 5 mans is my kind of content.
![]() I just think that it's counterproductive, if Blizzard wants LFR to stay, and that having the sets drop in LFR doesn't harm anyone. Sure, some raiders left like they were forced to do LFR, but Blizzard could simply have made LFR gear look like tier sets without actually giving it any set-boni.
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#130
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![]() Elune Join Date: Nov 2013
Location: Vienna, Austria
Posts: 10,096
BattleTag: miffy#1110
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![]() Nah, it's no comparison to group content for me. The anonymity of larger groups allows for way more slacking, flaming, trolling etc., and individuals really barely matter at all in LFR tuning.
If you die in group content, you often severely set your group back. It's harder by default, even on normal difficulty. It's automatically a better social experience, imo. Sure you get silent quitters and trolls just the same, but by default I've always seen far more interaction, a modicum of adherence to socially appropriate behaviour, and sometimes even online friendships forming in LFD. Ever tried queueing for a Normal dungeon in Warlords now btw? It's shocking. You get all the people that literally can't beat PG Silver, it's horrifying. I did it when someone dared me 2 months ago, I was shocked. There's this whole group of players that cannot grasp the basics of their class or the game, and to me LFR has contributed to this BIG time, because it doesn't incentivize you to do anything of the sort. Quote:
As for 5 mans - I agree. That's the heart and soul of the game, and they've basically kicked it into a corner and spit on it. Mythic dungeons?? I'm a fairly hardcore raider and I only slapped my forehead over this. People have been clamoring for MORE dungeons for years and we get another difficulty of the same crap. And it won't even remotely compare to Mythic raiding, which contains new mechanics and encounter elements. It will simply be Challenge Mode tuning for our itemlevel, I guarantee you that. Dat content. #bravodevs
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El. Psy. Congroo. Last edited by miffy23; 05-08-2015 at 06:30 AM.. |
#131
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![]() Trade Baroness - Admin Join Date: Oct 2006
Location: All the lands of Wonder.
Posts: 40,989
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#132
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![]() Elune Join Date: Nov 2013
Location: Vienna, Austria
Posts: 10,096
BattleTag: miffy#1110
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Anyway they better have some impressive shit lined up for 7.0, because it's pretty obvious that they're running the WoD content on only part of the team.
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El. Psy. Congroo. |
#133
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![]() Elune Join Date: Mar 2013
Location: A rock of certainty amid an ocean of possibility
Posts: 15,790
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![]() LFR can be plenty fun for inane discussions, practical jokes (*jump* "Hrm, seems they added an invisible wall".) and other social stuff.
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#134
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![]() Elune Join Date: Sep 2009
Location: Cumbria, England !!
Posts: 8,080
BattleTag: Eregos#2913
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![]() Makes me think they should have give that stuff from Garrisons with LFR keeping the stuff it usually got.
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#135
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![]() Elune Join Date: Nov 2013
Location: Vienna, Austria
Posts: 10,096
BattleTag: miffy#1110
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![]() I just don't buy the "no time for artwork" argument from them anymore. They use it for anything they want an excuse for these days, it's getting absurd.
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El. Psy. Congroo. |
#136
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![]() Elune Join Date: Sep 2009
Location: In your mind
Posts: 12,687
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![]() Too busy working on the next two expansions....
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#137
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![]() Elune Join Date: Mar 2013
Location: A rock of certainty amid an ocean of possibility
Posts: 15,790
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![]() Blizzard is ridiculously inefficient with their artwork resources as a matter of policy, trying to give every region as unique a look as possible, as well as creating unique assets for each major location. Unfortunately, as they never add new parts of old regions, unique regional resources are never used for new content.
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#138
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![]() Trade Baroness - Admin Join Date: Oct 2006
Location: All the lands of Wonder.
Posts: 40,989
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![]() Rise of the Axolotls and Sargeras stood in the Fire?
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#139
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![]() Elune Join Date: Nov 2013
Location: Vienna, Austria
Posts: 10,096
BattleTag: miffy#1110
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![]() Quote:
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El. Psy. Congroo. |
#140
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![]() Elune Join Date: Sep 2009
Location: Cumbria, England !!
Posts: 8,080
BattleTag: Eregos#2913
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![]() That would probably be the only thing that could get them an increase if they make that obvious to us while delivering it. They need some big WoW news this Blizzcon otherwise WoW might keep declining even though i do think it is still way faar off getting as low as other profiting MMO's.
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#141
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![]() Elune Join Date: Sep 2009
Location: In your mind
Posts: 12,687
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![]() nah, Rise of the naga orges & Sargeras' and Kil'jaeden's Excellent Adventures.
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#142
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![]() Elune Join Date: Nov 2013
Location: Vienna, Austria
Posts: 10,096
BattleTag: miffy#1110
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El. Psy. Congroo. |
#143
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![]() Trade Baroness - Admin Join Date: Oct 2006
Location: All the lands of Wonder.
Posts: 40,989
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![]() Sargeras getting corrupted because he stood in the fire and his raid couldn't beat the MC out of him is still canon.
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#144
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![]() Elune Join Date: Mar 2013
Location: A rock of certainty amid an ocean of possibility
Posts: 15,790
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![]() Ugh, yeah. Using resources sensibly isn't exactly the main fault there, but damn if sensible resource usage didn't end up in the single worst zone ever seen in WoW.
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#145
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![]() Elune Join Date: Sep 2009
Location: In your mind
Posts: 12,687
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![]() Quote:
Or was it when Sargy fell into Yoggy and his raid wasn't fast enough on killing the tentacles....
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#146
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![]() Banished Join Date: Dec 2013
Posts: 9,773
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It might of had SOME merit at one point, but it's long past that and is just a sad joke now. |
#147
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![]() Elune Join Date: Dec 2014
Posts: 7,261
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![]() That will cost you a raid tier and this new mount of the Blizzard Store will cost you $25USD! BUY NOW.
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#148
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![]() Eternal Join Date: Oct 2011
Posts: 4,796
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![]() All things are scarce. Including X's and raids.
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#149
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![]() Arch-Druid Join Date: Mar 2012
Location: Rochester, NY
Posts: 1,987
BattleTag: Odok#1101
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It all sounds good on paper. Kill X filler / Collect Y Whatever offers nothing to a narrative, so why not get rid of those quests and add them as optional bonus objectives? Players dislike arbitrary gating, so why not let them set their own pace? If the tyranny of exclamation points is a problem, why not develop other means of presenting content? The problem with the first is that those filler quests also fleshed out the game world, set pacing, gave players a chance to autopilot, etc. Nothing was added to prop this back up. The problem with the second I find rather unforgivable because setting pace and perceived expectations is a basic design facet for video games, and Blizzard has espoused their necessity themselves in the past, so I dunno how it all swung so hard that way. Similarly, #3 was a basic staple of the game that served a very core function, and without a flawless replacement, it all came crumbling down. Basically comes down to a very poor decision to remove and replace working models instead of keeping the old and gradually phasing it out through small increments of new. |
#150
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![]() Elune Join Date: Jul 2007
Location: Spain
Posts: 12,559
BattleTag: Lonami#2916
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![]() Quote:
Quote:
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![]() Metzen: They are one of the ancient races of Northrend that we haven't spoken of before... because we hadn't made them up before. (laughter) ~Main: Expansion theorycrafting, Expansions list, The Age of Nightmare, Empire of the Tides (coming soon)~ ~Fan ficton: Anachronos Journey: The Timeless Heir~ ~Geography of continents series: Old Kalimdor (original), Pandaria~ ~Locations as zones series: Azjol-Nerub, Barrow Deeps, Zul'Aman, Demon Hunter zone, Caverns of Time~ |
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end of wau, world of warcraft |
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