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Old 05-13-2013, 05:39 PM
BaronGrackle BaronGrackle is offline

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Crossed Swords Secret Wars: Warcraft

http://en.wikipedia.org/wiki/Secret_Wars#Plot_summary

A superpowered cosmic entity is bored. So, it decides to take a set number of "heroes" and a set number of "villains" from Warcraft's universe (spanning all time periods), place them on a Battleworld, and have them duke it out.


Who would the entity choose, to represent the villains and heroes?
How would events play out?
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Old 05-13-2013, 05:41 PM
Noitora Noitora is offline

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Gul'dan uses meteor
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Old 05-13-2013, 05:47 PM
Anansi Anansi is offline

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Orb of Venom

Well, considering that heroes here are allowed to kill the bad guys, no questions asked, and considering that the bad guys usually are commanding large armies, I'd say it's a pretty short fight with the heroes victorious.
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You are pretty cool for being one of the bad guys.
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I was probably just upset about the Horde fleet in the Second War.
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Old 05-13-2013, 05:48 PM
BaronGrackle BaronGrackle is offline

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Quote:
Originally Posted by Noitora View Post
Gul'dan uses meteor
Well, I do imagine the Hearthstone and Warcraft All stars would be there.


. . .


If Garrosh is there, would he be placed with the heroes or the villains? And would he stay there, defect to the other side, or just go rogue?


EDIT:
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Originally Posted by Anansi View Post
Well, considering that heroes here are allowed to kill the bad guys, no questions asked, and considering that the bad guys usually are commanding large armies, I'd say it's a pretty short fight with the heroes victorious.
Even against Archimonde, Deathwing, and the Lich King?
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Old 05-13-2013, 05:58 PM
Volkrin Volkrin is offline

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Originally Posted by BaronGrackle View Post
Even against Archimonde, Deathwing, and the Lich King?
Do the heroes get the Pantheon?
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Old 05-13-2013, 06:00 PM
Anansi Anansi is offline

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Orb of Venom

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Originally Posted by BaronGrackle View Post
Even against Archimonde, Deathwing, and the Lich King?
Considering the overpowered assholes on the side of 'good?' Yes.
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And the HRE was a meme that went too far.
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You are pretty cool for being one of the bad guys.
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Originally Posted by BaronGrackle View Post
I was probably just upset about the Horde fleet in the Second War.
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Old 05-13-2013, 06:03 PM
Volkrin Volkrin is offline

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Originally Posted by Anansi View Post
Considering the overpowered assholes on the side of 'good?' Yes.
DW could kinda skew things a bit. Tirion with a bit of help could take down Arthas, and a few ancients could handle Archimonde (Malorne alone put up a pretty good fight), but without the Dragon Soul Deathwing is functionally immortal. Then again, maybe being removed from Azeroth, and thus reach of the Old Gods, would deprive him of that (in which case he'd probably explode outright).
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Old 05-13-2013, 06:07 PM
BaronGrackle BaronGrackle is offline

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July 1914
* Austria vs. Russia
* Austria -> Serbia


August 1914
* Germany joins with Carte Blanche
* France joins with Revanchism
* Germany -> Belgium
* England joins with Neutrality Treaty


September 1914


October 1914
* Turkey joins with Gunboat Diplomacy


Spring 1915
* Italy joins with Opportunism


Fall 1915
* Germany enters Warsaw
* Bulgaria joins
* Serbia falls


Spring 1916
* Portugal joins


Fall 1916
* Rumania joins and falls


Spring 1917
* Greece joins
* USA joins


Fall 1917
* Russia falls


Spring 1918


Fall 1918
* Italy enters Trieste
* Entente enters Constantinople
* Entente enters Budapest
* Bulgaria, Turkey, Austria, Germany fall
PRE-WAR

NATIONALISM PHASE
Triple Alliance: AGI...
Triple Entente: RFE...

MOBILIZATION PHASE
Triple Alliance: Sweden, Norway, Rumania, Spain
Triple Entente: Serbia, Greece, Denmark, Holland

SECRET TREATIES PHASE
Triple Alliance:
Carte Blanche - Germany
Revanchism - England (Turkey)
Neutrality Treaty - Italy (Bulgaria)
Gunboat Diplomacy - France

Triple Entente:
Carte Blanche- France
Revanchism- Italy (Germany)
Neutrality Treaty- England (Belgium)
Gunboat Diplomacy - Turkey


EARLY FALL 1914

CENTRAL POWERS
Austria
F Trieste - Adriatic Sea
A Budapest - Serbia
A Vienna - Galicia

Germany
A Munich - Ruhr
A Berlin - Munich
F Kiel

ENTENTE POWERS
Russia
F St. Petersburg (sc) - Gulf of Bothnia
F Sevastopol - Black Sea
A Warsaw - Galicia
A Moscow - Ukraine


EARLY-MID FALL 1914

CENTRAL POWERS
Austria
F Adriatic Sea - Ionian Sea
A Vienna - Galicia
A Budapest S A Vienna - Galicia

Germany
A Ruhr - Belgium
A Munich - Burgundy
F Baltic Sea - Kiel

ENTENTE POWERS
Russia
F Black Sea - Sevastopol
F Gulf of Bothnia - St. Petersburg (sc)
A Warsaw - Prussia
A Ukraine - Galicia

France
F Brest - Mid Atlantic Ocean
A Paris - Picardy
A Marseilles - Burgundy


MID-LATE FALL 1914

Last edited by BaronGrackle; 04-17-2018 at 03:46 AM..
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  #9  
Old 05-13-2013, 06:09 PM
Volkrin Volkrin is offline

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Quote:
Originally Posted by BaronGrackle View Post
Which means, he probably wouldn't teleport in the Pantheon.
Fair enough. In that case I'm also gonna need clarification on Deathwing too, as per my above post.
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  #10  
Old 05-13-2013, 06:10 PM
SmokeBlader SmokeBlader is offline

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Thrall for the heroes team. Instant win.
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  #11  
Old 05-13-2013, 06:13 PM
BaronGrackle BaronGrackle is offline

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Map

Land, Sea, or Air
East or West

1A. skip (Land East)

1B. Seas of Blood (Sea East) (WC2)

1C. Seas of Fire (Air East)

1D. Seas of Blood (Land West) (Novel)

1E. The Shores of Lordaeron (Sea West)

1F. Seas of Fire (Air West)

Last edited by BaronGrackle; 05-05-2018 at 09:19 PM..
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  #12  
Old 05-13-2013, 06:16 PM
Volkrin Volkrin is offline

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Quote:
Originally Posted by BaronGrackle View Post
Let's base it on Sargeras causing this to happen, and assume he has the power to bring anyone to this neutral world.

Who would Sargeras choose?
Are you implying that he's getting the Old Gods themselves directly involved here?
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  #13  
Old 05-13-2013, 06:23 PM
BaronGrackle BaronGrackle is offline

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Tome of Experience

Perry Index
https://fablesofaesop.com/perry-index

Primary
1
2
3
27
48
62
82
87

Secondary
4
10
15
23
32
37
39
81

Unknown
654*
53

Last edited by BaronGrackle; 03-21-2018 at 08:25 PM..
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  #14  
Old 05-13-2013, 08:10 PM
Millenia Millenia is offline

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Let's translate into WoW speak:

In a battleground between the good guys and bad guys, who would Sargeras choose for each team?
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Because if a storyteller is doing his job, he makes you care. And if that storyteller then says "I dunno, then they stopped fighting, I guess," without any explanation or clarification, his audience has every right to be pissed off. Because they were given reason to stay interested, reason to keep up with his tale, only to be shut down just as things were getting good. A waste of time, a waste of emotional tension, a waste, if you fail to grasp the significance of narrative, of money.
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Old 05-14-2013, 05:01 AM
Xarthat Xarthat is offline

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That sounds like the premise for Blizzard All-Stars, except with Warcraft characters only.
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Old 05-14-2013, 05:57 AM
HoodedMan HoodedMan is offline

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In the end Thrall will realise that it's all not true and everything will be reverted back to normal. Just like that.
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  #17  
Old 05-14-2013, 06:06 AM
BaronGrackle BaronGrackle is offline

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Premise
• Each player controls an alliance system: the Central Powers and the Entente Powers. A player’s alliance begins with one nation, but others will join based on certain events.
• The object of the game is to force all enemy nations into Civil Disorder. A nation falls into Civil Disorder (and leaves its alliance) after it disbands two units total, for any reason.
Basic Gameplay Changes
• Nations in the same alliance cannot dislodge each other’s units.
• Nations in the same alliance cannot capture supply centers from each other.
• If an enemy captures one of your nation’s home centers, any nation in your alliance that recaptures it from the enemy will automatically give ownership to the home center’s original owner.
• The above rule does not apply to supply centers that are not your home centers.
Recruiting Nations to Your Alliance
Nations will join an alliance through the following ways:
• Surprise Attack: If a player attempts to enter an unaligned Nation’s territory, it immediately joins the other player’s alliance. If the Nation had a unit dislodged by the Surprise Attack, the other player will control where the unit retreats or disbands.
• Secret Treaties: Secret Treaties are set up at the beginning of the game, and they act as triggers for Nations to join one of the alliances. (See below.)
• Diplomacy: Diplomacy actions may recruit Nations into an alliance, beginning in Spring 1915. (See below.)
• American Entry: America is a unique Nation that exists off the board. It has special rules for joining an alliance. (See below.)
Pre-War Phases
• There are three Pre-War phases before the main game begins: Nationalism, Militarism, and Secret Treaties. During these Pre-War phases, players control the Triple Alliance and the Triple Entente.
• 1) Nationalism Phase: During this phase, players select a starting Nation. Each player writes a list of the seven Nations by order of preference. Players reveal their first three choices to each other (representing the Pre-War alliance systems). Note that there may be overlap, with Nations in both Pre-War alliances. If their first choices are different, both players get their first choice. If their first choices are the same but their second choices are different, then both players get their second choice. This continues if need be, possibly revealing Nation choices after the first three – but otherwise, Nation preferences after the first three are kept secret. If both preference lists are identical, then players determine their starting Nations at random.
• 2. Militarism Phase: During this phase, each player writes build orders for the three Nations in his Pre-War Alliance, and he also writes down an army build for four minor supply centers (e.g. Spain, Norway). The orders are revealed and builds take place. Any of the seven Nations that did not receive build orders will build its normal starting units. Any Nation that receives a conflicting build order (due to being a member of both Pre-War alliances) will default to its normal starting unit on all conflicts. Each minor supply center that players chose will build a Neutral Army. When the main game begins, Neutral Armies will function as armies in Civil Disorder – automatically disbanding if they are dislodged.
• 3. Secret Treaties Phase: During this phase, each player will create four Secret Treaties, which are kept hidden from the other player and may act as triggers during the main game. The four treaties are Carte Blanche, Revanchism, Neutrality Treaty, and Gunboat Diplomacy.
o Carte Blanche: Each player

Last edited by BaronGrackle; 08-17-2017 at 12:54 PM..
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