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#76
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![]() Problemsolver Join Date: Mar 2009
Location: Here, there, and everywhere.
Posts: 9,329
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![]() If you didn't have friends willing to help you out, even purchasing the normal mount skill at level 40 was a massive grind for gold. At that level most of your gold earned went to buying and upgrading your spells.
I remember fishing for Deviate fish near the Wailing Caverns, cooking them, and selling them on the AH for a couple of days straight to scrape together enough gold for the first mount and skill. |
#77
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![]() Elune Join Date: Nov 2011
Posts: 12,252
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![]() Quote:
Anyway I think Vanilla was too broken (class imbalance), too grindy and crude to be enjoyable and I'd only consider coming back if its totally free and that'll happen. But if they implement TBC? The expansion which fixed most of the issues with Vanilla but kept the good stuff? I'd find Mike Morhaime and shove money down his throat in 5 seconds flat. |
#78
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![]() I do not understand why people is hyped with this, the game at that time was hard to control, not in the sense of difficulty, but in the sense of gaming comfort. I would never go back to that, WoW has improved a lot as a game with the years.
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#79
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![]() Banished Join Date: Dec 2012
Posts: 14,056
BattleTag: Hulk#2393
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![]() Quote:
not farting galaxy destroyers Old school pvp. (see no reinforcements av and 1.5 av) more pure gameplay. Legacy. Fun quests with great rewards Leveling is the core part here. End game is mostly around pvp |
#80
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![]() Sha of Disappointment Join Date: Feb 2010
Posts: 13,095
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#81
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![]() Treant Join Date: Dec 2017
Posts: 19
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![]() Y'know Rotal, for someone who won't play classic you've spent a lot of time in this thread bellyaching about it. At some point, you're going to have to accept that there are thousands upon thousands of real people who prefer older versions of WoW. You clearly don't, so please stop posting in threads about it.
Vanilla emulation servers have been peaking at 10k+ concurrent players for years. The rose tinted glasses argument isn't just nonsense, it's rude and condescending. Many times I have resubbed to retail, only to inevitably get bored and return to a classic server. This thread was really difficult to read because of people like yourself who are here solely to repeatedly shove your opinion in everyone's face. You don't like classic, so you can't understand the appeal. However, there are demonstrably many people who have been playing classic for 10+ years straight and have been waiting for this very moment the entire time. There is a real and strong community of people who want an immersive, social RPG. Classic realms were announced in response to our commitment through private servers, not to try to entice outsiders like yourselves. Things like group finder and transmog are off the table because they would immediately alienate this core market for classic WoW. If you're not in that core market, then we don't need to see post after post from you talking down to us and telling us that we're wrong. Blizzard tried that for years, and they ended up eating their words. If you have no interest or involvement with the classic game whatsoever, then please stop shoving your nose into this conversation. Some of us never stopped playing classic, we know the game like the back of our hand and we've been waiting for this moment the entire time. I cannot believe that at this point, you still have the audacity to talk about "rose tinted glasses." Last edited by Shandris; 01-11-2018 at 05:34 PM.. |
#82
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![]() Arch-Druid Join Date: Jul 2008
Posts: 2,168
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![]() Bump.
Finally more detailed infos. https://worldofwarcraft.com/en-us/ne...rcraft-classic After careful consideration, we decided on Patch 1.12: Drums of War as our foundation, because it represents the most complete version of the classic experience. And the database things are interesting. Quite shows how much has changed over the years. |
#83
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![]() Elune Join Date: Nov 2011
Posts: 12,252
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![]() Having played some WoW again recently (lvl 20 twinking) I think I have a new perspective on how vanilla will go.
I still think the biggest sticking point will be people realizing their favorite class or spec is totally unplayable. Oh, you like being a retribution paladin dispensing holy justice? Have fun being a disspell bot and offheal scrub, if we deign to take you on a raid at all. Wait you wanted to be a Horde pala to play with your friends? Ha ha. The second major sticking point will be the grind, many people will rage quit when they get ganked by kobolds in the starting zone. Or when they realize it will take them months to level to 60. Or if they get that far and realize endgame is an even bigger grind. (slow gearing, attunements, resistance gear...). And lastly QoL stuff will hurt. Some of it like Mogs, Achievements and Pet Battles are design choices most will be fine with (but then again, many will not). But a lot of it will be things you don't even think about like the improved bags and so on. This will inevitably put Blizz in an unenviable position where they will have to disappoint either the "don't change anything ever" crowd or the legions of casuals who will be "wtf this game is unplayable." "Fun" times ahead either way. |
#84
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![]() Arch-Druid Join Date: Jul 2008
Posts: 2,168
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![]() Yeah, but thats the stuff all the Vanilla Advocates were asking for and then have to deal with.
Also, we have to remind ourselves, this is a minimal investment by Blizzard. Sure they have to redo stuff so that things work with the modern client and the whole Anti Cheating things they have done over the years. But it the end, this product is something that's basically already finished. They won't really lose money if things don't work out as thought. |
#85
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![]() Elune Join Date: Jul 2013
Location: Trickster's Mighty Keep
Posts: 7,369
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![]() I'm speaking for myself here, but I really do miss the slow-leveling and being unable to kill multiple mobs without getting killed when questing. I liked planning my strategies when taking on a camp of ennemies. And having only started to play a few weeks before Cataclysm, this whole thing feels like a gigantic expansion so I'm really hyped.
The only QoL Id like would be the option to toggle on the new graphics/playermodels. |
#86
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![]() Treant Join Date: Dec 2017
Posts: 19
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![]() Bump. Assuming no delays, we're within 4-6 months of launch.
![]() Some close friends and I are planning an Alliance-side guild on a North American RP-PvP server. We don't actually RP much, but we love the story so we enjoy an immersive atmosphere. I'd love for anyone here to join us if you're looking for a friend group to play classic with. Just quote me here or send a message. ![]() |
#87
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![]() Arch-Druid Join Date: Jul 2009
Posts: 1,433
BattleTag: JulianPatel#1800
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![]() Do we know how many realms there are going to be?
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#88
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![]() Arch-Druid Join Date: May 2011
Posts: 1,330
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![]() Other than "Classic is happening" and the blue posts quoted here, there really hasnt been any information at all. They are keeping it very tight lipped
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(Created by Unstable Portal) |
#89
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![]() Eternal Join Date: Apr 2015
Posts: 4,991
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![]() I was out for a couple of beers with some friends yesterday, and our discussion eventually reached Classic and how would we each prefer it to look. Long story short, it inspired me to create this quick poll. It's here really just for the sake of interest. Vote and share at your own peril.
https://www.strawpoll.me/17716976 |
#90
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![]() Elune Join Date: Jun 2011
Location: The Slaughtered Lamb
Posts: 22,046
BattleTag: Grimtale67#1407
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#91
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![]() Trade Baroness - Admin Join Date: Oct 2006
Location: All the lands of Wonder.
Posts: 40,985
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![]() I don't want a remaster.
My opinion might not matter much since I absolutely won't play Classic, but people should get what they asked for. (And if they happen to dislike it... all the better. ![]()
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So you wish to join the unofficial SoL Discord? Say no more! |
#92
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![]() Eternal Join Date: Apr 2015
Posts: 4,991
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![]() But that is not really what I was asking about. I was not asking about plausibility or sensibility, I was asking what would people individually and personally prefer. I suppose I should have added a third option "do not care, would not want either".
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#93
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![]() Elune Join Date: Nov 2011
Posts: 12,252
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![]() I like the idea of a remaster because Vanilla, when you take away the rose tinted glasses, had a lot of issues. Many specs were literally unplayable. And I don't mean that in the Wrathbaby "oh my class/spec is 1% weaker than the top one." No some specs were cardboard cutouts that were intentionally shit because of the idiotic hybrid tax mentality. Good luck playing as a Ret pala or God forbid a balance druid.
Plus the game was a giant grind, lengthy attunements, resistance gear, reputations, slow leveling... just everything is hellishly grinding by today's standards. So yeah maybe it would be better to fix obvious bad design choices, fix up graphics, introduce helpful if not game impacting QoL changes and eventually brand new content maybe. But ultimately I voted for "keep it the same" because if TBC came out I know I would want the unadulterated experience so it is kind of hypocritical to change it for those who actually do like vanilla and have been screaming from the rooftops to get it back as was. Plus each change takes away from that experience and knowing Blizz has a good chance of being so great to kill that undeniably magical something Vanilla had. Ofc can you bring back the time when people lived for the game given that those people now are 15 years older? Still, original it is. |
#94
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![]() Arch-Druid Join Date: May 2011
Posts: 1,330
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![]() Things like those are why I will be playing it >.>
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(Created by Unstable Portal) |
#95
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![]() Elune Join Date: Jul 2013
Location: Trickster's Mighty Keep
Posts: 7,369
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![]() The only thing I would change would be the option to activatenew graphics. Other than that, I don't mind the rest. I'm just gonna be playing very casually so I am not in any particular hurry.
However, I haven't made up my mind yet on if I want to see them release servers for other expansions to which we can copy our character or if I wantto see them add new patches and take the story in an alternative timeline, with stuff like Dragon Isles, Hiji and tou know just a different direction really. |
#96
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![]() World Builder Join Date: Apr 2010
Location: Texas, USA
Posts: 32,553
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![]() Quote:
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Brought to you by Sanguine Enterprises. My Worldbuilding: http://bloodinkworlds.tumblr.com/ |
#97
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![]() Eternal Join Date: Sep 2015
Posts: 2,670
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![]() My dream would be for everything to be updated with new graphics, especially night elf and troll stuff, like Arathi and Darkshore was updated.
By the way, what do people imagine will happen after Naxxramas is released? Roll back the patches? TBC?
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Daelin was right. |
#98
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![]() Troubadour Join Date: Aug 2014
Location: Brazil
Posts: 2,526
BattleTag: Krainz#1972
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![]() I think they're going to check to see what the Classic community will prefer.
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#99
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![]() Eternal Join Date: May 2008
Location: Second World Shithole
Posts: 3,864
BattleTag: Kalontas#2949
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![]() Classic will just straight up die. Because nothing Blizzard can do will satisfy people. Do nothing? Bad! Do new content? Bad! Do tBC? Bad! Restart the whole thing? Bad!
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#100
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![]() Arch-Druid Join Date: Jul 2010
Location: Australia
Posts: 2,000
BattleTag: Lyvef1re#1109
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![]() Quote:
Ideally i'd want to start with mostly as pure of the original experience as they can get, just the way they're planning. I'd accept a completely pure experience but prefer the following 2 deviations: - New models as an optional graphical checkbox - Implementing the epic scale AV that was actually good. NOT 1.12 Then just roll through the planned content rollout and when Naxx is finally done and, hopefully, an interactive community is established, open some new servers, allow free copies and on those servers look to new content, rebalance classes (NO PRUNING! ![]() Most of lives features are great, its the philosophy and the community that got twisted around it that sucks arse. Letting vanilla simmer as it were for a while should hopefully chase away those who arent dedicated team players and let those who are have their moment and come to grips with whats not as good as they thought so they are open to change at least slightly. It also hopefully lets Blizzard do some proper analysis on where the design disconnect lies with live and the classic die-hards before they propose something boneheaded and kill any hope of positive player to dev interactions. Finally, the devs MUST pitch ideas to the playerbase and allow them a say and vote before they go ahead. This is so, so important considering how well known Blizzard hss become for lofty disconnected shit like "You think you do but you don't". The trust is just not there at the moment. This system works well for Runescape so I can't see why it won't work here. Overall, the ideal is a split between live and Classic. Let live be the themepark, noncommital, greatest hero to walk Azeroth fanfic experience it wants to be and let Classic be an actual MMO with the emphasis on long-term teamwork between unknown adventurers again. Theres plenty of room for both to exist. Hell I'd probably play both, and swap based on my mood that day. |
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classic wow, world of warcraft |
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