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View Poll Results: Which of these allied race combos would you prefer? | |||
Vrykul (A)/MU Clans (H) |
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11 | 28.95% |
Kul Tirans (A)/MU Clans (H) |
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16 | 42.11% |
Kul Tirans (A)/AU Clans (H) |
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9 | 23.68% |
Vrykul (A)/AU Clans (H) |
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2 | 5.26% |
Voters: 38. You may not vote on this poll |
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#951
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![]() Elune Join Date: Nov 2011
Posts: 12,102
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#952
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![]() Eternal Join Date: Oct 2008
Location: The most gorgeous place in the world (if you've been there you know what I'm talking about)
Posts: 2,511
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#953
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![]() Elune Join Date: Jun 2011
Location: The Slaughtered Lamb
Posts: 22,025
BattleTag: Grimtale67#1407
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![]() I can't say I'm that much of a fan of giving either faction the opposite faction's races but with a different philosophy or mindset that works with that faction. I find that just destroys the flavor of the factions. I'm partially fine with it in the case of Void Elves and Nightborne, since that was just one case, but doing it to every single race is recipe for disaster in my opinion.
I am, however, not opposed to the idea of either faction having access to the opposite faction's animations and skeleton. Just for an example, I could see Alliance having something like "good" wicker creatures or tentacle priests with the Forsaken skeleton and Furbolg or Krokul with the Tauren skeleton. For Horde, I could see them get Mogu with the Draenei skeleton and Saurok or Saberon with the Worgen skeleton. Stuff like that is what I'm way more partial to than putting race offshoots on the opposite faction. |
#954
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1. I admit there's nothing totally disqualifying about Mechagnomes, but they haven't shown up since Wrath and potential for customization seems limited. 2. Hobgoblins use the ogre skeleton and thus are outside the qualification established by the other allied races, despite possessing lore connections. I could argue that gilgoblins are the only chance at a playable aquatic race, since naga isn't ever happening. And since this seems like the closest thing to an aquatic expansion that'll happen, seems like a good time. That being said, I don't actually expect Blizzard to use them. They're just the on the fact of being the only goblin variant that uses the goblin skeleton. |
#955
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![]() Eternal Join Date: Oct 2008
Location: The most gorgeous place in the world (if you've been there you know what I'm talking about)
Posts: 2,511
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As I see it there are 4 categories of Allied Race out there: 1. Lightforged Draenei and High Mountain Tauren really add nothing to the fantasies of their counterparts. Instead they focus on their core elements (Light/nature) to the exclusion of all else. 2. Dark Iron Dwarves and Mag’har Orcs represent significant enough divergence to make things interesting. 3. Nightborne and Void Elves represent a reversal of the themes of their templates, making them more interesting. 4. Kul Tirans and Zandalari are visually much more than reskins, though still obviously variations on the themes presented by the base races. On the other hand I’m tempted sometimes to put Zandalari and Dark Irins in the first category. In the mean time, I imagine that we may be able to predict new Allied Races based on BfA content. Or maybe we can predict BfA content by datamining/predicting allied races. Quote:
I’d argue that mechagnome customization is only as limited as one imagines it to be. Last edited by Menel'dirion; 04-18-2018 at 05:55 PM.. |
#956
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![]() My understanding is that Zandalari are based on the night elf skeleton. At least, they were during Mists of Pandaria. Can't speak to Kul Tirans, but presumably they are built from a skeleton that allows for equipment. Maybe vrykul.
The thing I'm emphasizing here is that clearly Blizzard is looking to cut corners here. The reason KT humans are the allied race for humans is that they were already building those fat human models for NPCs and mobs in KT. So unless they're planning a substantial hobgoblin presence in the Kezan dungeon I think hobgoblins are too much work for them to do it. (If hobgobs were based on the orc skeleton or something rather than the ogre one I might not think it so far fetched) Comparatively, gilgoblins are just a matter of minor model adjustments and retexturing, especially given that the dimorphism in goblins is fairly minor. Coming up with a female gilgoblin would be easier than a female hobgoblin. Whether or not they're the better choice isn't so much what I'm arguing. I'm arguing what I think the likely choice is. (Though, leper gnomes are the better choice over mechagnomes, primarily because that might be the only way the story of Gnomeregan ever resolves or progresses. I've no grudge against mechagnomes but they are not very relevant) But given that those weird fox gnomes apparently use the goblin skeleton, I figure the truly most likely option is Blizzard chooses them and Allied Races are left a conceptually confused feature. I can equally imagine them just deciding to leave it at eight allies races. Last edited by HalfElfDragon; 04-18-2018 at 07:04 PM.. |
#957
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![]() Eternal Join Date: May 2008
Location: Second World Shithole
Posts: 3,845
BattleTag: Kalontas#2949
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![]() I really think hobgoblins should be our goblin allied race. Even if we absolutley can't use the ogre rig (even though it's perfectly fine for a player rig, it's got mounting, dancing and looting animations and all that) we can just put the new model on the Kul Tiran rig.
Hey, BTW, Kul Tirans use a new rig. So the allied races don't have to use an existing one. |
#958
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![]() Oh, to be clear, I'm not arguing what I think should be the goblin allied race. I'm just thinking about what I think the most likely options are, primarily based upon the extrapolated criteria of the other allied races.
The primary reason I put gilgoblins above hobgoblins are the gilgoblins would be the easier one for Blizzard to make, and since laziness seems to be the unifying factor here, that makes them more likely in my eyes. If I were giving my person opinion... well, honestly, I don't like goblins in the first place, so I am not sure how much I care. But I wouldn't be arguing against hobgoblins. I've nothing against them or those that wish them to be an allied race. Quote:
So, again, unless hobgoblins figure heavily in the Kezan dungeon, I don't think Blizzard would think they'd be worth the required work. |
#959
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![]() Eternal Join Date: Oct 2008
Location: The most gorgeous place in the world (if you've been there you know what I'm talking about)
Posts: 2,511
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#960
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![]() Arch-Druid Join Date: Nov 2012
Location: Brazil
Posts: 2,122
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I also think we won't have a gnome allied race, unless Blizzard can pull out something new with the same skeleton, as it seems to be doing with goblins/vulpera.
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#961
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I'm sure fox gnomes are going to happen. Given that that they don't really mesh with the existing design choices (i.e. all the allied races currently are not sufficiently distinct from existing races to have been justifiably added as a new race in the traditional model), it irks me a little, but it does fit with the most dominant design choice of laziness. And as it involves something made from whole cloth for the new expansion, that's not really territory I am going to waste my creative energies on. |
#962
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![]() Eternal Join Date: Oct 2008
Location: The most gorgeous place in the world (if you've been there you know what I'm talking about)
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#963
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![]() Arch-Druid Join Date: Nov 2012
Location: Brazil
Posts: 2,122
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![]() While there's all kinds of people around, I don't think there's that many people itching to play as Leper Gnomes or Mechagnomes.
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#964
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![]() Troubadour Join Date: Aug 2014
Location: Brazil
Posts: 2,330
BattleTag: Krainz#1972
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![]() Mechagnomes would look aesthetically terrible in armour.
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#965
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![]() Mountain Giant Join Date: Jun 2016
Posts: 249
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![]() Nothing with them as such. They just don't warrant an Allied Race, given they're just gnomes of a different color. It's the same reason I don't like Highmoutain Tauren or Lightforged Draenei as Allied Races, instead of as new cosmetic options.
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#966
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![]() Eternal Join Date: Oct 2008
Location: The most gorgeous place in the world (if you've been there you know what I'm talking about)
Posts: 2,511
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In the mean time, I have idea for an Undead Allied Race: the Burning Dead. For these guys, Bolvar is more or less the prototype. They should be dead, but their bodies are animated by Living Dragonfire. I’m thinking either Sylvanas and what’s left of her Valkyr or Bolvar himself raise a large group from either just South of Andorhol or from Scarlet Territory in the Eastern Plaguelands. Maybe reuse the Death Knight starting area. I kinda feel Alexstrasza sacrifices all the life force/magic she has left (and maybe what’s left of the Red Flight with her) to save them by turning them into Burning Dead, which is somewhat more wholesome than necromancy, but only just. It creates a nice aesthetic change with legitimate in lore reasons for why they are the way they are. I kinda like these guys for the Alliance. Racials: a fire resistance, something channeling the Dragonfire to heal and harm, rezzing as a racial ability. Classes: Hunter, Mage, Priest, Paladin, Monk, Warrior, maybe Druid and/or Warlock. Death Knight as a Long Shot. I also had an idea for a more Val’kyr oriented variant, but this seemed better to me. |
#967
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![]() Elune Join Date: Jun 2011
Location: The Slaughtered Lamb
Posts: 22,025
BattleTag: Grimtale67#1407
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![]() So we can agree that Night Elf Worgen, Undead Elves, Mechagnomes, and Gilgoblins are all boring as fuck and not very popular or interesting ideas for allied race offshoots of the core races that still don't have an offshoot yet?
Personally, I think if they want to make a proper offshoot for any of these races they should touch on themes that haven't been done before. Worgen offshoot shouldn't just be more of the same Druidism savage nature motif, Gnomes shouldn't just be another technological genius race, Undead shouldn't just be more undead, etc. |
#968
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![]() Trade Baroness - Moderator Join Date: Oct 2006
Location: All the lands of Wonder.
Posts: 40,829
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![]() Implying that vulpera aren't the combined worgen and goblin allied race. A worgen pelt stretched over the frame of a goblin!
![]() (Actually, I would not mind any of those four races, Grim. Though mechagnomes would look odd wearing most armour sets, so maybe those are a no-no.)
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#969
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![]() Eternal Join Date: Oct 2008
Location: The most gorgeous place in the world (if you've been there you know what I'm talking about)
Posts: 2,511
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- Undead: giving them Paladins or Druids would be adequate. Aside from my “burning dead” idea, I’d love to see dead/decayed looking animal forms. I’ve thoroughly enjoyed the Dark Forest motifs that Hearthstone has explored. I’d accept undead Elves only if they had undead Druids and had sewn on animal parts. - Gnomes: I’ll admit that mechagnomes would be visually problematic. And that in the end they are to Gnomes what Light-forged are to Draenei. Leper Gnomes at least come across as less..... cheerful, plus they have Horde ties, but I can’t see any reason wgy they’d have any new class access. Jungle Gnomes (Pygmies?)? Forest Gnomes (tricksters)? - Goblins: Goblin fantasy has room outside tech savvy. Hordes of primitive Goblins have been a staple of fantasy for ages, from Tolkien to D&D. A pre-kejamite group might be interesting. - Worgen: I’m honestly not even sure how I’d change the Worgen form. It’s easy enough to change the original race to Elf or even orc, or even remove it and instead give them a wolf shaped travel form. But I don’t know how I’d change the actual Worgen appearance. Switching from Druidism to Shamanism might be enough of a class:culture shift. And monks. Definitely monks. I’ve got nothing on Pandaren. |
#970
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![]() Elune Join Date: Jun 2011
Location: The Slaughtered Lamb
Posts: 22,025
BattleTag: Grimtale67#1407
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#971
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![]() Arch-Druid Join Date: Jul 2009
Posts: 1,402
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![]() Legacy armor could solve that problem if it was done right.
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#972
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![]() Arch-Druid Join Date: Nov 2012
Location: Brazil
Posts: 2,122
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- Sorry for any typos; english's not my primary language. - A better signature coming soon(ish). |
#973
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![]() Eternal Join Date: Oct 2008
Location: The most gorgeous place in the world (if you've been there you know what I'm talking about)
Posts: 2,511
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![]() Were Bears perhaps?
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#974
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![]() Arch-Druid Join Date: Nov 2012
Location: Brazil
Posts: 2,122
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![]() Nah, just Furbolgs. Permanent feral form, shamanism and such. Worgen model, if changed proportions to make them burly, wide and with strong limbs, could make a perfect furbolg.
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- Sorry for any typos; english's not my primary language. - A better signature coming soon(ish). |
#975
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![]() Elune Join Date: Jun 2011
Location: The Slaughtered Lamb
Posts: 22,025
BattleTag: Grimtale67#1407
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Maybe there's good reason for that, but I would be just as likely to play a Furbolg as I would a Sethrak. |
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