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#26
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![]() Echo of the Past Join Date: May 2012
Location: Texas, USA
Posts: 15,066
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#27
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![]() Sentinel Queen Join Date: Apr 2014
Posts: 982
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![]() Quote:
And yeah, the mill decks are horrible and annoying to play against. At least Face Hunter gives you the benefit of making it a short match. Losing to a mill deck is death by ten thousand paper cuts. |
#28
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![]() Arch-Druid Join Date: Mar 2012
Location: Rochester, NY
Posts: 1,987
BattleTag: Odok#1101
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#29
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![]() Elune Join Date: Nov 2011
Posts: 12,105
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![]() Quote:
Also are mill decks really that common for you guys? I mean especially at higher ranks as Odok said. I fuck about with my gimmick decks at those ranges all the time (19-15) and in my 4500 or so games I have only faced mill once, early in the month when a reset happened. I guess it must be an NA thing. |
#30
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![]() Sentinel Queen Join Date: Apr 2014
Posts: 982
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![]() They're not very common, but games against them tend to be pretty unpleasant, because the whole strategy of the deck is to drag out the game as long as possible and slowly bleed the opponent dry. It basically has a reputation of being about as fun to play against as Face Hunter, but without the benefit that Face Hunter games, win or lose, tend to be over quickly.
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#31
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![]() Echo of the Past Join Date: May 2012
Location: Texas, USA
Posts: 15,066
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![]() If you use Sylvanas to represent Vereesa, you may as well use Emperor Thaurissan to represent Falstad---try to get some of those dragon costs down.
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#32
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![]() Elune Join Date: Nov 2011
Posts: 12,105
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![]() It all depends, if you are making these decks solely for your enjoyment then you can stick in such approximations and not give a f. But if part of the charm for you is showing off your intent and inventiveness to the other guy then it's a no-go.
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#33
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![]() Echo of the Past Join Date: May 2012
Location: Texas, USA
Posts: 15,066
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Cursing preteens ruin all our fun. |
#34
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![]() Elune Join Date: Nov 2011
Posts: 12,105
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![]() Though I'd share more of my fun decks. This is my take on giants paladin:
This is actually the "optimized" version I created so I can actually survive a bit against aggro on the ladder, this is the original super fun version: Both versions have those awesome "oh I hope it's a Molten Giant" moments with Holy Wrath (or any 8+ card really), 2xHoly Wrath finishes are about as crazy as you'd expect. The original also has Recombobulator fun, where I use it to heal up giants, make used up Guardians of Kings into something more useful, transform Mountian Giants into Clockwork Giants, or Sea Giants into Deathwing. If you can make it or something similar I heartily suggest it. ![]() |
#35
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![]() Elune Join Date: Nov 2011
Posts: 12,105
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![]() Another one of my zany creations, the concept is infinite value and the vast majority of cards either keep on giving or have the potential to. This version is mostly for fun (but oh how much fun) because this deck is a tempo black hole. But modified with more competitive cards (mostly early and mid game) it could be quite good on the slow, Reno ladder we have now. Last edited by C9H20; 03-04-2016 at 11:56 AM.. |
#36
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![]() World Builder Join Date: Apr 2010
Location: Texas, USA
Posts: 32,163
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![]() Good lord you have a lot of legendaries, that come from Arena or just saving up dust or good RNG with packs or what?
EDIT: Something I made, I'd like critique since I'm pretty bad atm. http://www.hearthpwn.com/deckbuilder...209:2;35236:2;
__________________
Brought to you by Sanguine Enterprises. My Worldbuilding: http://bloodinkworlds.tumblr.com/ |
#37
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![]() Elune Join Date: Nov 2011
Posts: 12,105
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![]() Quote:
Mostly it is about playing for a long time and doing your dailies regularly, the cards will come. |
#38
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![]() Arch-Druid Join Date: Nov 2008
Posts: 1,106
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![]() Quote:
I maybe like the new quest system, gets me to make decks that aren't required to win. That bolster though. ![]() |
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