Scrolls of Lore Forums  

Go Back   Scrolls of Lore Forums > WarCraft Discussion > WarCraft Lore Discussion

Reply
 
Thread Tools Display Modes
  #1  
Old 04-18-2017, 07:14 AM
TerrorhoofMayo TerrorhoofMayo is offline

Arch-Druid
TerrorhoofMayo's Avatar
Join Date: Jul 2010
Posts: 1,086
BattleTag: CJFurious#1908

Default WoW's use of animorphs

I am going to start off by saying I have no issues with animorph races.

What I have noticed a lot is Blizzard's heavy reliance of using animorphs when a new race is required. The list has gotten longer as of this expansion. Turning animals into humanoids is a bit lazy. So far the draenei seem to be the only race that was created from a clean slate.

What do you guys think of animorphs in general, and how Blizzard uses them.

Edit: I thought animal people were called animprphs, I thought wrong. Not sure how I got that impression.

Anyway, what I meant in the original post was Blizzards tendency to use anthropomorphics for new race creation, and not how utilized anthropomorphic races are in the setting. Sorry for the confusion.

If it weren't for the retcon and the sudden injection of sci-fi elements, I think draenei would have been better received. I think naga is also pretty good where they aren't obvious animal people, and look more like intelligent animals.

Last edited by TerrorhoofMayo; 04-19-2017 at 10:21 PM..
Reply With Quote
  #2  
Old 04-18-2017, 07:38 AM
Mertico Mertico is offline

Elune
Mertico's Avatar
Join Date: Dec 2014
Posts: 7,261

Default

Tauren and all of their derivatives are just fine.

Worgen are mostly fine and connect a lot of lore.

Tol'vir were a mistake.

Saberon were a mistake.

If Murloc count, then they're a Warcraft hallmark at this point and just fine as well.

Jinyu are mostly fine.

Hozen are mostly fine.

Pandaren are fine.

Furbolg are fine.

Virmen I am not a fan of, but they're terrible in the way Saberon/Tol'vir are.


My dislike of Saberon and Tol'vir comes from their lack of impact and the possibility of using their lore to supplement other races. I'm sure I forgot some races too, but oh well.
Reply With Quote
  #3  
Old 04-18-2017, 08:03 AM
Mutterscrawl Mutterscrawl is offline

World Builder
Mutterscrawl's Avatar
Join Date: Apr 2010
Location: Texas, USA
Posts: 32,511

Default



I dunno, I think animorphs are tragically underused by Blizzard.
__________________
Brought to you by Sanguine Enterprises.

My Worldbuilding:
http://bloodinkworlds.tumblr.com/
Reply With Quote
  #4  
Old 04-18-2017, 08:20 AM
Aneurysm Aneurysm is offline

Problemsolver
Aneurysm's Avatar
Join Date: Mar 2009
Location: Here, there, and everywhere.
Posts: 9,321

Default

Quote:
Originally Posted by Mutterscrawl View Post
I dunno, I think animorphs are tragically underused by Blizzard.
Are you being serious right now? Or are you by any chance high?

We've got numerous bovine people, wolf people, bear people and panda bear people, rat people, quite a few number of fish and frog people, horse people, mammoth people, deer and elk people, boar people, hyena people, bird people, outland bird people and corrupted outland bird people, cat people, walrus people, lizard people, snake people, wolverine people, and mantis people.
Reply With Quote
  #5  
Old 04-18-2017, 08:21 AM
Sonneillon Sonneillon is offline

Lord of the
Assassin's League
Sonneillon's Avatar
Join Date: Jun 2010
Location: Canadaland
Posts: 9,990
BattleTag: Sonneillon #1112

Default

I don't see what use classic animation frame morphing has to do with anything
__________________
“Listen to the Chair Leg of Truth! It does not lie!”
Reply With Quote
  #6  
Old 04-18-2017, 08:44 AM
Asterisk Asterisk is offline

Arch-Druid
Asterisk's Avatar
Join Date: Feb 2017
Location: The Lanes Between
Posts: 1,412

Default

Quote:
Originally Posted by Aneurysm View Post
Are you being serious right now? Or are you by any chance high?

We've got numerous bovine people, wolf people, bear people and panda bear people, rat people, quite a few number of fish and frog people, horse people, mammoth people, deer and elk people, boar people, hyena people, bird people, outland bird people and corrupted outland bird people, cat people, walrus people, lizard people, snake people, wolverine people, and mantis people.
There's a lot of them, but only two or three are really used beyond quest mobs.
Reply With Quote
  #7  
Old 04-18-2017, 08:44 AM
Melorandor Melorandor is offline

Keeper of the Grove
Melorandor's Avatar
Join Date: Jul 2012
Location: Michigan, USA
Posts: 650
BattleTag: MelosEgo#1512

Default

Quote:
Originally Posted by Mertico View Post
Tauren and all of their derivatives are just fine.

Worgen are mostly fine and connect a lot of lore.

Tol'vir were a mistake.

Saberon were a mistake.

If Murloc count, then they're a Warcraft hallmark at this point and just fine as well.

Jinyu are mostly fine.

Hozen are mostly fine.

Pandaren are fine.

Furbolg are fine.

Virmen I am not a fan of, but they're terrible in the way Saberon/Tol'vir are.


My dislike of Saberon and Tol'vir comes from their lack of impact and the possibility of using their lore to supplement other races. I'm sure I forgot some races too, but oh well.
You could also say the same of Furbolg and Worgen; I felt Furbolg filled the niche of Worgen quite nicely, whilist still being a uniquely separate race (Not being cursed humans like our playable Worgen) Sadly, Furbolg are probably reserved to be a Non-player race of the Alliance for all eternity for WoW.

I agree with Saberon. The only mistake on the Tol'vir part is the Harrison Jones questline. I wanted more Tol'vir, not less.
Reply With Quote
  #8  
Old 04-18-2017, 08:55 AM
GenyaArikado GenyaArikado is offline

Banished
Join Date: Sep 2011
Posts: 13,294

Default

Quote:
Originally Posted by Melorandor View Post
You could also say the same of Furbolg and Worgen; I felt Furbolg filled the niche of Worgen quite nicely, whilist still being a uniquely separate race (Not being cursed humans like our playable Worgen) Sadly, Furbolg are probably reserved to be a Non-player race of the Alliance for all eternity for WoW.

I agree with Saberon. The only mistake on the Tol'vir part is the Harrison Jones questline. I wanted more Tol'vir, not less.
Worgen were made to give the Forsaken a foil and they couldn't do that right if they live across the ocean.
Reply With Quote
  #9  
Old 04-18-2017, 09:00 AM
Almed Almed is offline

Banished
Join Date: Jan 2017
Posts: 314

Default

The Tauren never did it. They were too much discount Noble Savage Pre-Columbian North American (aside from Token Magatha). Sure, they might have tried branching out with them recently but that's too little too late.

The Worgen as a werewolf analogue are alright. Them as Alliance members hasn't worked out too hot. Especially since it required losing yet another Human kingdom.

The Pandaren aren't too bad. And it helps that Mists of Pandaria didn't go Full Retard until the Faction War went full throttle.
Reply With Quote
  #10  
Old 04-18-2017, 09:09 AM
Aneurysm Aneurysm is offline

Problemsolver
Aneurysm's Avatar
Join Date: Mar 2009
Location: Here, there, and everywhere.
Posts: 9,321

Default

Quote:
Originally Posted by Asterisk View Post
There's a lot of them, but only two or three are really used beyond quest mobs.
What do you mean by "used"?

I'd say the distribution of anthropomorphic races and their prominence, both lorewise and by exposure in-game, is pretty even compared to the more humanoid ones. The only exception to that being which ones are actually playable, of which only two are anthropomorphic.
Reply With Quote
  #11  
Old 04-18-2017, 09:16 AM
Ethenil Ethenil is offline

Eternal
Ethenil's Avatar
Join Date: Sep 2015
Posts: 2,667

Default

They are all mostly fine.

I just dislike virmen because they stupid, and I wish saberon were more like the leonin of Mtg.

I do love the tol'vir though, being Egyptian and all. Of course I hope they get more to them, but they've already gotten some very cool stuff in Uldum, against Lei Shen, and in Azjol-Nerub.
Reply With Quote
  #12  
Old 04-18-2017, 09:18 AM
Nazja Nazja is offline

Trade Baroness - Moderator
Nazja's Avatar
Join Date: Oct 2006
Location: All the lands of Wonder.
Posts: 40,959

Default

I dislike that most of them have bodies that are far too human. I prefer how Guildwars designs them.
Reply With Quote
  #13  
Old 04-18-2017, 09:36 AM
ijffdrie ijffdrie is offline

Elune
ijffdrie's Avatar
Join Date: Mar 2013
Location: A rock of certainty amid an ocean of possibility
Posts: 15,788

Default

Quote:
Originally Posted by TerrorhoofMayo
The list has gotten longer as of this expansion.
Wait, has it? Are we counting the Highmountain as an entirely separate race here? Or am I forgetting someone?

I'd argue that Blizzard has used the premise pretty well. There haven't been too many and their adaption from animals has been sufficiently varied to not feel artificial.
__________________
This is not a signature.
Reply With Quote
  #14  
Old 04-18-2017, 10:38 AM
Asterisk Asterisk is offline

Arch-Druid
Asterisk's Avatar
Join Date: Feb 2017
Location: The Lanes Between
Posts: 1,412

Default

Quote:
Originally Posted by Aneurysm View Post
What do you mean by "used"?

I'd say the distribution of anthropomorphic races and their prominence, both lorewise and by exposure in-game, is pretty even compared to the more humanoid ones. The only exception to that being which ones are actually playable, of which only two are anthropomorphic.
Used meaning given any story role or lore outside of being quest targets. Like what do we actually know about quilboar, tuskarr, or gnolls? It wasn't even until Legion that we knew why kobolds loved their candles. Saberon are only mentioned once in all of Chronicle and it's while talking about arakkoa.
Reply With Quote
  #15  
Old 04-18-2017, 10:38 AM
Lord Grimtale Lord Grimtale is offline

Elune
Lord Grimtale's Avatar
Join Date: Jun 2011
Location: The Slaughtered Lamb
Posts: 22,046
BattleTag: Grimtale67#1407

Default

They are very numerous but have more often than not presented good worldbuilding and solid lore. Arakkoa, Tol'vir, and Mantid stand out as the best examples whereas Saberon and Saurok are on the lower tier since they're nothing but quest mobs.

Tauren and Worgen are fine but are deeply lacking in presence and lore compared to other playable races.

Quote:
Originally Posted by Melorandor View Post
You could also say the same of Furbolg and Worgen; I felt Furbolg filled the niche of Worgen quite nicely, whilist still being a uniquely separate race (Not being cursed humans like our playable Worgen) Sadly, Furbolg are probably reserved to be a Non-player race of the Alliance for all eternity for WoW.

I agree with Saberon. The only mistake on the Tol'vir part is the Harrison Jones questline. I wanted more Tol'vir, not less.
Well, it would depend on how Furbolg are written. If they're just written as derivatives of Night Elves then I can't imagine they'd be all that unique from how Worgen have turned out. At that point Worgen would still be far more interesting just because they're a shapeshifting race and also the only beast race that aren't primitive.
Reply With Quote
  #16  
Old 04-18-2017, 10:43 AM
Mutterscrawl Mutterscrawl is offline

World Builder
Mutterscrawl's Avatar
Join Date: Apr 2010
Location: Texas, USA
Posts: 32,511

Default

Quote:
Originally Posted by Aneurysm View Post
Are you being serious right now? Or are you by any chance high?

We've got numerous bovine people, wolf people, bear people and panda bear people, rat people, quite a few number of fish and frog people, horse people, mammoth people, deer and elk people, boar people, hyena people, bird people, outland bird people and corrupted outland bird people, cat people, walrus people, lizard people, snake people, wolverine people, and mantis people.
It's a joke. I posted a picture of the animorphs book because 'animorphs' refers to that book series and not to animal people, which are anthropomorphic or anthros.

Clearly I was too deadpan.
__________________
Brought to you by Sanguine Enterprises.

My Worldbuilding:
http://bloodinkworlds.tumblr.com/
Reply With Quote
  #17  
Old 04-18-2017, 10:44 AM
Mertico Mertico is offline

Elune
Mertico's Avatar
Join Date: Dec 2014
Posts: 7,261

Default

Quote:
Originally Posted by Melorandor View Post
I agree with Saberon. The only mistake on the Tol'vir part is the Harrison Jones questline. I wanted more Tol'vir, not less.
Really? I thought their lore/quests could have been split between Trolls and Humans and worked out just fine. They didn't add anything. What did you like about them?

Quote:
Originally Posted by Almed View Post
The Tauren never did it. They were too much discount Noble Savage Pre-Columbian North American (aside from Token Magatha). Sure, they might have tried branching out with them recently but that's too little too late.
This is what made them special. They were just Native American Noble Savage sorts to compare to the Generic European kingdoms of Humans.
Reply With Quote
  #18  
Old 04-18-2017, 10:54 AM
Sonneillon Sonneillon is offline

Lord of the
Assassin's League
Sonneillon's Avatar
Join Date: Jun 2010
Location: Canadaland
Posts: 9,990
BattleTag: Sonneillon #1112

Default

Quote:
Originally Posted by Mutterscrawl View Post
It's a joke. I posted a picture of the animorphs book because 'animorphs' refers to that book series and not to animal people, which are anthropomorphic or anthros.

Clearly I was too deadpan.
I got the joke... his instance on using Animorphs is odd, which is I also made a joke about the early animation technique of that name.
__________________
“Listen to the Chair Leg of Truth! It does not lie!”
Reply With Quote
  #19  
Old 04-18-2017, 11:06 AM
ARM3481 ARM3481 is offline

Loremaster
ARM3481's Avatar
Join Date: Jan 2006
Posts: 9,568

Default

Quote:
Originally Posted by Mertico View Post
Really? I thought their lore/quests could have been split between Trolls and Humans and worked out just fine. They didn't add anything. What did you like about them?
How so? Neither Azeroth's humans nor trolls have their societies built around protecting a huge titan facility. The tol'vir are unique in that they're the only flesh-cursed titan-forged race to accurately remember their intended function and still try to follow it, while the rest either forgot their purpose entirely (humans, dwarves and gnomes), had new purposes imposed upon them (vrykul) or assumed grotesquely warped interpretations of that purpose (mogu.)
Reply With Quote
  #20  
Old 04-18-2017, 11:31 AM
Aneurysm Aneurysm is offline

Problemsolver
Aneurysm's Avatar
Join Date: Mar 2009
Location: Here, there, and everywhere.
Posts: 9,321

Default

Quote:
Originally Posted by Asterisk View Post
Used meaning given any story role or lore outside of being quest targets. Like what do we actually know about quilboar, tuskarr, or gnolls? It wasn't even until Legion that we knew why kobolds loved their candles. Saberon are only mentioned once in all of Chronicle and it's while talking about arakkoa.
There's clearly a correlation between a race's in-depth lore development and the magnitude of impact their cultures have on the overall story of Warcraft, anthropomorphic or not. And sure, I can agree that most beastial races have been hit with the fodder-for-others stick, serving only to perpetuate the playable races' story (quilboar/centaur v. tauren, gnolls/kobolds v. humans, etc).

But that doesn't necessarily mean that we don't know anything about their cultures, or can extrapolate from what's presented in-game. Quilboar, for example, I'd assume live in some form of a hunter/gatherer tribal societies. They seem to use pretty basic stone and wooden tools. Their simple homes (small rock/straw huts), as well as the region they inhabit (mostly thinking the Barrens) could lead one to suggest that some of them are somewhat nomadic, following herds of gazelles and whatnot. Other tribes, like the ones inhabiting the southern Barrens, in the Razorfen dungeons, seem more entrenched in their settlement. They've been known to domesticate wolves and boar. Originally a seemingly shamanistic/druidic people (there's plenty of geomancer/thornweaver/etc NPCs), the years following WCIII and leading up to Vanilla WoW had some tribes come into contact with and be manipulated into practising necromancy, as shown in the Razorfen dungeons. They're very territorial, and judging by their encroachment on the tauren starting area, their tribes are also expanding aggressively.

Quote:
Originally Posted by Mutterscrawl View Post
It's a joke. I posted a picture of the animorphs book because 'animorphs' refers to that book series and not to animal people, which are anthropomorphic or anthros.

Clearly I was too deadpan.
I was more under the impression you were joking as well as pointing out that you thought Warcraft lacked beastial humanoid races.
Reply With Quote
  #21  
Old 04-18-2017, 11:45 AM
Kir the Wizard Kir the Wizard is offline

The Sun King
Kir the Wizard's Avatar
Join Date: Sep 2011
Location: Donetsk, Occupied Ukraine
Posts: 11,141

Orc Icon (War3)

I like the ones that have bestial characteristics, but maintain their own unique traits.

Compare Orcs and Quillboar. Both are a play on the original Orc archetype - a brutish race of pigmen. Except that's about it when it comes to what the Quillboar are, while Orcs both look different enough from generic pigmen and have much more nuance to their cultures.
Reply With Quote
  #22  
Old 04-18-2017, 12:07 PM
Mending Mending is offline

Sentinel Queen
Mending's Avatar
Join Date: Apr 2016
Posts: 954

Default

Quote:
Originally Posted by ijffdrie View Post
Wait, has it? Are we counting the Highmountain as an entirely separate race here? Or am I forgetting someone?

I'd argue that Blizzard has used the premise pretty well. There haven't been too many and their adaption from animals has been sufficiently varied to not feel artificial.
I don't know if they count since they're not in WoW, but tortollans.
Reply With Quote
  #23  
Old 04-18-2017, 12:11 PM
ijffdrie ijffdrie is offline

Elune
ijffdrie's Avatar
Join Date: Mar 2013
Location: A rock of certainty amid an ocean of possibility
Posts: 15,788

Default

Quote:
Originally Posted by Mending View Post
I don't know if they count since they're not in WoW, but tortollans.
Hearthstone ain't canon, sadly.
__________________
This is not a signature.
Reply With Quote
  #24  
Old 04-18-2017, 12:56 PM
Mertico Mertico is offline

Elune
Mertico's Avatar
Join Date: Dec 2014
Posts: 7,261

Default

Quote:
Originally Posted by ARM3481 View Post
How so? Neither Azeroth's humans nor trolls have their societies built around protecting a huge titan facility. The tol'vir are unique in that they're the only flesh-cursed titan-forged race to accurately remember their intended function and still try to follow it, while the rest either forgot their purpose entirely (humans, dwarves and gnomes), had new purposes imposed upon them (vrykul) or assumed grotesquely warped interpretations of that purpose (mogu.)
As in Humans have some problems in their desert kingdom and Trolls have their problems with air elementals. While that is an interesting part of it, I don't think it outweighs how little impact the tol'vir have on the overall story.
Reply With Quote
  #25  
Old 04-18-2017, 01:31 PM
Insane Guy of Doom Insane Guy of Doom is offline

Time-Lost Proto Nerd
Insane Guy of Doom's Avatar
Join Date: Aug 2010
Posts: 10,005

Default

Quote:
Originally Posted by ijffdrie View Post
Hearthstone ain't canon, sadly.
Given the fact that quite a few things introduced in Hearthstone have become canon, like Sir Finley Mrrglton, Light Elementals, and the idea of Medivh having been a playboy who threw massive parties at Karazhan in his youth, I wouldn't be surprised if the tortollans are too.
Reply With Quote
Reply

Tags
races, warcraft

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -7. The time now is 08:46 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.