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View Poll Results: Which of these allied race combos would you prefer?
Vrykul (A)/MU Clans (H) 11 28.21%
Kul Tirans (A)/MU Clans (H) 16 41.03%
Kul Tirans (A)/AU Clans (H) 9 23.08%
Vrykul (A)/AU Clans (H) 3 7.69%
Voters: 39. You may not vote on this poll

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  #976  
Old 04-30-2018, 10:27 PM
C9H20 C9H20 is offline

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I think a big issue is that each allied race brings new racials which then need to be learned if you are a PvPer who will go up against them and they need to be balanced and it just represents an exponentially growing hassle. Maybe it was better for allied races to be glorified customization options.
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  #977  
Old 05-01-2018, 02:09 AM
Nazja Nazja is offline

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Are racials really such a big deal? I know this is just anecdotal evidence, but never in all my years of playing WOW have I regretted a race choice based on their racials.

I recently levelled a night elf monk to 110 for the heritage armour, and while I did use her racial from time to time, it never felt very impactful. Perhaps the orcish or troll racials would have been more useful, but I feel like the gains from having chosen either of those races would have been very moderate to almost negligible. (The exception being the old Every Man for Himself, but how often is the average player stunned or feared?)

Edit:
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Originally Posted by Jon Targaryen View Post
Heritage armour could solve that problem if it was done right.
Yes and no.

Let's look at Nightborne and Ren'dorei; they look great in their heritage sets, but most other armour looks somewhat odd on them. The same, but manifold, would apply to mechagnomes. As great as they would look in their heritage set, would you always want to wear it? To have no variety?

Last edited by Nazja; 05-01-2018 at 02:23 AM..
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  #978  
Old 05-01-2018, 04:19 AM
C9H20 C9H20 is offline

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As you just said, yes and no. On one hand for the vast majority of players the racials don't matter. But for those who are pushing themselves to be the very best that 1-3% difference you get from having the best racials is worth a race change. And it is also worth raising a massive stink over like how people did for Arcane Torrent recently, the troll racial back in the dino patch and Every Man for Himself (which btw I always thought was a silly racial, how heroic is it to have a racial devoted to being selfish bastards). It does add up as shown by the staggering number of human PvPers, especially during the heyday of EMfH. Also if you are cynical you can make the argument that having lots of racials serves Blizzard since people will flock to the race with the strongest racials (paying $$$) which then provokes QQ which provokes a nerf and the cycle goes on from one fotm to the next.
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  #979  
Old 05-01-2018, 06:00 AM
Nazja Nazja is offline

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Quote:
Originally Posted by C9H20 View Post
As you just said, yes and no. On one hand for the vast majority of players the racials don't matter. But for those who are pushing themselves to be the very best that 1-3% difference you get from having the best racials is worth a race change. And it is also worth raising a massive stink over like how people did for Arcane Torrent recently, the troll racial back in the dino patch and Every Man for Himself (which btw I always thought was a silly racial, how heroic is it to have a racial devoted to being selfish bastards). It does add up as shown by the staggering number of human PvPers, especially during the heyday of EMfH. Also if you are cynical you can make the argument that having lots of racials serves Blizzard since people will flock to the race with the strongest racials (paying $$$) which then provokes QQ which provokes a nerf and the cycle goes on from one fotm to the next.
And makes even less sense on a race whose other racial is diplomacy.

Should have given it to blood elves.
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  #980  
Old 05-01-2018, 03:21 PM
Noitora Noitora is offline

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Quote:
Originally Posted by Nazja View Post
Are racials really such a big deal? I know this is just anecdotal evidence, but never in all my years of playing WOW have I regretted a race choice based on their racials.

I recently levelled a night elf monk to 110 for the heritage armour, and while I did use her racial from time to time, it never felt very impactful. Perhaps the orcish or troll racials would have been more useful, but I feel like the gains from having chosen either of those races would have been very moderate to almost negligible. (The exception being the old Every Man for Himself, but how often is the average player stunned or feared?)

Edit:

Yes and no.

Let's look at Nightborne and Ren'dorei; they look great in their heritage sets, but most other armour looks somewhat odd on them. The same, but manifold, would apply to mechagnomes. As great as they would look in their heritage set, would you always want to wear it? To have no variety?
If you do competitive game play, racials matter to some extent.
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  #981  
Old 05-02-2018, 07:05 AM
C9H20 C9H20 is offline

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Quote:
Originally Posted by Nazja View Post
And makes even less sense on a race whose other racial is diplomacy.

Should have given it to blood elves.
Blood elves are snobs who only care for their own people, but that is exactly it, they care for their people. Goblins on the other hand...

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  #982  
Old 05-03-2018, 05:10 AM
Menel'dirion Menel'dirion is offline

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Based on the dialogue reveals, Sylvanas seems to be working to recruit more undead Elves (San’layn) into the Horde....... Well obviously this means she should be assassinated immediately.

J/K. Though come to think about it..........

If we are getting proper vampires, I wonder what they bring to the table. IMHO a big part of the Vampire fantasy is shape-shifting into creatures of the Night. Balance Druid form could be Lana’thel’s transformation form. Undead Bear and Cat forms.

I wonder who they would bring in with them. Gnomes of one kind or another? Or will they go full Elven Twilight and bring in Elven Worgen?
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  #983  
Old 05-03-2018, 05:23 AM
Nazja Nazja is offline

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If San'layn are an allied race of the Bolivar expansion that is sure to happen eventually/soon, there could be Frankenstein gnomes.

(But given that night elves or Draenei are the Alliance foil of the blood elves, night elf worgen.)

Vrykul vampires as a human allied race would also be a possibility.
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  #984  
Old 05-03-2018, 06:05 AM
Menel'dirion Menel'dirion is offline

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Quote:
Originally Posted by Nazja View Post
If San'layn are an allied race of the Bolivar expansion that is sure to happen eventually/soon, there could be Frankenstein gnomes.

(But given that night elves or Draenei are the Alliance foil of the blood elves, night elf worgen.)

Vrykul vampires as a human allied race would also be a possibility.
Or they could go Ulduar Mechagnomes....... or RoboGoblins. Mimiron experimented on those too. Change the proficiency bonus from alchemy to engineering, remove the Shaman class....... maybe give them some mechanical appendages.......

With Odyn being set free he might shake things up. Especially if he’s the “Lord of Ravens.”
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  #985  
Old 05-03-2018, 07:35 AM
Jon Targaryen Jon Targaryen is offline

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I didn't before, but I suddenly have the urge to play a mechagnome.
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  #986  
Old 05-03-2018, 06:22 PM
kobebyarlant kobebyarlant is offline

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They should add Grimtotem as an Alliance allied race. They’re duplicitous, morally questionable, and of uncertain loyalty with an aesthetic very distant from the group they’re part of. A pretty good mirror to the Forsaken.
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  #987  
Old 05-04-2018, 09:00 AM
Menel'dirion Menel'dirion is offline

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Brought this over from the other thread. Seemed like the appropriate place for it.

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Originally Posted by Deicide View Post
https://www.mmo-champion.com/threads...ers-Gnome-Lore)

Possible gnome allied race being seeded?
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Originally Posted by Menel'dirion View Post
I hope so. It’s got some good potential. Begs 2 questions: what happened to these Gnomes and how would it change them?

Off-hand theories:
Temporal displacement - Time Gnomes, with racials that might stasis lock an enemy (or ally, or the gnome itself). I love Hearth-Stone’s Toki the Time Tinkerer. Wouldn’t mind seeing more of that.

Old God Shenanigans - Faceless Gnomes. Gnomes that look like the Spawn of N’zoth, also from Hearthstone.

Uploaded into the mainframe - we build them new mechagnome bodies. Maybe mecha-Druidic transformers? (I mean with all those new mechanimals they’ve been doing for Gnomish Hunters, why not?)

Something pulled them away from their technological prowess and turned them into Forest Gnomes.
Just a thought I had since writing my post: Faceless Gnomes might be better off resembling the Corrupted Loot Hoarder as opposed to the Spawn of N’Zoth.

I suppose their may be clues to what happened to them based on what sort of wildlife or mobs are around. For instance, Leper Gnomes can eventually devolve into ooze.

Last edited by Menel'dirion; 05-04-2018 at 09:16 AM..
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  #988  
Old 05-04-2018, 10:20 AM
Pepe Stormstout Pepe Stormstout is offline

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https://www.pcgamesn.com/world-of-wa...-azeroth-races
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PCGamesN: We have Dark Irons, but what about the last remaining dwarf clan, the Wildhammers?

John Hight: It's always possible, but we don't have any immediate plans to include the Wildhammer clan.
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  #989  
Old 05-05-2018, 09:29 AM
Krainz Krainz is offline

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Vampire Gnomes for Allied Race
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  #990  
Old 05-07-2018, 08:15 PM
Melorandor Melorandor is offline

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Quick Nathrezim Allied Race I whipped up. The Nathrezim allied race would join the Alliance ala Lightforged. The race would be split with a handful Nathrezim still practice the forbidden arts of the fel.

Alliance: Nathrezim

Classes: Warrior, Hunter, Rogue, Paladin, Priest, Mage, Warlock, Demon Hunter (?) Monk (?)

Racials: On ebon wings - Natural flight form

Lieutenants of the Legion - Former hierarchy of the Legion, magic damage increased


Customization options? Ranging from Lightforged to demonic features such as horns and even wings!

Mount: Xorothian Horse. Two types - Two Lightforged types and two demonic like

Starting location/Capital: Nathreza Court

Heritage Armor is very unique as it would come in two sets - A more void-fel like mail type of heritage armor, and a purified Lightforged Plate/Cloth set.

Racial Leader: Lothraxion
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  #991  
Old 05-15-2018, 06:27 AM
Menel'dirion Menel'dirion is offline

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K, 1st of all, Melorandor, I love it.

I’m the mean time, while I’m a huge Elf fan and intend to play all 4 of the currently available branches, I do feel that we have more than enough saturation of Elves, and we really ought to have a higher ratio of other species. I can’t see the number of Elven races decreasing ever, so getting more of the races that should be more varied and more prolific. These are, by my estimation: Humans, and maybe Trolls.

There are a couple ways I can see to do this. One could pass over other races and instead double down on Races that could use more variety, and I have no doubt Blizz would have no compunction in doing this, but it would be a slight against whatever race they pass over. They could also merge further alternatives with those of other races, namely the Undead, since they are defined both one race cursed into another. I have a few ideas along these lines.

1. Humans. We really only need one more race of humans, as we technically have 2 with humans and Worgen, with Kul Tirans on the way. I would suggest the following to bring them up to at least as many as Elves:
1a. Cultists: Undead Allied Race. Old cult of the damned members. Could use the new skinny human model
1b. Burning Dead. Already posted on this, but undead animated by red dragon fire. I actually like these for the Alliance
1c. Kul Tirassians Kvaldir.

2. Trolls. They’ve already got a wide variety. I had this idea for undead Amani Trolls with Zul’jin as a racial leader. Of course this is unlikely, as I Zul’jin is unlikely to ally with any faction that has any Elves in it.
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  #992  
Old 07-29-2018, 07:44 AM
Menel'dirion Menel'dirion is offline

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Loot Bag

Is it double-posting when the last post is over 2 months old? Is it necroing when the thread is a sticky? Anyways, possible spoilers, though the info is readily available in game.




So I’m looking at the Dungeon Journal for MOTHERLODE!, and it looks like we’re decapitating Venture Co. I could see either side trying to fill in the gap in leadership. Maybe Gazlowe of the Steamwheedle or Gallywix and the Bilgewater will do a hostile takeover. Maybe the Alliance will buy up the assets, or liberate the slaves who used to run it. My point is that we could see a new playable faction of goblins, either as a subsidiary of the Bilgewater, the Steamwheedle, or as a new entity.

Also, the dungeon revolves primarily around Azerite. Could Azerite change the goblins who mine it, just like Kajamite did so long ago.

What I’d like to see is the Hob-Goblins rise up and take over the company now that their Goblin overseers are gone, with their minds heightened by Azerite. But how would you see this turn of events create a Goblinoid Allied Race?
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  #993  
Old 08-02-2019, 07:23 PM
Mending Mending is offline

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-snip-
Wanted to revive this template to write fanfic for the race I’d most like to see become playable right now: the kelfin.

—Kelfin—

Faction: Horde

Classes: Priest, Mage, Druid, Rogue, Monk, Hunter, Shaman, Warrior

Heritage armor: Simple, haphazardly put together “armor” with a lot of seashells and nets like what the sea giants use. An example.

Customization options: necklaces, tattoos, different skin patterns imitating saltwater fish and sharks, unique fin-ears, piercings

Mount: Unshackled snapdragon

Racials***:
-Forever Unshackled: Remove all snare and movement impairing effects.
-Sea Giant Buddy: Summon Telur who’ll knockback surrounding enemies a few yards and stun them for one second.
-Makrura Buddy: Summon Mak who’ll give you access to your bank.
-Murloc Buddy: Summon Mrrl, a vendor who sells unique, fun items like fireworks and a puntable seashell for small amounts of silver.
-Friends in Deep Places: While swimming, summon a Son of Gral, a large, rideable shark that moves extremely fast for a few seconds. Passively allows underwater breathing.

How to unlock: Earn exalted status with the Unshackled.

Once that requirement is met, meet with Lor’themar Theron at the Orgrimmar Embassy. He brings word that the Unshackled are petitioning for entry into the Horde. Sylvanas, unconvinced that they are worthy allies, tells you that they must prove themselves before joining. After hearing the Warchief’s requirements, Lor’themar sends you to First Arcanist Thalyssra in Newhome where she informs you that Neri and the rest of the Unshackled are seeking a new, larger home to accommodate all of the survivors after the events of Nazjatar. Help the Unshackled find a new home, prove themselves worthy Horde allies, and free others still enslaved by remnant naga forces on different shores!

***I thought it would be neat to emphasize calling your friends for help to highlight the kelfin’s ability to make fast friends and to emphasize that it’s not just kelfin that are in the Horde but also the other races of the Unshackled.
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  #994  
Old 08-02-2019, 07:34 PM
Mutterscrawl Mutterscrawl is offline

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Nice concept, especially the bit with Gral, but a few too many summons.

Ought to do it similar to the Zanda god racial, where you pick one summon and can rotate between them but only every few days.
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  #995  
Old 08-04-2019, 12:37 AM
Xarthat Xarthat is offline

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Also, I think gilgoblins should just have passive underwater breathing, not just when they summon Gral.
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  #996  
Old 08-04-2019, 01:14 AM
Mutterscrawl Mutterscrawl is offline

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Also, I think gilgoblins should just have passive underwater breathing, not just when they summon Gral.
Yeah underwater breathing is so long it's hardly gamebreaking
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  #997  
Old 08-04-2019, 05:19 PM
Mending Mending is offline

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Oh, I meant it to be like the forsaken’s racial, Touch of the Grave, that also passively allows for underwater breathing in addition to its affects. You can breath underwater all the time not just when you summon your shark. I just didn’t think breathing underwater was worthy of taking up a racial slot.
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  #998  
Old 08-04-2019, 07:31 PM
C9H20 C9H20 is offline

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Originally Posted by Mutterscrawl View Post
Yeah underwater breathing is so long it's hardly gamebreaking
You guys remember old underwater breathing? Now that was oppressive. That underwater area with elite murlocs near Grom'gol was especially horrible.

However at the same time old stuff like that, elite areas, shorter breath and other difficulties that got streamlined away made the game feel more alive and interesting.
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  #999  
Old 08-05-2019, 12:49 AM
Mutterscrawl Mutterscrawl is offline

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Quote:
Originally Posted by C9H20 View Post
You guys remember old underwater breathing? Now that was oppressive. That underwater area with elite murlocs near Grom'gol was especially horrible.

However at the same time old stuff like that, elite areas, shorter breath and other difficulties that got streamlined away made the game feel more alive and interesting.
Yeah I think Blizz went too far in removing a lot of those things, they gave the game some flavor.

Elite areas could be grating when leveling on servers that weren't populated densely enough, but that could be fixable by having quests give you NPCs or items to get you through there the first time.
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  #1000  
Old 08-05-2019, 01:41 AM
ARM3481 ARM3481 is offline

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Quote:
Originally Posted by Mutterscrawl View Post
Elite areas could be grating when leveling on servers that weren't populated densely enough, but that could be fixable by having quests give you NPCs or items to get you through there the first time.
Well, arguably they could have potentially even kept such areas around unaltered since elite mobs are significantly easier to kill at-level in the current game. You'd just have to play it minimally smart and not pull a dozen of them at once or something.

Frankly a number of things that got demoted from elite to normal during the Cataclysm revamp seem unnecessary in hindsight just because of how much more powerful they've kept making leveling players ever since.
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